Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 16 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Marumaro for the WIN !!
Provided this controls like Sega Rally that is.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
I think it's inspiring to see how Sega have dropped the "authentic sports/racing game" approach they employed briefly (Tennis 2k1, Sega Rally 2006) and returned to their more consoley naming of the games (Virtua Tennis, Sega Rally Revo) because that's really their greatest strength I think. Elevating the games beyond or above other cookie cutter "we want to be THE simulation of this and that activity" and giving it its own personality in addition to mirroring the subject matter.
Someone told me once that Outrun 2, Sega Rally, Daytona and the like are more than games. I think that accurately depicts why they're such classics.
Thing is, I think there's a lot to be said about crafting your own mold in a way. I think there's a feeling right now of the customised experience, the game that adapts to the user. Some sort of obsession with the dynamics of games and their ability to transform into whatever the player wants them to be. Licensed soundtracks with a "good variety of songs and something for everyone" and fully customisable cars populate "living, breathing cities" modeled after real world locations, and when the race is on, this is what every game aspires to. In retrospect there's little to actually distinguish the one game from the other, besides "having the most options" or the best handling model.
I'm not saying those games are bad - on the contrary I enjoy many of them - but the thing Sega so successfully employed was that extra bit of defining factors. The cheesy music or the stupid bit of voice acting. The look of everything with a distinct tone or colour instead of looking "a little more realistic than that other game".
Revo and "Virtua Tennis 3" are more than names for me, they're a precursor to an effort to bring that quality to the forefront again, and create not just good games but memorable ones aswell. Games that are more than just that.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Pop up on Saturn is another story though :o
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
Pop up on Saturn is another story though :o
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
Now we've invented a billion ways for games to look dated.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
Those were the days though, you'd go to the local arcade (if such a thing existed) and see Sega's games in all their glory--and you never expected to see a home console version that looked nearly as good.
Boy have times changed.
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
Pics look nice, very colourful.
The core team are made from some of the original Colin McRae Rally team from Codemasters.
Provided this controls like Sega Rally that is.
Sega Rally, as most of the arcade ports have very little to no replay value, and that's one major fault they had, that includes Ferrari 355.
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
I played Rally and Daytona more then any other racer thus far (apart from mario Kart).
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
I played Rally and Daytona more then any other racer thus far (apart from mario Kart).
I say this, but VO:OT is probably my favorite Dreamcast game, and they've basically done nothing to make it home console friendly. But then again, I love me some arcade games :)
I played Rally and Daytona more then any other racer thus far (apart from mario Kart).
Ferrari is one I really loved and still have for the Dreamcast, but it has 1 car, few tracks (and to get to them is one heck of a freaking challenge), and very limited game modes with no real point to them. If it weren't because the game itself was so good, the game could be considered average.
Rally was great, and I don't even know why I sold it, but had the same problem. This one had a lot more cars and tracks, but game modes? Finish before time runs out! And now that I bring that up, those two games were VERY challenging, you had to drive like crazy in some races to finish .0684 seconds before time runs out.
And since we are talking ports, the Dreamcast port of Hydro Thunder was great fun too :D
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
If SEGA Rally or Daytona had Live play I would still be on them now :p
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
If SEGA Rally or Daytona had Live play I would still be on them now :p
SEGA!
Daytona 2 on live would be amazing. And I generally hate stock car racing.
I find a PGR boring as hell but something like Ridge Racer and Sega Rally i can play for hours.
Marumaro for the WIN !!
I find a PGR boring as hell but something like Ridge Racer and Sega Rally i can play for hours.
You could do a lot to a game like Outrun 2 to make it a more compelling home experience I think. Online would obviously be a good start, but additional cars, tracks, modes, etc would make it a much more valuable experience.
And I honestly don't know how one could find PGR boring, unless you hate cars and racing them ;)
I know you and Lebato love your old games so I respect both your views and understand where they come from :)
I'm a simple man with simple needs. I don't want to adjust my front suspenion 0.5 of a mill, or my gear ratio to 1o1 extra teeth per inch. I just want to drive the thing.
I understand that some do though.
Oh, and VF is the only fighter to dare sniff at SF's bo ;)
Take one 360, add some chopped PS3, stir in some Wii, a sprinkling of DS Lite. Enjoy :)
Thing is though, I'm not sure content neccessarily reflects replayability for me. The fact that I played Desert over and over for absolute ages to better my track record (far, far more than I've played PGR3, which I also love) sort of tells me that I found Sega Rally more replayable per se. I think for me it had a lot to do with the fact that SR HAD two cars (one secret aswell for a total of 3) and 3 tracks (again with one secret) so there was this focus there. There was little hopping around getting decentish with a bunch of different cars on different tracks, and instead it became all about those two cars and those three tracks.
Less is sometimes more, they say, and in this case it's especially true for me. People argue that SFA3 is the awesomest Street Fighter because it has umpteen characters, but for me that just clutters things up.
There is a factor I like to refer to as the friday night content factor, though. The kind of solo experience that can take the place of a visit to the cinema or a night out with friends. Sega Rally wasn't really that came, while PGR3 totally is.
At the end of the day I think what I'm trying to say is that I half agree with all of you. It's just that replayability for me has little to do with content.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
With more content there's always more to do. Not only can I go back and try to beat my record time, but I can do it for more tracks, with different cars, with different setups, different conditions (day/night), etc etc.
So I'd would have to half agree with you too :D
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!
CvS2 is better, too.
I think Sega is perfectly capable of crafting arcade ports with extremely good single player content. VF4/5 are the ony fighting games to really have pulled this off EVER. This Sega Rally won't even ever be an arcade release, so far as I know, so I hope/expect there to be plenty of content there.
Enough with the cliches, I think that means this post is over.
CvS2? Capcom vs SNK2? If yes, then yes :D
That's one of my favorites in the 2D era. I have the Dreamcast version which, going by the GS review never came out in the states. They gave it a very low score I don't know why considering they gave the Xbox version an 8.7 and it's basically the same thing but with online play.
Where the crap is Shenmue 3 SEGA? Scrap that thing called Shenmue online and finish the Shenmue epic story on 360!