Modern Warfare 2 Thread - New Awesome Launch Trailer!

blmbox
blmbox
Since 6346 Days
Okay, so I've played the campaign for just a few hours now - and yet, despite this, I'm already half-way through Act II - and it's a real blast. Based on what I've played, I'm actually surprised that the single-player feature has come under a little bit of criticism in reviews (and I'm not even referring to its length). The much talked about airport mission was pretty brutal, and there were certain actions I had to carry out against my better judgement. That made it all the more cruel when you were shot dead by Malakov anyway, which it turned out was all part of the plan. My favourite mission so far has probably been the second Favela mission, after you've captured Rojas. The part in that mission in particular, when you have to run like hell from the guys shooting at you from all directions, while trying to make it to the chopper in time.

Very frantic. Very cinematic. Very Call of Duty.
In reply to
Ronsauce
Ronsauce
Since 7000 Days
It only gets much much better.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Inflatable
Inflatable
Since 7652 Days
http://www.eurogamer.net/articles/acti-boss-makes-...

I bet he can't wait for the new CoD paid online 'businessmodel' to take shape..
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7015 Days
*NOTE: It is very possible you may be banned by VAC for attempting any of this. You have been warned...ok, that said...

Looks like the folks over at Teknogods have done it. They have created a MP loader that allows dedicated servers.

Six days after release, it looks like there has been a successful community dedi-server created. Houston...the Eagle has landed.
Thanks to AgentGOD and his great work bringing the developer console back into the PC version, a whole new wave of servers are possible with vast amounts of customisation. Things such as unlimited ammo, massive experience points (10000xp for a single kill), Field of View tweaks, speed and gravity adjustments and so much more! The best bit is, this is all ranked and on IWNet! I guess the game is no longer balanced to **** the PC gamers over!
LOL!

http://bashandslash.com/index.php?option=com_conte...

...it's getting harder to resist... but you'll just get VAC banned anyway.
In reply to
alimokrane
alimokrane
Since 6945 Days
Posted by Inflatable
http://www.eurogamer.net/articles/acti-boss-makes-USD20-million-from-shares

I bet he can't wait for the new CoD paid online 'businessmodel' to take shape..
Also, on the same topic
http://www.eurogamer.net/articles/activision-to-mo...
In reply to
alimokrane
alimokrane
Since 6945 Days
Modern Warfare 2 sells 1.7 Million copies in 5 days in the UK alone!!!!!
http://www.eurogamer.net/articles/uk-charts-mw2-re...

Pay for Online play here we come ................... :S

UPDATE. those sales split at more than 1 Million for 360 and the rest for PS3
In reply to
ManThatYouFear
ManThatYouFear
Since 6958 Days
What about 360 though, you saying they gotta payfor gold AND then pay for MW2 online, smells like shit to me, but knowing activision they got that smell bottled and will flog it.
In reply to

I think i have stood in poo

dcdelgado
dcdelgado
Since 6875 Days
Posted by blmbox
Okay, so I've played the campaign for just a few hours now - and yet, despite this, I'm already half-way through Act II - and it's a real blast. Based on what I've played, I'm actually surprised that the single-player feature has come under a little bit of criticism in reviews (and I'm not even referring to its length). The much talked about airport mission was pretty brutal, and there were certain actions I had to carry out against my better judgement. That made it all the more cruel when you were shot dead by Malakov anyway, which it turned out was all part of the plan. My favourite mission so far has probably been the second Favela mission, after you've captured Rojas. The part in that mission in particular, when you have to run like hell from the guys shooting at you from all directions, while trying to make it to the chopper in time.

Very frantic. Very cinematic. Very Call of Duty.
Damn it i need to give this game at least a few hrs playtime , but DA.O keeps calling me, its evil i tell you evil!!!!
In reply to

** Yes We CAN!! **

Kaz Hirai - Sony

"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7015 Days
Posted by ManThatYouFear
What about 360 though, you saying they gotta payfor gold AND then pay for MW2 online, smells like shit to me, but knowing activision they got that smell bottled and will flog it.
There's no way that's going to happen. People have to keep in mind, Activision doesn't necessarily mean a monthly fee, and Xbox Live already has systems in place to charge for content.

Plus, they could just be talking about the PC, too.. or they could be talking about an entirely separate network. You don't need Live to play Final Fantasy 11, do you?
In reply to
Inflatable
Inflatable
Since 7652 Days
I was wrong about not getting any patches for the PC version.. We just got one, and here's the long list of changes and fixes:

* Improved IWNet matchmaking


Wauw!
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg

blmbox
blmbox
Since 6346 Days
I've just finished MW2's campaign. I'd be lying if I said the length wasn't disappointing - I sincerely hoped they would make it longer, so imagine my anger when they actually, for me, make it shorter - but man, what a ride.

I would say it's on par with the first MW's campaign. Whether it's actually better is up for debate.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Since 7038 Days
I personally reckon it is. I mean I was really put off by MW1's Call of Dutyness. It just seemed to disregard the player outright, and you spent so much time trying to "fit into" the game and where it seemed to want you to be.

I'm sure it's possible to have that sensation with MW2 too if you're used to completely open Halo-esque fare games, but for me MW2 just works so much better than COD4 did and CODs before it. It's in subtle ways, like the way you always get to either take point, or the game leaves a proper window open for you. No longer do dudes just rush into a room with you knocked about by their animation. Instead - unless you're the one entering first - you have a guy that runs inside and the others wait for you to enter before entering.

That's just a tiny detail, but the game is full of those great choices gameplay/pacing wise, and for me it makes ALL the difference. I outright hated some parts of COD4 and merely suffered through others for the awesome moments that the campaign did provide, but with MW2 I was just fully immersed, totally engrossed.

I think MW2 is excellent, I easily rank it among the year's best. I could sortof appreciate what COD4 was doing, but gameplay wise I found it to be a restrictive, clunky, frustrating mess.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!

SimonM7 - The other mod's bitch
SimonM7
Since 7038 Days
In response to TheBeagle's inquiry in the chatbox:

When all hell breaks loose and you run from the cabin over the fields, enemies coming at you from all sides. You're being covered by Ghost - who at that point has been really well established in the game as someone you trust and like. Just as you think you're safe, Shepherd guns you down in cold blood, and you see how Ghost is done in too. This part kinda offered the initial blow, but the next part really drove it home.

Still alive, you see how Shepherd's men grab you by the feet and arms and lift you up, and at this point I thought you would be put in a body bag or shipped off or something, but no. They callously throw you into a ditch, where you tumble down, only to see Ghost be thrown down in the same way. The guys proceed to pouring gasoline over you, and they burn you alive.

During this entire scene, not only was there the palpable sense of betrayal and shock, but also the feeling of being subjected to such an "ugly" death. In movies when heroes die they die almost glamorously, but this was so sudden and it happened to "you" and this ally whom had been protecting you and kept you safe.

The music builds throughout the scene too, ultimately ending as they set you on fire.

I dunno why really, but it got to me in a pretty profound way, in a way to which I can only recall one REMOTE equal. Running towards the surface in Half Life 1, only to be shot at by the people who supposedly came to save you.

I think the things MW2 and even MW1 did with perspective and a sense of role is very, very powerful. I'm very susceptive to it at any rate.
In reply to

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!

mt_sabao
mt_sabao
Since 6446 Days
just finally spent some hours with it, and until now i find it amazing. SP is a thrill ride, the Co-op is ridiculously fun (i would love to see a call of duty game of it's own in this format, thought out from the scratch as Co-op) and MP didn't spend enough time (only two rounds) but was enough to have my ass pwned, but looks great, even more hectic than MW1.

looking forward to get back to it later today.
In reply to
KORNdog
KORNdog
Since 6419 Days
Posted by Ronsauce
It only gets much much better.
and then fizzles out at the very end

the single player was a very mixed bag for me, the first half or so was pretty much completely forgetable, including the boring as hell airport mission, game picked up around the time you get to "play" some underwater espionage, and then kinda gets boring again at the end. it peaked mid way (kinda like cod4 and the all ghilied up missions) but cod 4 managed to offer a very good ending that gave you a little bit of closure, considering the game is barely more then 4 hours long, they could have EASILY finished off the modern warefare story.

overall the single player was ok. multiplayer is certainly where it's at tho, but even then it's not as fun or appealing as cod 4 for me.
In reply to
Ronsauce
Ronsauce
Since 7000 Days
Posted by KORNdog
and then fizzles out at the very end.
Nope. It actually keeps building momentum and is absolutely awesome.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

TheBeagle
TheBeagle
Since 6620 Days
Posted by Ronsauce
Nope. It actually keeps building momentum and is absolutely awesome.
Damn right.
In reply to

Band myspace = http://www.myspace.com/skipcanyon

blmbox
blmbox
Since 6346 Days
Fizzles out at the end? I don't really get that. The ending was awesome, with the only disappointment being that the story itself wasn't technically finished off. Even so, there were some very memorable missions in there and I would put it easily on par with COD4's campaign - if not better. I don't know about you, but moments such as walking through a destroyed Washington with the rain pouring down on you will live long in my gaming memory.

As for your comments on multiplayer... well, I don't get that either. It's pretty much the same online game, except the maps - for me - are far better and more diverse (especially the airport one, which is my favourite at the moment).
In reply to
TheBeagle
TheBeagle
Since 6620 Days
It is so damn easy to take down enemy aircraft now. One stinger, which locks on, and they are gone. I will say though, that the player controlled chopper gunner is far too overpowered.
In reply to

Band myspace = http://www.myspace.com/skipcanyon

Inflatable
Inflatable
Since 7652 Days
Posted by TheBeagle
It is so damn easy to take down enemy aircraft now. One stinger, which locks on, and they are gone. I will say though, that the player controlled chopper gunner is far too overpowered.
Yeah, I got one yesterday, and I got like 20 kills with it.. It was awesome, lol!

Not so much fun if you're on the receiving end though..
In reply to

http://www.cyberwarriors.nl
http://home.xmsnet.nl/bigbear/mycar.jpg

Ronsauce
Ronsauce
Since 7000 Days
That's one of the reasons I think I'm liking MW2's multiplayer so much more than MW1. I absolutely hated the constant chopper attacks in the first one and found them difficult to shoot down. Now, they are much easier as you mentioned, AND there are fewer in general since there are so many different killstreaks available.

I started playing hardcore team deathmatch yesterday, and damn...that shit is FUN. I don't know why I never played it in MW1. I just love how it forces you to play more slowly and thoughtfully and how it's just far less hectic than other game modes. After playing a few rounds of that, I was able to get my k/d ratio up over 1 as I was getting per round k/d ratios of around 3 or 4, but then I had a really unfortunate streak that brought me back under :(
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

TheBeagle
TheBeagle
Since 6620 Days
Seen about 8 nukes today. Worst thing about the game if you ask me. Ends the game and the team with that player wins. We were destroying at Domination and some camping fool gets a nuke an wins the game. Stupid.
In reply to

Band myspace = http://www.myspace.com/skipcanyon

Ronsauce
Ronsauce
Since 7000 Days
8 nukes?! I've yet to see a single one.
In reply to

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

TheBeagle
TheBeagle
Since 6620 Days
Most of them were actually done by my friend. He is good.
In reply to

Band myspace = http://www.myspace.com/skipcanyon

FireWire - IEEE 1394
FireWire
Since 7015 Days
A good camper probably.. That's the only way to do it...
In reply to

"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"

"First come smiles, then comes lies. Last is gunfire"

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