Driftwood @TheDud: ça peut aussi mettre un peu de temps à apparaître quand ça merde il me semble. (il y a 9 Heures)
TheDud bon j'ai vu avec chatgpt il m'a dit que tout etait bien fait, c est juste pas de chance et c est un bug youtube (il y a 15 Heures)
TheDud @davton: c'est ce que j'ai fait et autant ça marche dans la description mais ça ne marche pas sur la timeline... (il y a 15 Heures)
reneyvane @face2papalocust: Ca à en réalité commencé ce jeudi avec "Jotunnslayer Hordes of Hel", j'espère qu'on aura du lourd, une année c'était carrément les trilogies Bioshock & TombRaider=reboot/Rise/Shadow (il y a 2 Jours)
face2papalocust @reneyvane: Cool merci. (il y a 3 Jours)
reneyvane Ca y est EGS débute pour de bon à offrir un jeu par jour jusqu'au moins le jour de l'an, on commence aujourd'hui par "Eternights", vous avez jusqu'à demain 17H pour le récupérer. (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 6935 Jourshttp://forums.electronicarts.co.uk/battlefield-bad...
Reduced input "lag"
-> On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
-> Performance optimizations with biggest improvements on dual-core machines
-> Fixed black "masks"
The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
-> Improved hit-detection
We've gone through the hit detection logic, and client+server will now give more consistent results.
-> Fix for some "rubberbanding" issues
C4 should stay attached to vehicles and not rubberband around
-> Reduced spikes/dips in framerate
-> Various fixes for alt+tab related CTD on Dx9
-> More fixes for random CTD on Dx9
-> Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"
If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.
-Mikael Kalms
Inscrit depuis 7408 JoursI don't know why you and Iso both bitch about this patch, when you consider that they only really updated for optimization, I'm actually sorta impressed. My performance dramatically improved.
Inscrit depuis 6935 JoursI don't know why you and Iso both bitch about this patch, when you consider that they only really updated for optimization, I'm actually sorta impressed. My performance dramatically improved.
Well patch didn't change much my game, runs basically the same as before and it ran nice. But it already gave me two freezes, beta just froze completly, didn't happen before this patch.
But happy to see it improoved your performance, that was their objective :)
Inscrit depuis 7408 JoursDon't forget: this is a console port. We were never going to get more effort and manpower than the console version.
It really did improve my performance greatly. I'm probably getting 15-20 fps more than I was previously, on average, and my min and max FPS both have jumped considerably.
Inscrit depuis 7175 JoursOsu! Tatakae! Ouendan 2
Rocktober!
Inscrit depuis 5818 JoursSteam: Doomsong83
Inscrit depuis 7408 JoursPeople cry so much about C4. I admit, I'm abusing it a little bit, but it's not like I'm using the glitch. So the first set of objectives are basically indefensible, that's not my fault!
I just got three ace pins in a row and I still got called a noob.
Inscrit depuis 6839 Joursinteresting read
Inscrit depuis 7438 JoursGonna give HBAO a try again as well.
Inscrit depuis 5818 JoursPeople cry so much about C4. I admit, I'm abusing it a little bit, but it's not like I'm using the glitch. So the first set of objectives are basically indefensible, that's not my fault!
I just got three ace pins in a row and I still got called a noob.
Weird, it's not letting me patch. Says "Could not find latest patch version. There might be an internet connection problem or server is down."
Edit: Stupid me, had to run it as an Admin. Duh.
Steam: Doomsong83
Inscrit depuis 7438 Jours
Inscrit depuis 6839 Jours
Inscrit depuis 7408 JoursI can't wait til we have access to conquest maps. Hopefully they're configured in a way that has fewer choke points, and are far less linear. It's still pretty damn addictive though. And really, I blame the popularity of C4 and the S20K but I'm just feeding that fire. It's practically impossible not to though, it's too powerful not to use! I may actually drop the assault rifle in favor of C4 for good. I can't kill tanks with the noob tube!
I don't really feel like my reaction time is rewarded 1/10th as well as it is in Call of Duty (4, not Modern Warfail 2), but I actually appreciate how most weapons do less damage. It makes headshots count for something major, which is nice.
So.. 30 hours into the beta.. I'm not in love but I'm definitely in like.
Inscrit depuis 6839 Jours
Inscrit depuis 7408 JoursLess QQ more pew pew. That said, I will handicap myself to comp rules eventually :P
I still wish I could prone.
Inscrit depuis 6935 JoursOverused video, but sitll pretty fun and spot on!
http://www.youtube.com/watch?v=MbHEAM3pN2o
Inscrit depuis 5818 JoursSteam: Doomsong83
Inscrit depuis 6074 Jourshttp://uk.xbox360.ign.com/dor/objects/14293277/bat...
Inscrit depuis 7379 JoursAnyone hear if they plan a language filter? Hearing the game toss out F-bombs during MP sucks.
Pwn'd by Phaethon360.
Inscrit depuis 7337 JoursLess QQ more pew pew. That said, I will handicap myself to comp rules eventually :P
I still wish I could prone.
Inscrit depuis 7408 JoursAnyone hear if they plan a language filter? Hearing the game toss out F-bombs during MP sucks.
And I don't think they patched the console version of the demo, I doubt they will. This patch was just to test dual core optimization it seems, and it's a winner in that it really improved performance on Core 2 Duo's.
I'm sure they'll do the same balance tweaks and support both in retail. They didn't even apply any known fixes to glitches or bugs or anything in the patch, it just made the game run better.
Inscrit depuis 5818 JoursAnd I don't think they patched the console version of the demo, I doubt they will. This patch was just to test dual core optimization it seems, and it's a winner in that it really improved performance on Core 2 Duo's.
I'm sure they'll do the same balance tweaks and support both in retail. They didn't even apply any known fixes to glitches or bugs or anything in the patch, it just made the game run better.
Steam: Doomsong83
Inscrit depuis 7408 Jours
Inscrit depuis 6042 JoursCurrently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
Inscrit depuis 6839 JoursLess QQ more pew pew. That said, I will handicap myself to comp rules eventually :P
I still wish I could prone.