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Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
The first game though I never really got what the fuss was about.
But thing is, I actually do find this game pretty attractive. It just looks really solid and soft and nice. It's too bad that the faces barely animate, I thought AC2 would be an indication that Ubi have really started working on that stuff, as Ezio is very expressive.
Alan Wake though I have no hopes for whatsoever visually. It looks to have that half photo realistic texture thing going for it that Max Payne did, and then looks similarly jarringly videogamey as soon as characters start talking and moving around. I still think it could be a cool game, but I have no idea how this graphics hype train started rolling for it.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Gears 2 is really, really great about putting its visuals where its gameplay is, something few games do in a convincing way without locking you into a path they want you do be on because CRAZY SHIT will happen momentarily. Of course, Gears 2 does plenty of locking, but it locks the entire gameplay scenario to something and doesn't rob you of dynamism in any way. BUT GOD BESIDE POINTNESS!
What I was trying to say was that Gears 2 was a ton more visually impactful for me because it successfully married its visuals to its astonishing gameplay.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Embrace that part of it and play around with that as intended and it may open up and be fun in ways you didn't expect, especially in how you distribute them, when/where you trigger them, and what you leave up to yourself to do up until you unleash them. The worst thing you can do is try to have the game be something it isn't, and that is always the case with any game really. Ohhh... Gunvalkyrie, how often you are the perfect example.
Turns out the right click aim is tweaked somewhat by taking your gun out by pressing down on the d-pad and then clicking the stick when hanging from the ceiling. That gives you a more apropriate aimy cam which helped a lot. In a lot of cases he's got his gun tucked away after traversal and stuff as you'd expect, but it's easy to forget (or was for me) to whip it out before you take more calculated aim than the total flailing you often resort to when shit hits the fan.
EDIT: Actually, when you click the stick, getting a bit of shooter on is way easier. It's basically the equivalent to taking out your gun in the old games though which means it's still largely "suicide" like you say, but it's definitely not the spaz out until you die-fest that NOT clicking the stick treats you to. :)
I've become pretty efficient with the clicking of LB too now actually. It's certainly not a combo of button presses I'm used to, but it's getting to feel a bit more natural with time.
Whenever things get too dicey, I just hit LB to stand up and run to a different area, then hit the left trigger to stick into cover, then get busy from there. It's like clockwork.
I agree completely that the game is surely based around the mark and execute gameplay mechanic, but it's so well implemented, at least in my opinion, that you'll actually want to use it. It also isn't like you can't just as easily click the Right Analog stick to start aiming properly with whatever weapon you may have, even if it isn't as cool as mark and execute. The best part about mark and execute is that you don't even have to mark 3 targets if you don't want to. You can go about your business playing the game however you like and only set up one specific target to be executed using the execute feature.
So you can have combinations like 2 kills on your own, then the stylish slo mo execute on the third, if you wish :)
The game also isn't too hard on the eyes. It's no Uncharted 2, but it doesn't even need to be. The game visually is perfect for what it's trying to do. Shadows and lighting is solid as well.
Heck, I wouldn't even have known that the game was 1040x585 2xAA, unless I checked on Beyond3D.
The game looks good enough imo.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
You can delay the execution in such a brill way, totally shifting the intensity of battle around. You can mark some guys far back, take care of ones that yell for those other guards, and as they rush into the room and you've manually taken out the ones at hand, you just hit the execute and gun down the hapless suckers who just charged in. I love it. I fucking live for gameplay systems you can play around with and get creative with like that.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
I've even been doing some really sick combos where I shoot down that device even though nobody is underneath it to get their attention, then I take out one guy with manual aim, another runs near a sticky cam that I quickly made explode, then I charge forward jump over a piece of cover then execute 2 in style after I land my jump :D
There's much potential for this mechanic, and I hope it doesn't go missing in a future Splinter Cell title.
For the hell of it, before I ended the demo, I figured I'd pull out that smg like weapon and start going nuts on all the computer equipment inside the room, all of it got messed up real nice. Screens cracked, bullet holes left behind, etc.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
As for splinter cell itself, I don't expect the game to be anything too amazing. It will be fun, especially the co-op, but I'm not expecting another masterpiece like CT was back in the day.
Just a rental for me.
You needn't look further than to his gamerscore to know he's not exactly shunning the 360, and I can vouch for there being a slight pro-Sony tone to him lately, but not through some misguided brand loyalty but rather through genuine title by title preference.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
I'll also probably take advantage of things like setting down a sticky cam to, at my whim, draw their attention away from something I don't want them to see.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Also, the display of the sticky cam in the top corner of the screen only makes me wish even more that Spies vs Mercs were in here. That picture-in-picture stuff would be great for spies with their webcams or mercs being able to see video from each others helm-cams. *sigh*
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Also, as I was watching my cousin play, it took him forever to learn how to shoot properly lmao. He didn't know that if you clicked down the right analog stick, that your ability to aim and take out enemies increased drastically. As a matter of fact, doing anything else is to pretty much ask for trouble, even if you may be able to get away with it sometimes.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Overall though, given the momentum you have in the game I think before long bodies will pile up regardless. I just hope they don't loose Sam in there, I don't want him to become a mindless murderer.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I just gave it a proper play through on the realistic setting, and while I still find left bumper to crouch a bit odd, I enjoyed it quite a bit. I hope that this first level is set up to offer plenty of really useful situations to use the mark and execute function and that the full game isn't riddled with obvious situations where you essentially must use it like Korn mentioned.
One thing I'm not a huge fan of is the notification that I pulled off a hand-to-hand kill. I got close to the enemy...I pressed the hand-to-hand button...I know I'm performing a melee attack. I don't need a slash across the screen telling me I accomplished what is obviously plain as day. It lasts less than a second, yet I still find it a bit obtrussive. But I'm aware that it's incredibly nitpicky.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
You needn't look further than to his gamerscore to know he's not exactly shunning the 360, and I can vouch for there being a slight pro-Sony tone to him lately, but not through some misguided brand loyalty but rather through genuine title by title preference.
As for the SC demo, I just can't really get into it all that much. I've just been playing God of War 3, Mass Effect 2, and Bad Company 2 so I might just be spoiled, but the game isn't really getting me excited. But, i didn't like the Bad company 2 demo either and LOVE the game now so it might just be the demo? I really hope the game turns out great but there are so many AAA games coming this year it's really no big deal.
http://www.pcgameshardware.com/aid,706783/Splinter...
An interview with some of the tech used in the game.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Mods, stop changing my SIG! I'm going to end up banning you!
As far as the graphics go, aside from the brutal screen tearing at the start of the interrogation scene, I don't really have any complaints. The game looks good, and Sam animates well. When Sam is crawling through the ducts/pipes/whatever on the way to the area with the scientist, and the camera is tight to Sam, that looks downright great. The aforementioned interrogation scene looks stunning as well, but I find myself wishing it was a cinema that I could just skip, so I could get on with actual gameplay.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Either way, that's another discussion for another topic altogether.
I'll say this though, for a game that is apparently 1040x585 2xAA according to beyond3D, this game is easily one of the most impressive looking 360 titles I've seen. I started to get a bad impression of how it could end up looking when all was said and done with some of the videos I saw, and the seemingly iffy performance didn't help much either.
Now that I've played the demo for god knows how many times now, you just really appreciate how it all comes together.
Great looking shadows, solid performance, I could've easily been fooled to think that it was using higher than 2xAA because it looks so nice (same goes for the resolution), nice character models -- or perhaps Sam's just stands out enough to make everything else seem like they are better than they actually are -- great lighting, great textures. If there were going to be any major complaints that I'd have with regards to this game, they'd probably be limited to art direction and not much else, and even that doesn't bother me so much besides a few areas I've only gotten small glimpses of. From a technical standpoint though, this game seems very strong.
Yep, realistic is the only way to go, I agree with you there.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th