reneyvane @Elidjah: C'est incompréhensible que Nvidia risque une telle polémique pour grappiler si peu ? (il y a 2 Heures)
Elidjah @reneyvane: Je joue très souvent, j'ai jamais dépassé 80h. A priori, c'est 6% de membres qui dépasseraient les 100 heures. (il y a 3 Heures)
GTB Clairement, chapeau bas. Je suis admiratif. (il y a 3 Jours)
face2papalocust Grand merci à vous pour tout ça on le dira jamais assez,clairement ça doit être horrible de tenir un tel ryrhme,je n'aurai pas les épaules et encore moins avec autant de talent. (il y a 3 Jours)
Driftwood heureusement pour le moral que j'ai eu davton toutes ces années d'ailleurs :p (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Anyway, I unlocked the Uzi and PP-2000. The Uzi is way too sloppy, sometimes I was spraying it all over the place. The PP-2000 is the most fun gun I've used so far though, very deadly, too. I'll stick with that for now until I get my hands on the UMP which I already liked when I briefly used it.
DICE should balance out Atacama Desert as soon as possible. Right now the helos are raping everything. Out of 4 games I had on it today 2 were circle spawn rapes with two enemy helos. The other two rounds I flew one myself and never died.
If you have two enemy helos base raping you on Atacama Desert, that's totally your teams fault and not the maps. There's no good reason that the enemy should have your helo. It spawns in your freakin' main. There are also three AA cannons on the map, a capable helo duo can combat the enemy helo, and so can the UAV. I've played that map plenty where one helo just sits idle in the main. There's no good reason for that.
From my own experience as a pilot I can say that it's very easy to take down the AA guns as well as avoid HMG fire. Even with combined effort, the turrets can't even turn as fast as I circle around them.
At least the enemy base should be out of bounds, that should be the case for every map (wasn't BF2 like that?) to prevent spawn camping. And either increase the ROF of the AA or make it work like a flak.
Most people don't even know how to use helos effectively in this game. If you have the alt-fire perk equiped on the gunner and pilot you're literally 10x more effective against armor. It's sorta the game's own fault for not telling anyone this outright.
Mind you the 1911 and M60 will rip you apart, but whatev ;)
Grift is right. I've been in the same situation where the opposing team has both helos. Just means your team are noobs. Often times people will do this in other maps as well and take your tanks instead which is also deadly. If you have friends to play this with (at least 3-5) it makes this the best FPS in a long long time and removes any kind of camping or sad helo domination.
AA Gun is supposed to be tweaked soon I believe?
Also the fact this is so team heavy, is another reason why rank plays less of a role than in MW2.
Be good with virtually anything? Sure.. if you're not going up against M-60's wearing body armor or AN-94's with magnum ammo, etc. Even vehicle unlocks play a huge role in this game, thankfully we all got alt-fire in the limited edition.
In MW2 I remember getting destroyed by people who were a few ranks above myself. It was disheartening at times and I just had to wait forever to get decent things to combat them. Hell, people could call down a giant plane or chopper to sit right above me when I spawn which I couldn't even do for some time. Stuff like that is pretty ridiculous. Not only did they have a better gun or perk, but they also obtained those abilities with kill streaks (due to the gun/perk advntg) which made the gap even more noticable.
I'm not really trying to defend MW2, as I'm sure everyone knows by now, but this trend is shit, and it's shit in Battlefield too.
it might not be the best campaing ever, but it really is worth the time just for the comical one liners and the achievement points/trophies
My team may just drop out because of this. It's not even enjoyable. You win by being the best M60 squad.
In the tourney they have banned Mortar and rocketing from spawn.
My team may just drop out because of this. It's not even enjoyable. You win by being the best M60 squad.
In the tourney they have banned Mortar and rocketing from spawn.
http://www.sirlin.net/articles/playing-to-win-part...
The best and most relevant thing ever written about competitive gaming.
The hate for the M60 left all realms of reason by now. It's the best long range automatic in the game, it's dominates in its own confined space within the game. So do other weapons but every setup is counter able. Just recently I found out that smoke grenades are an excellent tool against an annoying sniping opponent. There is always a way to sneak behind someone or blow their cover.
Noob tubes aren't really that potent in this game though, and neither is the CG or snipers. All of those things make sense to me and can be countered simply.
However I have heard a lot of bitching about hit detection in crouch. I haven't experienced anything bad so whatev
The problem I have with the M60 is how it's basically a sniper rifle. I had the same frustration in MW2. Headshots happened with all guns so easy and made the sniper rifle pretty redundant.
If you were in a Squad Rush tourney and you had to battle 4 man teams made up entirely of Medics with M60's your tune would change probably.
Noob tubes aren't really that potent in this game though, and neither is the CG or snipers. All of those things make sense to me and can be countered simply.
However I have heard a lot of bitching about hit detection in crouch. I haven't experienced anything bad so whatev
The problem I have with the M60 is how it's basically a sniper rifle. I had the same frustration in MW2. Headshots happened with all guns so easy and made the sniper rifle pretty redundant.
If you were in a Squad Rush tourney and you had to battle 4 man teams made up entirely of Medics with M60's your tune would change probably.
The patch is coming next week regardless, but it's seriously not that bad. Trust me, I know the M60 is over powered. I have well over 2000 kills with it already. My medic KDR is at the top of my list. But I also know the CG is ridiculous. More than half the time I've played engineer it's been with my rocket launcher equipped, because it's downright murderous.
Head shots happen when you aim for the head. I'm not sure what you want them to change in that department. At least in BC2 the damage model is a little more robust. Then again, the console version apparently has a 25% dmg boost before the magnum ammo's additional 25% to compensate for the game pad.. so maybe that has a bigger impact than I would have imagined.
It's fun to play to win and do well, but I'll never understand those who just find the best weapon in the game and stick to it. How they don't get sick of the game playing it that way I will never understand.
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