Trusty Bell/Eternal Sonata Demo on Japanese MP

Sath - Missed the<br>hay
Sath
Inscrit depuis 6879 Jours
I saw Iso on my list playing it and I was shocked so I went and downloaded it very quickly.

I gotta say that this is how a JRPG gameplay should be like...real-time but yet have that turn based element in it.

I loved the game...very fun, beautiful and cool attacks.
En réponse à

[Mass Effect] - [Too Human] - [Assassin's Creed] - [Fable 2] - [Haze] - [Devil May Cry 4] - [Ninja Gaiden 2] - [Dark Sector]
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*A New Form of Change*
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Jollipop
Jollipop
Inscrit depuis 6896 Jours
Posté par Optimusv2
I agree if a jrpg is going real-time they gotta copy kotor :)
Kotor isn't real time, it's semi real time, and i don't think they need to copy it at all, they just need to provide players the ability to chain combos and attacks. (resulting in new spells and moves)
En réponse à

Marumaro for the WIN !!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7013 Jours
Posté par Jollipop
Kotor isn't real time, it's semi real time, and i don't think they need to copy it at all, they just need to provide players the ability to chain combos and attacks. (resulting in new spells and moves)
You're right.. and that's a distinction that makes it better than Jade Empire.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6905 Jours
True it isn't real-time, but thats as far as I think any jrpg should go just with fancier spell effects, better animations. If they want to evolve the kotor system toss in some combination attacks with a specific party member.

Like lets say you are controlling cloud at the time then you have a choice between sora or sephiroth (just tossing names out there) to perform 1, 2 maybe even 3 different combination moves with either one of them. Or you might even have a number of different group combo attacks. All using the kotor semi-realtime battle system.

I think from a battle perspective any game like that would already be awesome just build around it properly. What I wouldn't do to see a final fantasy 7 remake using kotor's system with those minor twists. It could actually expand gameplay too by doing things like knocking your opponent back or surround your enemies in a water prison or something *think kisame water prison technique filled with water so the people trapped inside start drowning and lose some HP in the process for every moment they are stuck in itt* or something.

Man what I wouldn't do to see a collaboration between sakaguchi & mistwalker with Bioware in charge of development duties and as well as having input on the story and universe too.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

alimokrane
alimokrane
Inscrit depuis 6943 Jours
The problem is the Y button can be assigned only to one special attack at a time (you have to go all the way to the menu to switch). it would have been nice if they did have a sub menu for each button (accessed by the D-pad) where you can switch between different fighting combos, techniques, special attacks spells extra ... this would be a KILLER with their sort of turn based real time kinda of system. Something along the lines of start moving go to th enemy and then select with the Dpad (time shoudl freeze at this point) which button to use: A B Y or X and then use the Right or left bumber to navigate the menus. it sounds complicated but it'll work and give the fighting so much depth.
En réponse à

Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

Jollipop
Jollipop
Inscrit depuis 6896 Jours
Well Star Ocean 3 uses something like that, it's real time up until you choose a spell and then it freezes.

Very good system, one of my favourites, hope the 4th one uses a similar system.
En réponse à

Marumaro for the WIN !!

alimokrane
alimokrane
Inscrit depuis 6943 Jours
Posté par Jollipop
Well Star Ocean 3 uses something like that, it's real time up until you choose a spell and then it freezes.

Very good system, one of my favourites, hope the 4th one uses a similar system.
Infact I am playing it right now :D and this is why the system striked me as a perfect fit for Eternal sonata as well. I will be getting the game nonethless that's for sure but I wish it has a deeper combat system but Oh well.
En réponse à

Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7036 Jours
Actually, you assign many special attacks and you get different ones depending on your range to the target, steps taken, time left etc.

I'm not super convinced by the system in this game yet, but I think it could get increasingly dependant on timing, and that's pretty interesting. Like Jolli says it has to hold up for 40+ hours though, and that's a test of time only time can, er, test.

I have to say, even though I'm not particularly blown away by this for a couple of reasons, it is a comforting personal caress of a demo, promising so much more awe inspiring games than we've had so far on the system (uh-oh, here comes the colour bias!), I mean I don't even care that the Heaven's Mirror Forest here has like 90% less.. thingymabobgraphix.. than Massive Gears Effect Humans, it still makes me go ":O" like nothing else has so far. Artistically I don't even consider this up there with some of the finest looking RPGs on the PS2, but the sheer fact that it's HD cel shading and very dependant on art instead of poly excess makes it so damn appealing.

Oh yes and actual COLOURS!

I'm not dismissing this yet though! I'm just being a bit cautious based on a mixed set of impressions from playing it.. and truthfully the greatest contribution for me is making the wait for Blue Dragon all the more painful! :)

Woo to japanese support! WOO!
En réponse à

http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

alimokrane
alimokrane
Inscrit depuis 6943 Jours
Posté par SimonM7
Woo to japanese support! WOO!
AMEN Dude, AMEN!!!
En réponse à

Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

Eddy186
Eddy186
Inscrit depuis 6959 Jours
Too bad you can not go into the equipment menu. I found some stuff that I want to equip on the characters. Like the song I played with the old man and he gave me something for it.
En réponse à
Isomac
Isomac
Inscrit depuis 6780 Jours
I am quite sure that I equipped something maybe bracelet when I played at morning.
En réponse à

Osu! Tatakae! Ouendan 2
Give a guy a gun, he thinks he´s Superman. Give him two and he thinks he´s God!

Eddy186
Eddy186
Inscrit depuis 6959 Jours
Posté par Isomac
I am quite sure that I equipped something maybe bracelet when I played at morning.
How did you do that. I have been hitting all the buttons and no menu ever came up.

Never Mind. Odly enough i never pressed the Y button.
En réponse à
UrukHaiPT
UrukHaiPT
Inscrit depuis 6540 Jours
Yeah you can equip stuff, go to status, and show list of stuff you got equiped, and show 2 empty slots there (i think).

After play more the demo, the fighting is cool, but has no depth, just press press buttons... they should add something else, feels "easy".
En réponse à
Jollipop
Jollipop
Inscrit depuis 6896 Jours
Posté par UrukHaiPT
Yeah you can equip stuff, go to status, and show list of stuff you got equiped, and show 2 empty slots there (i think).

After play more the demo, the fighting is cool, but has no depth, just press press buttons... they should add something else, feels "easy".
Thats what real time JRPG's are like sadly.
En réponse à

Marumaro for the WIN !!

kenshin2418 - Junior Detective
kenshin2418
Inscrit depuis 6988 Jours
the main guy is weak, can't even run over me some chickens! Shu ran through birds and chickens just fine.
En réponse à

Ten thousand fists in the air

UrukHaiPT
UrukHaiPT
Inscrit depuis 6540 Jours
Posté par kenshin2418
the main guy is weak, can't even run over me some chickens! Shu ran through birds and chickens just fine.
LOL yep, he get stuck trying pass by chickens :S

Yeah Jolli, agreed. I rather have good turn based, than weak real time.
This is why cant wait Blue Dragon/LO, both are old school... I just hope that LO, has no random enemies, that will work like on Blue Dragon... besides that i dont really care :D
En réponse à
kenshin2418 - Junior Detective
kenshin2418
Inscrit depuis 6988 Jours
Also, did anyone else notice you can play this with with more than 1 person? In the options menu you can switch which controller controls which character. I just played though the game with my cousin controlling the girl, and me controlling the 2 guys.
En réponse à

Ten thousand fists in the air

Jollipop
Jollipop
Inscrit depuis 6896 Jours
I did notice that which i thought was kind of nifty.

But then i suppose its a bit boring for the person who isn't controlling the main character (out of battle)
En réponse à

Marumaro for the WIN !!

Acert93 - Mr. Bad Cop
Acert93
Inscrit depuis 6983 Jours
Posté par kenshin2418
*casts Silence on Jollipop*
So you are telling me all this time I just needed to learn some RPG lingo to communicate with Jolli?! Doh!
En réponse à

Wishlist: PGR4 with a FF wheel, 2K Legends Football, and Halo 3 with an XFPS controller. And I can dream that Halo Wars will be a Battlezone PC clone...

RodmanSan
RodmanSan
Inscrit depuis 6839 Jours
Just loved the demo....:)

Artstyle is very beautifull and really love the gameplay.
This game can't come soon enough in Europe.
En réponse à

...If you can't dazzle them with brilliance, baffle them with stupidity...

Wii-Code : 5377 1661 9266 4265

Optimusv2
Optimusv2
Inscrit depuis 6905 Jours
Posté par Jollipop
Thats what real time JRPG's are like sadly.
Yea the more I played it the more I got tired of the battle system. It was cool the first couple battles, but then it got old fast.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

October 20th 2007 (A good day)

docLEXfisti
docLEXfisti
Inscrit depuis 7131 Jours
I have to say that I really enjoyed the optics and the music. Character design is also done very nicely. Combat seemed a bit repetitive for me, actually I was almost glad I fnished the demo, because fighting was a bit boring (confusing also sometimes: running around on good luck trying to find the enemies in the battle screens was quite annoying). I also miss a map as well as a free-moving camera.

When I think of playing it for 50hrs+ I dunno if I'll have the strenght to go all the way. But being the RPG junkie that I am (especially JRPG's), I will buy it for sure. Because investing 50hrs. in Enchanted Arms justifies it already - Eternal Sonata has to be better ;)
En réponse à

the only tyrant I accept is my inner voice

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7036 Jours
You can hit L to get an overhead map of the combat. Until you start moving the game is paused anyway, so you can browse around as much as you like.

Also, pay attention to when special attacks are enabled, as you can use different ones based on your distance to the target, your time remaining and your steps taken.

In fact, mess around a lot in the menus, because there's a lot that isn't immediately obvious about the combat system. There's a guy in the forest who can fill you in on special moves and stuff.
En réponse à

http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610

Jollipop
Jollipop
Inscrit depuis 6896 Jours
Thats a good point Simon, i thought polka was pretty crap until i found her comet spell ... :P

I think later on it will become quite strategic.

If an enemy is in light i assume you should use dark attacks and vice versa.

The battle plays very much like a Tale of series game, although instead of a 2D point of view you are on a 3D battle field.

It would have been a good idea for them to have pointers on the screen edge to indicate where enemies where positioned, although you can change camera angle its still a pain.

Can't get over how crisp the visuals look, probably the best example of Hi Def i have seen on the 360.
En réponse à

Marumaro for the WIN !!

alimokrane
alimokrane
Inscrit depuis 6943 Jours
Posté par SimonM7
You can hit L to get an overhead map of the combat. Until you start moving the game is paused anyway, so you can browse around as much as you like.

Also, pay attention to when special attacks are enabled, as you can use different ones based on your distance to the target, your time remaining and your steps taken.

In fact, mess around a lot in the menus, because there's a lot that isn't immediately obvious about the combat system. There's a guy in the forest who can fill you in on special moves and stuff.
What ? there's a menu ?? I cant believe I missed that and thanks for the camera change tip .. I was kinda worried I wasnt able to see the enemies on screen.

Oh and Jolli, I absolutely agree, the game visuals are OUTSTANDING ... for me perhaps the best art direction in a game ever!! I almost shit my pants when I got to the flowers garden :O :O
En réponse à

Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery

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