reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 10 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Oooh, Profound, isn't it?
Fuck me this is awesome...
Got everything running smoothly on high (textures on Ultra) and AA on the highest setting. Game looks and runs great!
Played around with the attack helo's and the jets... Seems that the first unlock (counter measures) seems like a nessesity to even stay alive, since there's a lot of AA on every map. Although when you got someone joining u as a gunner (if they are good) can take care of most of the guys running around with a stinger/igla).
I also get the impression there's a huge gap between the starting weapons and the unlockables. PLayed against some higher level players and they would sometimes kill me in situations where I was sure I started firing earlier and in burst, but they get one shot off and kill me. (Might be just me needing to warm up though).
Can't wait to play some more tonight!
"First come smiles, then comes lies. Last is gunfire"
Oooh, Profound, isn't it?
Having a GTX570 I run everything on ultra except textures which are set on high and MSAA set to 0.. Ultra textures maxes out the memorusage of my videocard (1.25GB on the GTX570) where high textures maxes out at arround 1GB of videomemory.. It runs fine with everyting on ultra (except MSAA which is turned off) as far as I can tell, but I want to make sure I do not get any stutters or streaming and you do not see any difference between high and ultra textures anyway.. Read the Tweakguide, very handy info..
Although, this tells a different story again about the GPU memory usage.. That might explain why I didn't notice any performance difference between high and Ultra textures even if the videomemory maxed out on Ultra.. I guess it's back to Ultra (without MSAA) again.. :P
It's clear though BF3 is all about GPU power, a superfast CPU and a lot of systemmemory are not really important..
Having a GTX570 I run everything on ultra except textures which are set on high and MSAA set to 0.. Ultra textures maxes out the memorusage of my videocard (1.25GB on the GTX570) where high textures maxes out at arround 1GB of videomemory.. It runs fine with everyting on ultra (except MSAA which is turned off) as far as I can tell, but I want to make sure I do not get any stutters or streaming and you do not see any difference between high and ultra textures anyway.. Read the Tweakguide, very handy info..
BF3's biggest map is smaller than BF2s smallest map. There are not nearly as many vehicles, weapon diversity, or intuitive design for that matter.
And I'm afraid that once the graphics go stale (which I've already gotten used to), this game will literally have nothing going for it longevity wise that its predecessors did.
... Then there's the bugs.
In my opinion it's all very lack luster, and sad when it comes down to it. I know why they didn't release the Karkand pack at the same time now.
A lot of creative stuff is missing from BF3 IMO, it would be great if this game had a map like Market Garden (BF1942) where one team spawns in the city and the other team spawns on the outskirts and tries to enter the city. Just the other day I was on Saline Crossing BF3 and saw an APC plunge from the bridge into the river (that was a lol moment) and sadly those are missing form BF3 cause the maps lack creativity.
I think I said this earlier, but this game feels a little too influenced by MW now. It mixes elements of both games and makes something entirely new.
What's given is a great game (I enjoy the hell out of it), but those of us who prefer a Battlefield game over a MW game will miss those little things that made Battlefield what it really is.
Even in Bad Company 2, their last recent title. Sometimes you'd end up just fucking around with other players blowing things up in cool ways, messing around with destruction, etc.
Now it's just more of a run and gun game. It's not as clear cut as MW, but it's headed in that direction seemingly. Meat grinding hallways, choke points, incredibly directed movement that just isn't how it all started.
How much does destruction even play into this game anymore since BC2? I expected them to build on that not take away. I realize Battlefield and Bad Company are considered separate entities, but I had hoped they'd take a lot from destructible environments in BC2.
It's weird but BF3's maps just feel small. I think even BC2's maps felt bigger than this.
Something I'll chime in on from 1942 too. I remember those spawn points. I remember laying mines all over the enemy carrier so any plane taking off just never made it into the air. Those moments are classic as you mention.
I think DICE/EA got too caught up in changing things up to fit a MW formula, to try and beat them at their own game. To realize that they should just do it with their own game would have been great for us who have enjoyed the series for a long time.
I do enjoy the game despite all this though.. Strike at Karkand addon will only make it better I bet..
As for the maps, I think it's because Caspian Border is the only map that has multiple objectives in a large area. Also the maps is not designed as a rectangle (like most of the other are...
"First come smiles, then comes lies. Last is gunfire"
This game won't be dead for a good while. I think you need to adjust your server browser filters.
"First come smiles, then comes lies. Last is gunfire"
http://crookedmind.promagnum.com
Oooh, Profound, isn't it?
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.
The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.
We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.
---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:
• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos
-- Balance and Gameplay Adjustments (PC)
• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog
---- Server Update Highlights
• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
-- Share your profile and stats with new Battlelog functionality
• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
-- Quick notes on Squad changes in the Nov 22 update
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
-- A detailed look at Squad refinements
A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.
First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.
For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.
After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• Allow players to join empty Squads alone, thus having 1/4 squad members
:)
• Made the UMP awesome again because some people needed it in the Beta and are kinda sad it's gone.... {FAKE}
:(
Eh, what do I care, I'm the Dragonborn bitches.
Downloading patch on origin. Nice patch notes. Hope no more crashes when trying load a server! Took them long enough to release a patch....
"The hull has been breached and the SCIENCE is leaking OUT!"