Trusty Bell/Eternal Sonata Demo on Japanese MP

SimonM7 - The other mod's bitch
SimonM7
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Well, to be fair kenshin I don't think you read any of mine and Jolli's latest posts. It's stopped being much of a debate and become more of a discussion. Neither of us figures one is inherently better than the other, and the "different strokes" conclusion isn't new.
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kenshin2418 - Junior Detective
kenshin2418
Inscrit depuis 6988 Jours
Posté par SimonM7
Well, to be fair kenshin I don't think you read any of mine and Jolli's latest posts. It's stopped being much of a debate and become more of a discussion.
of course it did, since Grift hasn't posted back yet :P


but whatever, I'm not in this. I'll just go back to playing Eternal Sonata for the time being, til Mr.Bungie fixes its Crackdown issue :)
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ready for Bear season?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7013 Jours
Posté par kenshin2418
of course it did, since Grift hasn't posted back yet :P
Nah I gave up. Western RPG's are shallow and JRPG's have deep combat that makes up for the lack of customization, exploration and general interaction. :P

I like the Trusty Bell demo a lot. But I also think there are ways that it could be a lot better. There are a lot of things about the game that seem well.. stuck in the past. The genre needs to evolve on more than a combat level.
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dcdelgado
dcdelgado
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MASS EFFECT FTW!!!! (Whenever it bloody comes out :(
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Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

SimonM7 - The other mod's bitch
SimonM7
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Nooooo! Your misinterpretation of my post mustn't live oooon!
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Jollipop
Jollipop
Inscrit depuis 6896 Jours
Ok Grift how about the customization of making new armor, recipes, items and such.

Dragon Quest had a cool system that allowed you to make new items from old stuff you pick up and the only way to find new recipes was trial and error.

Star Ocean 3 had an awesome system where you could make stuff.

Grandia 3 had a system that made you experiement with crystals to find new spells.

Many Japanese games have these systems, I believe Eternal Sonata has the bakery system that is common from most tales of games.

There are many form of creativity, customizing your character seems pretty bog standard in relation to some of the stuff that can be found in JRPG.

But then i guess you wouldn't know as you don't play the genre much.
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Marumaro for the WIN !!

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7036 Jours
Grandia 3 had an awesome system where the dub work would make you puke through your eyes. That was pretty cool.




Maybe just a tiny bit irrelevant though. :D
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It's a Mii! - 7409 0905 5789 4610

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7013 Jours
Posté par Jollipop
Ok Grift how about the customization of making new armor, recipes, items and such.

Dragon Quest had a cool system that allowed you to make new items from old stuff you pick up and the only way to find new recipes was trial and error.

Star Ocean 3 had an awesome system where you could make stuff.

Grandia 3 had a system that made you experiement with crystals to find new spells.

Many Japanese games have these systems, I believe Eternal Sonata has the bakery system that is common from most tales of games.

There are many form of creativity, customizing your character seems pretty bog standard in relation to some of the stuff that can be found in JRPG.

But then i guess you wouldn't know as you don't play the genre much.
That's all true.. and I wasn't really trying to condemn playing a predefined character either. I just think that there are a lot of areas that the genre could really improve upon itself.. and maybe having not really played many RPG's in the 32-64 bit eras I expecting things to have changed a bit more since then. We have these machines that can render a complete world to explore and interact with.. and we get these little segmented paths that lead to different zones.

I just think it could be better.. thats all. I'm still plenty interested in playing the game really. I do think that you can have all of those things (exploration, customization, combat, and story) in spades in a game that still has great combat and a coherent story.. but I'm not saying this game is too much worse off for not being the game to move things into the future a bit more for JRPG's.
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SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7036 Jours
/me jumps in with a nifty blaster gun replacement thingy gadget and sorts so all the "better" in Grift's last post are replaced with "different".

/me also reflects that the entire post could be transformed into a DOA fan going on about how VF5 "should've changed more by now", that it's "the same as VF2" and that the arenas should be more vast because technology allows it.

/me then flies off in a pretty cool jetpack construction, without a helmet, because he's adventurous and wild like that.
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