reneyvane Mon principal grief sur Steam, c'est certains jeux ou lorsqu'il y à un très gros patch, il faut avoir un espace libre comparable à l'install et il y à une longue réorganisation des fichiers. (il y a 18 Heures)
GTB Après, c'est juste mon expérience. La compil des shaders je l'ai, au pire, une fois au 1er launch. (il y a 23 Heures)
GTB Je ne suis pas DU TOUT joueur pciste main dans le cambouis. Je dl, je lance, je paramères quelques minutes au pire et roule. (il y a 23 Heures)
GTB @face2papalocust: De base les paramètres sont à peu près corrects. Après, oui tu paramètres selon tes préférences...un peu comme sur consoles quoi. (il y a 23 Heures)
face2papalocust Rien que la compilations des shaders à chaque mise à jour de pilote quand tu viens des consoles c'est une misère,on est encore loin du confort console. (il y a 1 Jour)
face2papalocust @GTB: Ba oui bien sûr tu lance tout les jeux,aucun soucis,pas besoin d'aller dans les options tout est automatique et impeccable. (il y a 1 Jour)
GTB @face2papalocust: Jamais eut à bricoler quoique ce soit. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 6940 JoursWe should do, as it usually happens to be the case with GT episodes.
Inscrit depuis 7594 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 6935 JoursChanticleer Hegemony
Inscrit depuis 7469 JoursWe should do, as it usually happens to be the case with GT episodes.
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Inscrit depuis 7469 JoursIf you read that and immediately started daydreaming about taking advantage of the leveling system by bunny-hopping all over Skyrim to boost Acrobatics, then you're going to be disappointed. Athletics and Acrobatics have been removed from the game, along with a few other skills. Instead, there's a button to sprint, and the perks you unlock serve to alter the functionality of existing skills. For example, perks can add a slow-motion effect and a zoom ability when lining up a bow shot at an unsuspecting bandit's head.
Play as one of 10 races.
Much of the interface has been redesigned for Skyrim to feel more interactive. All items, including weapons, shields, plot items, and plants can be zoomed in on and inspected within the inventory screen. This can be taken advantage of for superficial reasons to marvel at the level of detail on each piece of armor, but also for practical reasons like opening and reading the various books you'll find in Skyrim or inspecting plot items adventure game-style to reveal information useful in solving dungeon puzzles. Meanwhile, the skill readout isn't a list but a bright, polychromatic display of star constellations, where each star serves as an unlock node for perks. The overwold map has been given an upgrade too, as it's a three-dimensional representation of Skyrim presented in a way that's similar to strategy games like Civilization V and Total War: Shogun 2.
Amidst dragon fights it seems like it won't be too difficult to get lost in the world and simply enjoy the sights. Compared to Oblivion, Skyrim is a vast improvement on Xbox 360, which is the only version that's been shown off so far by Bethesda. You can see the detail of the snowpack on mountain ranges far off in the distance as you run along dirt paths flanked by craggy outcroppings of rock and flowing rivers. In a way this is how Skyrim encourages exploration, by presenting these sweeping vistas you know have to be honeycombed with dungeons and treasure chests.
A big graphical bump up over Oblivion.
Dragons roam these hills as well, sometimes perched alone atop stone peaks amidst a snowstorm. Sometimes they float over villages like Riverwood, a quiet, hillside town filled with people going about their daytime routines nestled between misty mountain ranges. Some villagers chop wood in grassy clearings, some work in blacksmith shops and saw logs in half, some tend dusty item shops lit by flickering candles set in hollowed horns, while others wander the streets and talk. When you engage in conversation the game no longer pauses – time continues normally, there's no more persuasion mini-game to worry about, and the overlay of conversation options takes up only minimal space onscreen. By hovering around NPCs while they're engaged in chatter you'll pick up bits of information that can lead to new quests that may differ depending on which NPCs are still alive as well as a host of other variables tracked by the game, including whether or not it's been a while since you've fought a dragon.
http://uk.pc.ign.com/articles/116/1162158p1.html
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Inscrit depuis 6496 Jourshttp://www.eurogamer.net/articles/2011-04-18-the-e...
Prepare To Drop!!
Inscrit depuis 7594 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7469 Jourshttp://www.eurogamer.net/articles/2011-04-18-the-e...
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Inscrit depuis 6721 JoursAll aboard the hype train =D
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Chanticleer Hegemony
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Inscrit depuis 6935 JoursChanticleer Hegemony
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Inscrit depuis 6721 JoursI agree with you about wanting it to not be just a combat fest but I also don't want a romp through the mountain forrests to be as challenging as the fast travel loading screen.