reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 2 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Prepare To Drop!!
This game has to operate more like Gears to achieve any sort of co-op experience. A horde mode would make this even more of a fact. That video also looks more Gears action oriented.
Realize I'm beating a dead horse here.
By QTE I am talking about button presses but I'm also talking cinematics. More "watching" and less choosing from conversation trees for example. Akin to Uncharted or Heavy Rain.
To them I'm sure it means more immersion.
They're falling into just about everything that's popular right now which was never a concern of Bioware's in the past. It's what made their games so good. The fact they were different.
Prepare To Drop!!
I'm kinda tired of this being a selling point for video games. Having two different endings to a video game scripted is not "choice". Nor does it make me feel any more free with the outcome of the game.
The concept of choice is a cool one. Maybe I'm just too old to be entertained by it. To me in this generation it mainly comes off as a gimmick.
Sorry, don't mean to whine or be a downer
Prepare To Drop!!
When I think of all things that we DID ask for, and didn't get..............well it's just another reminder of just how much Bioware isn't really listening to us anymore. Bioware never needed MP function for it's games before, it's SP campaigns used to be masterpieces and never needed any extra filling.
I will say this, it looks interesting and it doesn't hurt that you can go solo in the co-op missions. That basically keeps people like me from having any excuses to rant about it negatively, Bioware covered all of their points with this so it's cool. Just one more point............the PC gamer version will require Origin to play it.
Yeah I know :P
http://social.bioware.com/forum/1/topic/323/index/...
** Yes We CAN!! **
PSN:ManThatYouFear
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Anyway I recently re-checked the list for things that they have confirmed for the SP campaign, and it looks like the ORIGINAL role playing elements of Mass Effect1 are ALMOST COMPLETELY restored. Gun mods, loot, inventory. Even the Mako might make a return! But they're still going with stupid things like ammo powers, so not all of the crud of ME2 has been washed away.
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I think you're confusing the talent table that you had to invest points into in order to get more damage values out the weapons you used.
http://newbreview.com/wp-content/uploads/2010/01/M...
PSN:ManThatYouFear
GT: ManThatYouFear
Real Life: ThatTwat
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
http://everygamingnews.com/2011/11/05/mass-effect-...
One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as "action mode", "story mode" and "RPG mode". We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they've come to love – Mass Effect 3 will support all of these options. We'll have more info in the days ahead!
One feature that was present in this early build is a set of game play modes that are in development. In the beta code they are referred to as "action mode", "story mode" and "RPG mode". We want to stress that these features are still in the early stages of development and will receive considerable iteration and refinement. These modes are designed to give players an even finer degree of control over their game experience than ever before. Whether it be someone who finds the combat difficult but wants to experience the amazing story, someone who wants to focus on the action and combat game play, or fans who want the rich, story-driven RPG Mass Effect experience they've come to love – Mass Effect 3 will support all of these options. We'll have more info in the days ahead!
Prepare To Drop!!
Mods, stop changing my SIG! I'm going to end up banning you!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
** Yes We CAN!! **
Prepare To Drop!!
-The Normandy is now capable of bombing runs and engagements. Well I guess it would be considering it BLEW UP a damn Collector ship single handedly.
-EVERY weapon can now be customized with up to 5 mods. Even the restrictions against DLC and special weapons has been lifted. You can mod everything but heavy weapons, and there's going to be ALOT of them to choose from this time. Including lasers and other area of effect weapons.
-ALL DLC armor and weapons will be available whether you purchased them or not. So if you were one of those people who didn't buy anything, consider yourself one of the smart ones. You're about to get it ALL for nothing.
-Choose your OWN weapons. Want to be a Biotic Adept that wields a sniper rifle? It's cool. Just as long as you understand you only get to choose 3 weapons, so choose wisely. The soldier class is the only one who gets them all, even the SMG this time.
-The Quartermaster RETURNS. Remember the guy who sold and bought weapons on the Normandy 1? He's back and ready to fill your orders.
-No......there is another. Besides Vega and the Protheon DLC character, there's a third permanent squadmate, a female. No we don't know who she is yet.
-The Reapers have FUCKED WITH EVERYTHING. They've played mix and match parts with just about anything in the galaxy that flies, walks or crawls. Get ready for some real odd-ball combos. If you see something resembling a Volus-Hanar walking around saying "this one is a "biotic god", don't say you weren't warned.
-Entering areas of space controlled by Reapers will trigger a "mini game" No specifics were given, but I seem to recall in KOTOR1 flying around in certain areas of space would trigger an Ebon Hawk vs Sith Fighter mini game. It might be something like that.
-You will be given ALL THE TIME YOU NEED to complete sidequests, there is no play clock forcing you to "go for it" on 4th down. Just be aware that main quest missions are what triggers many of ME3's snowball events, and once they start rolling they won't stop. Be Prepared.
-Planet scanning and mineral mining is GONE. Thank God....or the Darwin monkey....or whoever you want. Instead the same function will have search and rescue mission quests with drop zones on the planet map reader.
-IF you let the Council die in ME1, Earth could be screwed. Sure this was mentioned before, but more snippets reveal that such a decision will have the odds VERY VERY heavily stacked against your Shepard when he comes around asking for help. Some tweets even suggest that you should be prepared to lose Earth because of that scenario. :( Hope you had more than Renegade saves for THAT decision.
-Even the minor things you did in ME2 could come back to help or haunt you in ME3. Lives you spared, people you helped OR People you pushed out of windows or just gunned down because you wanted the Renegade points. You may have had fun being an ass in ME2, but now it's time to pay the check.
-The Rachni Queen IS now revealed as an antagonist. Not necessarily to Shepard, but to other races. After all, the Salarians (with the Council's blessing) brought the Krogan into the Rachni Wars. Her presence probably effects the tender alliances that Shepard is trying to put together. Look at it this way-
Quarians+Krogans+Asari = /Largest Fleet/Brute Force/Powerul Biotics......... Strong Alliance that will work well together.
Quarians+Geth+Turians = Largest Fleet/Self Aware Droid Army/Militaristic Culture......Tough Alliance. The Geth and Quarians will be at war, Turians are still getting over their butthurt from the First Contact War
Krogans+Salarians+Rachni = Brute Force/Tech Infiltrators/Overwhelming Numbers and Brute Strength..........................Impossible Alliance. These people HATE each others GUTS!!
I'm going for Rachni+Geth+Asari on my first run through. The Rachni Queen doesn't seem to mind communicating through Asari, and the Asari may be open to such an alliance. The Geth and the Rachni don't have any history and they are the only ones the Reapers can't indoctrinate. The Asari Counselor will probably see reason and I don't think it will be possible to sway all of the Council members anyway, especially the Turian. IF I can't get the Quarians to drop their beef with the Geth then that will just be extra gravy on the plate.
But we're already being told that none of this is going to come without major sacrifices. Earth both sponsoring and demanding that the Quarians' Council seat be returned to them seems a likely scenario. I'm not sure what the Geth will ask for. I hope they don't ask to share the Quarian Homeworld, I can only imagine what the Admiralty Board would say if my Shepard came to them with that. LOL!
I haven't heard anything new on the Multiplayer. We know that there will be no PVP and that it's really just a clone of Gears' Horde mode.
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