CraCra @Elidjah: Oui un peu, certains semble dire que la version est hybride. Humain pour les gros PNJ et le reste IA. APres le peu que j'ai écouté c'est pas mal. Je prie toujours pour Fable (il y a 16 Heures)
reneyvane @Elidjah: Si M$ retire Steam du Project-Helix, pour une Box sous Windows avec des profils de configurations pour les jeux, une machine verrouillée de partout pour te force à l'abonnement+M$ Store (il y a 16 Heures)
Elidjah Et M$ qui retire des VF audio pour des raisons à la con. C'est vraiment la honte pour eux. (il y a 16 Heures)
CraCra @Elidjah: Whaa, vais testé ca. Je l'avais pas relancer depuis un gros mois, c'est l'occasion surtout que je suis seulement un peu sorti de la zone de départ et donc peu vu de l'histoire (il y a 22 Heures)
reneyvane @Elidjah: Ils ont ajouté 5 doublages d'un coup dont le français + cinématiques & dialogues supplémentaires pour améliorer la narration. (il y a 22 Heures)
Elidjah La VF audio officielle sur le dernier patch de Crimson Desert. Ils sont fous. 36 Go le patch (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 6986 JoursWe should do, as it usually happens to be the case with GT episodes.
Inscrit depuis 7640 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
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Inscrit depuis 7515 JoursWe should do, as it usually happens to be the case with GT episodes.
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Inscrit depuis 7515 JoursIf you read that and immediately started daydreaming about taking advantage of the leveling system by bunny-hopping all over Skyrim to boost Acrobatics, then you're going to be disappointed. Athletics and Acrobatics have been removed from the game, along with a few other skills. Instead, there's a button to sprint, and the perks you unlock serve to alter the functionality of existing skills. For example, perks can add a slow-motion effect and a zoom ability when lining up a bow shot at an unsuspecting bandit's head.
Play as one of 10 races.
Much of the interface has been redesigned for Skyrim to feel more interactive. All items, including weapons, shields, plot items, and plants can be zoomed in on and inspected within the inventory screen. This can be taken advantage of for superficial reasons to marvel at the level of detail on each piece of armor, but also for practical reasons like opening and reading the various books you'll find in Skyrim or inspecting plot items adventure game-style to reveal information useful in solving dungeon puzzles. Meanwhile, the skill readout isn't a list but a bright, polychromatic display of star constellations, where each star serves as an unlock node for perks. The overwold map has been given an upgrade too, as it's a three-dimensional representation of Skyrim presented in a way that's similar to strategy games like Civilization V and Total War: Shogun 2.
Amidst dragon fights it seems like it won't be too difficult to get lost in the world and simply enjoy the sights. Compared to Oblivion, Skyrim is a vast improvement on Xbox 360, which is the only version that's been shown off so far by Bethesda. You can see the detail of the snowpack on mountain ranges far off in the distance as you run along dirt paths flanked by craggy outcroppings of rock and flowing rivers. In a way this is how Skyrim encourages exploration, by presenting these sweeping vistas you know have to be honeycombed with dungeons and treasure chests.
A big graphical bump up over Oblivion.
Dragons roam these hills as well, sometimes perched alone atop stone peaks amidst a snowstorm. Sometimes they float over villages like Riverwood, a quiet, hillside town filled with people going about their daytime routines nestled between misty mountain ranges. Some villagers chop wood in grassy clearings, some work in blacksmith shops and saw logs in half, some tend dusty item shops lit by flickering candles set in hollowed horns, while others wander the streets and talk. When you engage in conversation the game no longer pauses – time continues normally, there's no more persuasion mini-game to worry about, and the overlay of conversation options takes up only minimal space onscreen. By hovering around NPCs while they're engaged in chatter you'll pick up bits of information that can lead to new quests that may differ depending on which NPCs are still alive as well as a host of other variables tracked by the game, including whether or not it's been a while since you've fought a dragon.
http://uk.pc.ign.com/articles/116/1162158p1.html
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Inscrit depuis 6541 Jourshttp://www.eurogamer.net/articles/2011-04-18-the-e...
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Inscrit depuis 7640 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7515 Jourshttp://www.eurogamer.net/articles/2011-04-18-the-e...
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Inscrit depuis 6767 JoursAll aboard the hype train =D
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Chanticleer Hegemony
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Inscrit depuis 6767 JoursI agree with you about wanting it to not be just a combat fest but I also don't want a romp through the mountain forrests to be as challenging as the fast travel loading screen.