Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 16 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
What struck me was when you go into a battle and the characters look so smooth and the textures are beautiful, on a HDTV it really stands out like no other game i have seen so far.
Marumaro for the WIN !!
What struck me was when you go into a battle and the characters look so smooth and the textures are beautiful, on a HDTV it really stands out like no other game i have seen so far.
Blue Dragon - Lost Odyssey - Eternal Sonata - Final Fantasy XIII - Ninja Gaiden 2 - Heavenly Sword - Assassin's Creed - Devil May Cry 4 - Resident Evil 5 - Mass Effect - Tomb Raider Anniversary - Cry On - Alan Wake - Too Human -Infinite Undiscovery
ready for Bear season?
ready for Bear season?
http://www.visionnerz.net/
just click on "Rips" under the title and there you go :P
ready for Bear season?
Wii60!
"We've said that Gears of War was graphically the best game have ever been made, well it looks like Pong compared to Crysis and some of the DX10 titles."
-Gary Whitta (Venting on the NG podcast after Coming back from the Games for Windows)
I have a couple of complaints, but I think it's going to be good. I think the fact that I expect more from the exploration aspect of the game has a lot to do with Bethesda. Elderscrolls made small RPG areas seem so.. small.
I have heard you have to visit polka's town fairly often, so i imagine the game has a world map of some kind.
Marumaro for the WIN !!
Likewise, "interaction" in these places is just a product of assuming they're actual "environments" when in fact they're just branching areas for combat to take place in. Running away from the enemies is really like running away from the game.
In a game like Elder Scrolls the combat doesn't make up 80% of the game like in typical jRPG, and it's in fact infinitely more shallow (yes it is, yes yes yes it is) because emphasis is put elsewhere in western rpgs. Whether this is a good thing or not is entirely up to preference, but in understanding the difference there's also an explanation to why the world here is rather sparse.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
WRPG's are more about leveling up and making your own story from what the world has to offer.
Where as you may enjoy the freedom of Oblivion, I for one don't, it becomes tedious and boring to me and i feel i have no objective as such. (either that or i have too many objectives that i get sidetracked and never finish many of them)
You say Elderscrolls made "small?" RPG worlds seem so small, what is a small RPG.
Marumaro for the WIN !!
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PS. The zones in FF12 are not huge.. and the combat in BG/KOTOR and soon Mass Effect is awesome.
FF12 doesn't play like a western RPG, in fact it's very much like a Final Fantasy game except there's no interruption between moving around on the world map and getting into a fight. It employs an AI programming mechanic to have your extra characters do stuff while you reposition yourself, but it's really not THAT vastly different. Also, it's 100% based around its combat, and even though a lot of Final Fantasy purists dislike the game for its radical approach, it has that in common with every FF game and pretty much every jRPG aswell.
EDIT: Well, looking at your post now it doesn't look like the one I replied to. I don't fault any game for anything, I merely defend jRPG for "feeling small" like you put it. They don't strive for the same exploration thing Oblivion does but instead invest everything in their combat.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
I think putting an emphasis on any of the "four pillars" is generally negative. RPG's shouldn't be based on purely around combat w/o exploration.. there should be some sort of balance imo between story, exploration, combat and customization (another area where JRPG's typically fall short). I think the only developer that successfully manages all of these issues is Bioware, personally.. far better than any Japanese developer. Their games certainly aren't any more shallow.
I never said Oblivion is shallow (any issues I have with it would be the exact opposite!) I said its combat was, and thus faulting Eternal Sonata for not having areas that feel large compared is a bit unfair. (replace "a bit" with nothing :))
Whether you feel a game SHOULD be a certain way also comes across as a bit irrelevant, because even though I might hypothetically think fighting games "should" employ location based, realistic damage where people break legs and stuff, that doesn't really make Virtua Fighter flawed.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
You add all those small zones up together and the world maps is massive.
Customization shouldn't really comes into a JRPG as the point of the game is role play, "play a role or roles of a set of characters that the developer intended you to play", so we can leave that one out, only time i like to see customization is in online gaming.
Story, JRPG's have some of the best stories in computer games, yes they can appear to be a bit samey from time to time but thats probably a cultural thing :P.
Exploration is something which comes down to individual prefernce, if i wanted to spend hours exploring a vast world i would get an MMOPRG not a single player RPG.
Combat is a tricky one, as you can never satisfy everyone, so you either have to satisfy the fans who you already have who like the "shallow" combat, or go with something new and perhaps appeal to new fans, but end up alienating your old fans (FF12).
Personally what i have seen from Mass Effect combat wise sends me to sleep (infact the whole game looks boring to me), so i can't see how you think bioware manages to cover all bases.
If all JRPG's started to play like WRPG's i think i would have to give up video games, so i'm glad there is diversity like this.
Marumaro for the WIN !!
The AI of Oblivion is crafted so it reacts to the kind of person you chose to become, and that's definitely admirable in its own right.
jRPG just never cared much about any of that though, and that's why you'll get so many people united in the love for a pre-defined character like Cloud or Sephiroth, or the heartbreaking death of Aeris, while on the other side of the world map you have people just working out which path to take through a game, experimenting with its myriad of distractions. Indeed, for different people, either of those could bore you stiff, but that's just how they're different.
And indeed, like Jolli says, if they were to "dillute" eachother and create a cross breed of ill-defined games, I think people from both worlds would abandon gaming in hordes.
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
ready for Bear season?
http://www.gamespot.com/users/SimonM7 - AETOA Gamespot
It's a Mii! - 7409 0905 5789 4610
It really is that good easily up there with final fantasy 7 I think if not better in some ways. Kotor is really one of those games that I think only come along once in a blue moon. I think Kotor's story surpassed the Star War's movies (bold statement I know) but its damn good.
Fun combat, amazing story, incredible voice acting, incredible music, great art and overall production values just through the roof I think, great characters, perfect pacing. The game is god's gift to humanity. I'm dead serious lol it was meant to be.
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
ready for Bear season?
Hironobu Sakaguchi is coming back to reclaim the throne :)
October 20th 2007 (A good day)
ready for Bear season?