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EA's master servers, the proliferation of sniping retards and now Punkbuster are all conspiring to kill this game dead.
EA's master servers, the proliferation of sniping retards and now Punkbuster are all conspiring to kill this game dead.
Steam: Doomsong83
Xfire: doomsong83
Steam: Doomsong83
Xfire: doomsong83
EA's master servers, the proliferation of sniping retards and now Punkbuster are all conspiring to kill this game dead.
They are all that bad.
The AN94 is sooooo badass.
Woot! They're downplaying the size of the MW2 PC community big time though. Sure, it's pretty dead in terms of hardcore played (note: not the mode), but I'm positive there are still tons of people playing it on PC. There are still 100,000+ people playing it daily according to Valve's own stats. On Xfire, 38,000 people are still playing it daily, and while that's trumped by 44k who played BC2 on Xfire yesterday, it's still not even in the realm of COD4 numbers. It is impossible to tell how many people are actually playing the PC version of BC2 without better sources of information, but I seriously doubt it blows MW2's "tiny" PC community away.
Still, nice numbers and a nice implication that the PC version is doing well! Now if the game only worked properly.
AN94 pwnage. Well, mostly S20K pwnage to be honest, but the AN94 is still amazing.
A sniper spotting a completely unguarded M-COM box and thinking "I'll be useful for once!", arming the explosives on it, then realising he has just blown up the EA master server!
Steam: Doomsong83
Xfire: doomsong83
Steam: Doomsong83
Xfire: doomsong83
Currently playing: Uncharted 2, CoDMW2 (PS3), Torchlight (PC)
This game is very rare in how much it can swing from being a really fun experience to a really annoying pile of crap depending on who is on your team and how they play. The amount of snipers on attack mode in rush is a very good example though.
I also see a lot of people run around the entire map to get behind the other team for cheap kills, even if it's doing nothing to help defend the objective or help the team. Getting a lot of kills doesn't mean shit if the other team still blows up the crates. I see so many players with a ton of points from kills but they don't do shit to rush the objective or defend it.
If this game only gave the player 5 points per kill and much more for defense kills/objectives etc the game would be MUCH MUCH better. A medic doing his job should be worth far more points than a medic shooting another player nowhere near the objective.
I'm starting to get a good list on my friends list who play the game proper, it really does make a world of difference.
Snipers (or anyone else) who simply ignore the objectives are annoying though. No arguments there.
I'm loving the M60, the kick of the gun helps me getting headshots, in some games half of my kills are headshots. Also the damage doesn't seem to drop over range, the huge clip makes sure I can kill an entire squad at almost any distance without reloading. Got shot by a few M60s today and realised again just how fast it can drop you.
I do have to say, playing these maps on 360, I do wonder how they fair with higher player counts. Especially the Panama level. I think that one may be a bit too big for the 360 max player count.
Snipers (or anyone else) who simply ignore the objectives are annoying though. No arguments there.
I'm confused as to why people are saying the scoring is fine the way it is when all I see all over the net is people griping about how often they are stuck on a team that doesn't play to win. I guess I'm missing something... I just thought a more proper incentive would improve team play frequency. I guess I'm one of the few who is more into the team play aspect of the game.
I'm confused as to why people are saying the scoring is fine the way it is when all I see all over the net is people griping about how often they are stuck on a team that doesn't play to win. I guess I'm missing something... I just thought a more proper incentive would improve team play frequency. I guess I'm one of the few who is more into the team play aspect of the game.
I'm only disagreeing because there's plenty of scoring for assists and objective oriented tasks already. Most of most peoples points probably don't even come from combat. I've seen people say that there should be more incentive to destroy vehicles too, but that's also ridiculous. You already get 400+ points for killing a full tank! If you really need more incentive to arm the crates, then perhaps that should be worth more in terms of scoring, but I still don't think it's that important. When it comes right down to it, only one person is going to get those points anyway and arming crates and defending them until they blow is usually a team effort.
I think there's plenty of incentive for people to play the game correctly, but some people just won't anyway.
Who has a favorite so far? I'm mostly playing assault (which will remain my main), so my opinion here is limited mostly to assault rifles. I still love the S20K, but in terms of my kit specific weapons, I have to say that I'm leaning towards the AN94 as my personal favorite. I thought the M16 would be better, but I'm leaning towards damage over speed and accuracy in this case. It's pretty good with the red dot too, which I was a little hesitant to use, but I'm doing it anyway. I hate having to give up the lightweight specialization :(