reneyvane ... ou de penser qu'on créera si besoin un studio éphémère. Même les films AAA qui nécessitent une grande équipe ne semble plus avoir besoin aux postes clés des gens de renom. (il y a 18 Heures)
reneyvane L'IA et la concentration du marché des films, jeux et de la musique semblent avoir comme point commun, l'idée que seul compte d'avoir l'argent et l'idée ou licence, la réalisation est secondaire ... (il y a 18 Heures)
guts_o @reneyvane: Si 2027 pouvait juste éviter le record de mauvaises nouvelles, comme d'autres fermetures de studios, ce serait pas mal déjà... (il y a 23 Heures)
reneyvane Entre les reports de la fin de l'année au début de l'an prochain, d'autres pour éviter GTA-6 et l'intérêt de sortir son jeu en physique sur PS5 avant début 2028 ? 2027 pourrait battre un record. (il y a 1 Jour)
GTB Date de sortie de God of War Laufey annoncée : le 16 février 2027. (il y a 1 Jour)
reneyvane Le PSN semble en panne depuis un moment ? (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 5644 Jours... and fast.
MOD EDIT: Since JMadden is at the top of the page, he will tea bag everyone who posts after him. That's why I'm editing this. Ha!
- Mr. P
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Inscrit depuis 6956 Jours
Inscrit depuis 7491 JoursYou seriously think this is good?
http://www.youtube.com/watch?v=ItQOo28Kd_U#t=01m32...
Inscrit depuis 7470 JoursAnd thank you Tinks for absorbing the brunt of those balls so that the rest of us would be spared.
Inscrit depuis 6950 JoursChanticleer Hegemony
Inscrit depuis 7491 JoursSome people call that hit detection, but ah well.
I have always said the hit detection to the enemy in melee combat is very bad and very unsatistfying to the point its just not worth using melee at all and just use bow and arrow and magic spells (which I do not like!).
When I played Oblivion just to refresh my memories, I used bow and arrow much more than melee because it was giving great feedback compared to melee.
I wont lie, the last hit with melee that kills the enemy and they flung back is nice, or the power swings.
Witcher 2 (sometimes), Demons Souls/Dark Souls, Kingdom of Amalur, Dragons Dogma, LOTR War in the North
Just a few example were the hit detection during combat (feedback as Megido calls it) is very good for an RPG.
Bethesda is just too lazy of not work more on it as much as they do with everything else.
Even in Fallout 3 the gunplay felt like shit.
Its just fact that Bethesda lack the talent of combat mechanic.
@Phaethon
Keep that "not a friggin Ninja Gaiden" nonsense to yourself considering I have never said I wanted that in a RPG.
I mean even Witcher 2 and Kingdom of Amalur is closer to that so I have my "fix" with those.
Inscrit depuis 7625 JoursKeep that "not a friggin Ninja Gaiden" nonsense to yourself considering I have never said I wanted that in a RPG.
I mean even Witcher 2 and Kingdom of Amalur is closer to that so I have my "fix" with those.
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 6950 JoursChanticleer Hegemony
Inscrit depuis 7470 Jours
Inscrit depuis 7625 JoursThe way the NPC's and even your own character reacts to being hit or hurt...
Seems to be more of a flaw of the animation system though, same with that Dragon picking up the Giant and the giant falls from the sky very awkwardly.. (Like he's still standing on the ground)...
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7609 JoursIts just fact that Bethesda lack the talent of combat mechanic.
Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 6950 JoursChanticleer Hegemony
Inscrit depuis 7491 JoursBut it seems some like to bring that crap up for no reason at all, which is pathethic.
About the NG part, I never wanted NG combat in a RPG, never mentioned it.
I always say in RPGs were combat is real time, they should have a great feedback when you melee, thats it.
If I wanted NG, I would look for pure action games, but thats not what I was looking for.
And sci fi part, hell yes I want sci fi in my shooters, because I LOVE sci fi, its just that simple.
The feedback from the enemy is random in Skyrim and I hope they fix it, but I know that wont happen, thats all I have to say.
Inscrit depuis 7028 Jours
Inscrit depuis 6956 JoursAnd it's not like the 'hit detection' is absolutely awful. Jump to 1:22 on that video for example, and you'll see that the spider stumbles backwards when hit with the sword - and it looks awesome. It isn't consistent, no, and it isn't perfect - but so what? Fact is this is overall going to be an incredible package, and the combat will be good enough for it to be complimentary rather than hindering.
This is still primarily an RPG. You can go 'oh that's just a stupid excuse bla bla bla I want a ninja bla bla bla', but it's an important point to make. If the emphasis is on exploration, character progression and quest completion - amongst a variety of other things - why bother making the combat anymore then it needs to be? And there's still room for improvement, even if you don't believe there can be.
RPG > action.
Inscrit depuis 7554 JoursAction = $$$$$
Bethesda will learn that soon enough too
Inscrit depuis 6332 JoursHit Detection sucks aswell as killing feedback deal with it.
Awesome Thread Tittle!!
:P
Real Madrid C.F. fan.
Inscrit depuis 7491 JoursThats why I said its random, but they must work on it so its good all the time or else its a half job on the combat department.
Inscrit depuis 6956 JoursHit Detection sucks aswell as killing feedback deal with it.
Awesome Thread Tittle!!
:P
Thats why I said its random, but they must work on it so its good all the time or else its a half job on the combat department.
Inscrit depuis 6332 JoursProbably even GOTY :)
Real Madrid C.F. fan.
Inscrit depuis 6956 Jours
Inscrit depuis 6332 Jours;)
Real Madrid C.F. fan.
Inscrit depuis 7491 JoursBut all in all, I know the game will be great no doubt about it.
Inscrit depuis 7383 JoursIn Oblivion I felt that they did a good job of conveying certain things like blocking. I like the Block/swing dynamic myself. A sword swing, or even hammer swing (if blocked) is not going to stagger you every time. A sword is going to slice right through you (or deflect of the surface of armor), and unless you want insta-kills everytime, you have to accept that there will be multiple swings involved. I think it is much more noticeable in first person too.
If you want to see what weapons do to bodies, even armor and how it affects the swing, just watch some episodes of Deadliest Warrior (watching chain mail shrug of a Samuri Sword slice is something else). Mountains out of mole-hills here, and I think Skyrim looks even better...
Oooh, Profound, isn't it?