reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
... and fast.
MOD EDIT: Since JMadden is at the top of the page, he will tea bag everyone who posts after him. That's why I'm editing this. Ha!
- Mr. P
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:o
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You seriously think this is good?
http://www.youtube.com/watch?v=ItQOo28Kd_U#t=01m32...
And thank you Tinks for absorbing the brunt of those balls so that the rest of us would be spared.
Chanticleer Hegemony
Some people call that hit detection, but ah well.
I have always said the hit detection to the enemy in melee combat is very bad and very unsatistfying to the point its just not worth using melee at all and just use bow and arrow and magic spells (which I do not like!).
When I played Oblivion just to refresh my memories, I used bow and arrow much more than melee because it was giving great feedback compared to melee.
I wont lie, the last hit with melee that kills the enemy and they flung back is nice, or the power swings.
Witcher 2 (sometimes), Demons Souls/Dark Souls, Kingdom of Amalur, Dragons Dogma, LOTR War in the North
Just a few example were the hit detection during combat (feedback as Megido calls it) is very good for an RPG.
Bethesda is just too lazy of not work more on it as much as they do with everything else.
Even in Fallout 3 the gunplay felt like shit.
Its just fact that Bethesda lack the talent of combat mechanic.
@Phaethon
Keep that "not a friggin Ninja Gaiden" nonsense to yourself considering I have never said I wanted that in a RPG.
I mean even Witcher 2 and Kingdom of Amalur is closer to that so I have my "fix" with those.
Keep that "not a friggin Ninja Gaiden" nonsense to yourself considering I have never said I wanted that in a RPG.
I mean even Witcher 2 and Kingdom of Amalur is closer to that so I have my "fix" with those.
"First come smiles, then comes lies. Last is gunfire"
Chanticleer Hegemony
The way the NPC's and even your own character reacts to being hit or hurt...
Seems to be more of a flaw of the animation system though, same with that Dragon picking up the Giant and the giant falls from the sky very awkwardly.. (Like he's still standing on the ground)...
"First come smiles, then comes lies. Last is gunfire"
Its just fact that Bethesda lack the talent of combat mechanic.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Chanticleer Hegemony
But it seems some like to bring that crap up for no reason at all, which is pathethic.
About the NG part, I never wanted NG combat in a RPG, never mentioned it.
I always say in RPGs were combat is real time, they should have a great feedback when you melee, thats it.
If I wanted NG, I would look for pure action games, but thats not what I was looking for.
And sci fi part, hell yes I want sci fi in my shooters, because I LOVE sci fi, its just that simple.
The feedback from the enemy is random in Skyrim and I hope they fix it, but I know that wont happen, thats all I have to say.
And it's not like the 'hit detection' is absolutely awful. Jump to 1:22 on that video for example, and you'll see that the spider stumbles backwards when hit with the sword - and it looks awesome. It isn't consistent, no, and it isn't perfect - but so what? Fact is this is overall going to be an incredible package, and the combat will be good enough for it to be complimentary rather than hindering.
This is still primarily an RPG. You can go 'oh that's just a stupid excuse bla bla bla I want a ninja bla bla bla', but it's an important point to make. If the emphasis is on exploration, character progression and quest completion - amongst a variety of other things - why bother making the combat anymore then it needs to be? And there's still room for improvement, even if you don't believe there can be.
RPG > action.
Action = $$$$$
Bethesda will learn that soon enough too
Hit Detection sucks aswell as killing feedback deal with it.
Awesome Thread Tittle!!
:P
Real Madrid C.F. fan.
Thats why I said its random, but they must work on it so its good all the time or else its a half job on the combat department.
Hit Detection sucks aswell as killing feedback deal with it.
Awesome Thread Tittle!!
:P
Thats why I said its random, but they must work on it so its good all the time or else its a half job on the combat department.
Probably even GOTY :)
Real Madrid C.F. fan.
;)
Real Madrid C.F. fan.
But all in all, I know the game will be great no doubt about it.
In Oblivion I felt that they did a good job of conveying certain things like blocking. I like the Block/swing dynamic myself. A sword swing, or even hammer swing (if blocked) is not going to stagger you every time. A sword is going to slice right through you (or deflect of the surface of armor), and unless you want insta-kills everytime, you have to accept that there will be multiple swings involved. I think it is much more noticeable in first person too.
If you want to see what weapons do to bodies, even armor and how it affects the swing, just watch some episodes of Deadliest Warrior (watching chain mail shrug of a Samuri Sword slice is something else). Mountains out of mole-hills here, and I think Skyrim looks even better...
Oooh, Profound, isn't it?