CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 3 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 4 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 5 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 5 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 1 Semaine)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7350 JoursIn our world-exclusive cover story, Game Informer unveils the first numbered entry in the Battlefield series since 2005. Many longtime fans are wondering, "what took so long?!" DICE has honed the concept for the true sequel for years, but it wasn't until the company developed the powerful new Frostbite 2 engine that it felt all the pieces were in place to create a proper follow-up. Armed with powerful upgrades like deferred rendering, real-time radiosity, a new animation system borrowed from the EA Sports label, and an exponential leap in destructibility, executive producer Patrick Bach dubs Frostbite 2 "the best piece of technology on the market when it comes to building games."
You'll have to read the magazine to get the dirt on what DICE has in store for the single-player and multiplayer modes, but check back here and visit the official Battlefield 3 site tomorrow to watch the premiere teaser trailer and glean a few more key details.
Frequent the Battlefield 3 hub throughout the month of February for more exclusive features about the highly anticipated shooter coming to the PlayStation 3, Xbox 360, PC.
Inscrit depuis 7350 JoursDemonstrating the real time radiosity in Frostbite 2.0. Radiosity is a big leap forward for real time lighting. This could be really, really impressive.
I wonder if the console versions will do radiosity as well.
Inscrit depuis 6681 JoursOne of the most promising aspects from those details are the animations. Recent DICE animations in the BF:BC games have been... well, less than satisfactory for me. The fact that they're borrowing from EA Sports - where animation is just about their strongest point - makes me very optimistic about that part of the game.
Inscrit depuis 7350 JoursAnd no, really, radiosity could be a really big deal.
Inscrit depuis 6681 JoursRadiosity is totally a big deal.
Inscrit depuis 7109 JoursOooh, Profound, isn't it?
Inscrit depuis 7350 Jours* Dolphin Driving/Dropshooting will not work.
* Spotting (in an undecided form) will be making a return
* While the PC version will have up to 64 player online matches, the number is limited to 24 on consoles
* There will be a friendly fire option, turned off by default
* Knives and dogtags will return
* There will be no ziplines or grapple hooks
* There will be bullet drop, but “Doesn’t work the same as BC2 though, it’s a much deeper system.“
* No tracer darts
Inscrit depuis 7350 Jours"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7350 JoursPeople prone to crunch hitboxes--big f'n deal--you can do it too. People complain (wrongfully) that prone is "just for camping" as a justification for its absence from BC2, and now there will be some horrific delay where you can't actually take advantage of prone in an actual firefight. Might as well just come with a tent and a campfire.
I know that's running to negative assumptions. Hopefully movement will at least feel fluid with all of the ridiculous restrictions people have forced them to make.
Inscrit depuis 7350 Jours"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7350 JoursThe stance delays in BF2 were terrible, and only even existed in the first place because its what the masses wanted. The masses don't usually know what the hell they're talking about. A lot of the reason that BF2 changed so much in every little patch was because people wanted it to be more "fair." Fair in this case just means smoothing over the skill curve, and making the game less enjoyable at higher levels of play.
It shouldn't bother me as much in BF3 so long as these systems are actually designed into the gameplay and no shoved down our throats post-release.
Inscrit depuis 7109 JoursIt's the "proning" that doesn't fit. It may have been in past games, but it still doesn't fit with the feel or spirit I get from the franchise. I have zero problem with the "camping" aspect of prone, as that is a legitimate and real function of the firing stance... I am sorry that you don't like the removal though, Grift...
Oooh, Profound, isn't it?
Inscrit depuis 7350 JoursI'm not too worried. At least it will be dealt with up front this time.. and hopefully not completely terrible, as the stance delays in BF2 and even 2142 are. The latter actually concerns me more, since it dealt with the issue immediately and with equally poor results.
Inscrit depuis 7109 JoursOooh, Profound, isn't it?
Inscrit depuis 7350 JoursWhen I'm shooting at someone and he goes prone (to get into cover or to minimize their hitbox) there should be some sort of accuracy penalty while doing it. Especially when someone runs and jumps/dives into prone. I don't mind it being in the game, but I think it's bullshit that your accuracy stays the same while flying through the air.
I mean your accuracy should be increased again after hitting the ground...
It's the same with running versus standing still. I should be more accurate while standing still then when I'm on the move...
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7109 JoursOooh, Profound, isn't it?
Inscrit depuis 7350 JoursWhen I'm shooting at someone and he goes prone (to get into cover or to minimize their hitbox) there should be some sort of accuracy penalty while doing it. Especially when someone runs and jumps/dives into prone. I don't mind it being in the game, but I think it's bullshit that your accuracy stays the same while flying through the air.
I mean your accuracy should be increased again after hitting the ground...
It's the same with running versus standing still. I should be more accurate while standing still then when I'm on the move...
Hopefully this "feels" right, because it's pretty fucking terrible in BF2.
Inscrit depuis 7109 JoursOooh, Profound, isn't it?
Inscrit depuis 7350 Jours
Inscrit depuis 7350 JoursHopefully this "feels" right, because it's pretty fucking terrible in BF2.
I just mentioned an accuracy penalty, I find a fire delay and a "change stance" delay horrible to be honest.
I just feel that a hit on your accuracy while diving for the ground is necessary.
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7350 JoursI just mentioned an accuracy penalty, I find a fire delay and a "change stance" delay horrible to be honest.
I just feel that a hit on your accuracy while diving for the ground is necessary.
Hell, I was ranting about how much I wanted prone in BC2, but if they drop the ball here, I'd rather go without it all together. It's going to marginalize movement anyway.
Inscrit depuis 7350 JoursIf by some accident they manage to incorporate an accuracy penalty without limiting your movement, would you look positive towards such an penalty?
"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7109 JoursOooh, Profound, isn't it?
Inscrit depuis 7350 JoursI don't think prone is game breaking in Call of Duty either, and I'm glad that they haven't caved to the exact same complaints. Movement is one of the few things Call of Duty still does exceedingly well.
Inscrit depuis 7350 Jours"First come smiles, then comes lies. Last is gunfire"