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Yeah, which is why I didn't think shelling out money to make it stay there was necessary. This new Conviction however looks wildly more accessible to an audience outside of the tech/spy/stealth sympathisers and thus it'd renew faith with Ubi that they could sell it to a PS3 audience aswell.
But maybe Ubi actively shopped around Conviction to begin with like they reportedly did with AC to Sony and Sony said NO THANKS, DO YOU MIND WE'RE TRYING TO FAIL HERE! I guess I just didn't think MS would bite on how this new Splinter Cell looked back in 2k7.. I mean it clearly left a pretty lukewarm impression on everyone else.
The reason I'm miffed though is that Splinter Cell is freaking awesome. It has always been rediculously awesome and it's been the sole champion of awesome stealth for so damn long now. Sony dudes however write it off on principle because it's that icky Xbox game. I just cringe when I think about all those people out there who have to watch the incredible E3 presentation of this and somehow still convince themselves that it's worthless. It's a disservice to humanity.
That dude a couple of posts back that ran off to play MGS4.. it just really saddens me that it's unthinkable to some people to be excited about this because it's associated with another platform. It's always true of course, but at least until now this HAS been a multiplatform franchise.. and now that it has a real shot at gripping a whole bunch of more people it's narrowing itself to the one. :/
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
And while I think the entire scope of Tom Clancy franchises fit into the spectrum of Xbox gaming quite well, there's something distinctly Xbox about Splinter Cell. It's a little strange, given Sam Fisher's affairs with other platforms, but for some reason he just seems at home on Microsoft's box.
I'm hoping that the PC version attracts an audience for its multiplayer component though, because I'd rather play it there personally. If it supports Windows Live, that would be even better. Microsoft seriously needs to start pushing the service more.. though I'd love to see games support live's messaging/buddy/achievement features without depending on it for multiplayer support.
/tangent
But I digress, my point is that Conviction is very much a reboot of sorts. It's not a reboot from a character thread standpoint, because it's all still fairly connected, but Ubi likes to shake things up - lose a few fans and gain some more - now and then to avoid stagnation. Prince of Persia did it, Far Cry did it, Ghost Recon, Rainbow Six.. all did so and alienated a few fans only to take a new grapple on a slightly different audience. Conviction I think will appeal to the audience that found past splinter cells a little too stuffy and are looking for more of a blockbuster type stealth deal.. Much like how Metal Gear distinguishes itself from other stealth games.
Of course as a gaming liberal and a champion of flowers and peace and clouds with smiles on them, I have a naive perspective here but I really saw the opportunity for Sam Fisher to become a universally loved character and for Splinter Cell to get its deserved credit from an audience that got a bit shafted with kinda horrible ports.
But alas, between this exclusivity and Kojima "making the REAL metal gear for playstation" I suppose it's a divide that will never close.
I will be struck personally though because one of my best friends is a staunch Playstation only supporter, and liking Conviction is now a notion incompatible with his internal OS. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
I am so glad they trashed that conviction set up. The demo they showed raised quite a few Eyebrows and not for a good reason.
Prepare To Drop!!
i've come to accept the auto aim shooting and faster pace, in fact i think it will benefit the series in the long run, but for such a cinematic looking game, it seems weird to have such an obvious "thing" in the environment. why cant the enemies just shoot and search in that direction, why do we need the silhouette at all?
If done incorrectly it could've destroyed the atmosphere, but I honestly think it helps the atmosphere the way they've done it. I mean look what they are doing with their story telling mechanic they got going on by displaying your objectives right there in the game world as opposed to having some text show on the bottom or top of the screen telling you what you have to do next.
The good thing about the silhouette is that it helps the player perform in a more stealth like and professional manner because you KNOW that's where you were last spotted. It's an incredibly well done mechanic they've done there. If it weren't there the player would have no idea that the enemy still believes he is in that location, which would make pulling off something cool and stealthy more difficult.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
If done incorrectly it could've destroyed the atmosphere, but I honestly think it helps the atmosphere the way they've done it. I mean look what they are doing with their story telling mechanic they got going on by displaying your objectives right there in the game world as opposed to having some text show on the bottom or top of the screen telling you what you have to do next.
The good thing about the silhouette is that it helps the player perform in a more stealth like and professional manner because you KNOW that's where you were last spotted. It's an incredibly well done mechanic they've done there. If it weren't there the player would have no idea that the enemy still believes he is in that location, which would make pulling off something cool and stealthy more difficult.
i absolutely hate it...and it's the only thing hurting what is otherwise an incredibly polished and cinematic looking title.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
If done incorrectly it could've destroyed the atmosphere, but I honestly think it helps the atmosphere the way they've done it. I mean look what they are doing with their story telling mechanic they got going on by displaying your objectives right there in the game world as opposed to having some text show on the bottom or top of the screen telling you what you have to do next.
The good thing about the silhouette is that it helps the player perform in a more stealth like and professional manner because you KNOW that's where you were last spotted. It's an incredibly well done mechanic they've done there. If it weren't there the player would have no idea that the enemy still believes he is in that location, which would make pulling off something cool and stealthy more difficult.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Well, they always had this feature in, like you say, but it's clear that it wasn't obvious enough for a lot of people. I mean I notice stuff in games because I'm pretty creative and curious and kinda look for how things work.. which is probably why I like a lot of games that get on other people's tits. Truth is though that a lot of gameplay elements ARE lost on people, and that's not because those people are stupid or anything, it's just that they don't presume that there are things in a game that don't actually present themselves.
I think the reason people are put off by stealth and Splinter Cell is often that lack of overview and grasp of what is actually going on. Being shot dead and barely realising why. I think the more people can get involved with the mechanics the better, and this is a nice way to bring this as a feature into the light. Sure, having the option to turn it off can't hurt I guess.
It really does look jarring and awkward that the silhouette is such a solid representation of Sam. I hope they figure out some way to make it less plasticy and out of place.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Well, they always had this feature in, like you say, but it's clear that it wasn't obvious enough for a lot of people. I mean I notice stuff in games because I'm pretty creative and curious and kinda look for how things work.. which is probably why I like a lot of games that get on other people's tits. Truth is though that a lot of gameplay elements ARE lost on people, and that's not because those people are stupid or anything, it's just that they don't presume that there are things in a game that don't actually present themselves.
I think the reason people are put off by stealth and Splinter Cell is often that lack of overview and grasp of what is actually going on. Being shot dead and barely realising why. I think the more people can get involved with the mechanics the better, and this is a nice way to bring this as a feature into the light. Sure, having the option to turn it off can't hurt I guess.
It really does look jarring and awkward that the silhouette is such a solid representation of Sam. I hope they figure out some way to make it less plasticy and out of place.
it's like, sure, i appreciate them trying to help the player understand basic underlying mechanics that have been in the series since chaos theory, but i'd also appreciate it if it was a little more subtle then a inflatable pop-up clown.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Is it easier? Sure. But I don't think it's because they think gamers are imperceptive or dumb; Ubi just saw another way of helping take the game in a slightly more actiony direction.
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan