reneyvane @GTB: A ce niveau de prix de la mémoire & du stockage, je n'imagine pas une console de salon sortir avant 2028, qu'il existe par contre un intérêt de faire croire le contraire, c'est un poncif. (il y a 14 Heures)
Blackninja @GTB: Heureusement que la neo geo is back enfin une console abordable 🤪 (il y a 14 Heures)
GTB @Blackninja: Dans l'état actuel des choses (qui devrait durer en 2026-27), c'est illusoire de ne pas s'attendre à une next-gen au prix absolument délirant... (il y a 18 Heures)
Blackninja Le Steam deck qui explose ses prix ça promet pour la next gen (il y a 22 Heures)
reneyvane à un an des PS6/Hélix & de lourds investissement, je doute la priorité pour Sony/MS de tué les vente PS5pro avec le FSR4 sur PS5 & MS pense perdu cette gen à intérêt poussé les joueur vers la Hélix. (il y a 5 Jours)
reneyvane Depuis les PS3/Xbox360, les studios utilisent essentiellement la résolution dynamique, on disait que AMD/MS travaillait pour avoir le FSR3 sur XSX, presque aucun jeu l'utilisent, en 2027 peut être (il y a 5 Jours)
reneyvane @Flash_Runner: Le FSR2 & 3 est compatible avec les consoles actuelles respectivement depuis le lancement en 2020 & 2024, les jeux qui en profitent ce compte sur les doigtes d'une main ... (il y a 5 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 5584 Jours... and fast.
MOD EDIT: Since JMadden is at the top of the page, he will tea bag everyone who posts after him. That's why I'm editing this. Ha!
- Mr. P
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Inscrit depuis 6896 Jours
Inscrit depuis 7431 JoursYou seriously think this is good?
http://www.youtube.com/watch?v=ItQOo28Kd_U#t=01m32...
Inscrit depuis 7410 JoursAnd thank you Tinks for absorbing the brunt of those balls so that the rest of us would be spared.
Inscrit depuis 6890 JoursChanticleer Hegemony
Inscrit depuis 7431 JoursSome people call that hit detection, but ah well.
I have always said the hit detection to the enemy in melee combat is very bad and very unsatistfying to the point its just not worth using melee at all and just use bow and arrow and magic spells (which I do not like!).
When I played Oblivion just to refresh my memories, I used bow and arrow much more than melee because it was giving great feedback compared to melee.
I wont lie, the last hit with melee that kills the enemy and they flung back is nice, or the power swings.
Witcher 2 (sometimes), Demons Souls/Dark Souls, Kingdom of Amalur, Dragons Dogma, LOTR War in the North
Just a few example were the hit detection during combat (feedback as Megido calls it) is very good for an RPG.
Bethesda is just too lazy of not work more on it as much as they do with everything else.
Even in Fallout 3 the gunplay felt like shit.
Its just fact that Bethesda lack the talent of combat mechanic.
@Phaethon
Keep that "not a friggin Ninja Gaiden" nonsense to yourself considering I have never said I wanted that in a RPG.
I mean even Witcher 2 and Kingdom of Amalur is closer to that so I have my "fix" with those.
Inscrit depuis 7565 JoursKeep that "not a friggin Ninja Gaiden" nonsense to yourself considering I have never said I wanted that in a RPG.
I mean even Witcher 2 and Kingdom of Amalur is closer to that so I have my "fix" with those.
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 6890 JoursChanticleer Hegemony
Inscrit depuis 7410 Jours
Inscrit depuis 7565 JoursThe way the NPC's and even your own character reacts to being hit or hurt...
Seems to be more of a flaw of the animation system though, same with that Dragon picking up the Giant and the giant falls from the sky very awkwardly.. (Like he's still standing on the ground)...
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7549 JoursIts just fact that Bethesda lack the talent of combat mechanic.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 6890 JoursChanticleer Hegemony
Inscrit depuis 7431 JoursBut it seems some like to bring that crap up for no reason at all, which is pathethic.
About the NG part, I never wanted NG combat in a RPG, never mentioned it.
I always say in RPGs were combat is real time, they should have a great feedback when you melee, thats it.
If I wanted NG, I would look for pure action games, but thats not what I was looking for.
And sci fi part, hell yes I want sci fi in my shooters, because I LOVE sci fi, its just that simple.
The feedback from the enemy is random in Skyrim and I hope they fix it, but I know that wont happen, thats all I have to say.
Inscrit depuis 6968 Jours
Inscrit depuis 6896 JoursAnd it's not like the 'hit detection' is absolutely awful. Jump to 1:22 on that video for example, and you'll see that the spider stumbles backwards when hit with the sword - and it looks awesome. It isn't consistent, no, and it isn't perfect - but so what? Fact is this is overall going to be an incredible package, and the combat will be good enough for it to be complimentary rather than hindering.
This is still primarily an RPG. You can go 'oh that's just a stupid excuse bla bla bla I want a ninja bla bla bla', but it's an important point to make. If the emphasis is on exploration, character progression and quest completion - amongst a variety of other things - why bother making the combat anymore then it needs to be? And there's still room for improvement, even if you don't believe there can be.
RPG > action.
Inscrit depuis 7494 JoursAction = $$$$$
Bethesda will learn that soon enough too
Inscrit depuis 6272 JoursHit Detection sucks aswell as killing feedback deal with it.
Awesome Thread Tittle!!
:P
Real Madrid C.F. fan.
Inscrit depuis 7431 JoursThats why I said its random, but they must work on it so its good all the time or else its a half job on the combat department.
Inscrit depuis 6896 JoursHit Detection sucks aswell as killing feedback deal with it.
Awesome Thread Tittle!!
:P
Thats why I said its random, but they must work on it so its good all the time or else its a half job on the combat department.
Inscrit depuis 6272 JoursProbably even GOTY :)
Real Madrid C.F. fan.
Inscrit depuis 6896 Jours
Inscrit depuis 6272 Jours;)
Real Madrid C.F. fan.
Inscrit depuis 7431 JoursBut all in all, I know the game will be great no doubt about it.
Inscrit depuis 7323 JoursIn Oblivion I felt that they did a good job of conveying certain things like blocking. I like the Block/swing dynamic myself. A sword swing, or even hammer swing (if blocked) is not going to stagger you every time. A sword is going to slice right through you (or deflect of the surface of armor), and unless you want insta-kills everytime, you have to accept that there will be multiple swings involved. I think it is much more noticeable in first person too.
If you want to see what weapons do to bodies, even armor and how it affects the swing, just watch some episodes of Deadliest Warrior (watching chain mail shrug of a Samuri Sword slice is something else). Mountains out of mole-hills here, and I think Skyrim looks even better...
Oooh, Profound, isn't it?