Ian_Nottingham
Ian_Nottingham
Inscrit depuis 5216 Jours
Greetings everyone first time post in forums,so i have a question.I am new to the world of Crysis, does that mean i should rent this game first perhaps?
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
Posté par Ian_Nottingham
Greetings everyone first time post in forums,so i have a question.I am new to the world of Crysis, does that mean i should rent this game first perhaps?
First one is only on PC, you cant rent PC games...can you?
IMO, Crysis 1/Warhead is great games if your PC can handle it, and it does fill you in with some backstory of the Ceph and all.

If not, just check walkthrough of the cutscenes or something from youtube and get Crysis 2.
En réponse à
scoobs0688
scoobs0688
Inscrit depuis 5639 Jours
Posté par Sath
First one is only on PC, you cant rent PC games...can you?
IMO, Crysis 1/Warhead is great games if your PC can handle it, and it does fill you in with some backstory of the Ceph and all.

If not, just check walkthrough of the cutscenes or something from youtube and get Crysis 2.
You can with OnLive! :) Not that anyone here probably has that.
En réponse à

Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)

Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
Posté par scoobs0688
You can with OnLive! :) Not that anyone here probably has that.
Oh, didnt know.
Well if you can, go for it.
En réponse à
Doom_Bringer - I have terrible taste
Doom_Bringer
Inscrit depuis 6328 Jours
Started it again @ post human difficulty...I beat Crysis 1 like 8 times on Delta with various mods but I don't think I am going to revisit this game that much. The game is freaking hard on that difficulty setting and Crytek sadly went the CoD route with spawning AI soldiers :(

But still a great game! Best FPS in years! BTW this game also features Bokeh DoF as seen in the Unreal Engine next gen video, it looks cool but takes at least 10 FPS. You guys should check it out
En réponse à
KORNdog
KORNdog
Inscrit depuis 6409 Jours
completed it today, dragged on about 3 hours too long, story was almost completely forgettable, much preferred the earlier combat situations compared to the boring, ceth combat. and i even preferred the first half of the game as far as the environment and combat options too.

overall a half decent FPS and well worth the rental, but not one i expect I'll want to ever play again.

EDIT : also, what is with the suit upgrade that lets you see through enemy cloaking? and costs an absolute shit ton of points to buy? there is only like, what?, 6 enemies that even HAVE cloaking in the entire single player? seems a bit pointless.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6409 Jours
on the plus, the soundtrack is one of the best I've ever heard in a game. although some tracks remind me of existing films SO much. like they've just been ripped off. hell, sound in general is awesome. and the B.O.B NY NY song....
En réponse à
Doom_Bringer - I have terrible taste
Doom_Bringer
Inscrit depuis 6328 Jours
Man this game is soo pretty on PC...I am gonna post a really good config tomorrow. Its all extreme + really good performance! Doesn't dip below 45 FPS on my rig (wish I had a better GPU for locked 60 )

That night/thunder map with the ceph tentacles everywhere looks so good man!! Unbelievable
En réponse à
Ronsauce
Ronsauce
Inscrit depuis 6990 Jours
Posté par KORNdog
EDIT : also, what is with the suit upgrade that lets you see through enemy cloaking? and costs an absolute shit ton of points to buy? there is only like, what?, 6 enemies that even HAVE cloaking in the entire single player? seems a bit pointless.
Are there maybe more of them on harder difficulties? Can anyone confirm? This seems like the only reasonable explanation.
En réponse à

Zapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.

KORNdog
KORNdog
Inscrit depuis 6409 Jours
Posté par Ronsauce
Are there maybe more of them on harder difficulties? Can anyone confirm? This seems like the only reasonable explanation.
yeah, i'd like to know this too. on normal difficulty, the very first ceph you fight can cloak. but i didn't see a single clocking ceph until the very end when you fight 4 at once. that's 5 in total, hardly worth the 18000 points you need to buy the upgrade. not when you can just turn on the thermal vision mode to see them anyway.

if there are more clocking ceph on harder difficulties, it would make more sense to buy it, but otherwise it seems like a huge waste of time for the ability to even be in the game. almost as if they planned on having more cloaked ceph, but forgot to add them?

that upper left upgrade column was pretty crappy in general tho. see cloaked enemies, get an audible cue when you're near enemies, and see tracer fire...
En réponse à
Doom_Bringer - I have terrible taste
Doom_Bringer
Inscrit depuis 6328 Jours
here is the BEST config!! thnx to mickey from neogaf forums

; Sys_Spec settings
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4

; Sys_Spec Quality settings
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 2
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4

; Sys_Spec Game Effects Settings
i_lighteffects = 1----------------------------------------------------------------------------------------------------------------------------------------------------------

; Extra Game Effects Settings
g_SkipIntro = 1
g_radialBlur = 1
g_nanoSuitEnableSuitShapeDeformation = 1
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
g_no_secondary_breaking = 0

; Sys_Spec Object Detail Settings
e_ObjQuality = 4
e_ProcVegetation = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 4
e_DecalsOverlapping = 1
e_LodRatio = 100
e_LodMin = 0
e_ViewDistRatioDetail = 200
e_ViewDistRatioVegetation = 200
e_VegetationMinSize = 0
e_ViewDistRatio = 200
e_ViewDistRatioCustom = 200
e_ViewDistRatioLights = 200
e_ViewDistMin = 200
e_MaxViewDistSpecLerp = 1
sys_flash_curve_tess_error = 0.5
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 2.5
es_DebrisLifetimeScale = 3.2
e_OcclusionCullingViewDistRatio = 2
e_Dissolve = 4
ca_AttachmentCullingRation = 400
e_TerrainOcclusionCullingMaist = 300
e_streamCgf = 0

; Sys_Spec Particles Settings
e_ParticlesQuality = 4
e_ParticlesMaxScreenFill = 1024
e_ParticlesMinDrawPixels = 0.25
e_ParticlesObjectCollisions = 4
e_ParticlesPoolSize = 32768
e_ParticlesEmitterPoolSize = 16384
r_UseParticlesHalfRes = 0
e_ParticlesForceAnimBlend =
e_ParticlesForceGI = 1

; sys_spec Physics Settings
e_CullVegActivation = 200
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 24000
es_MaxPhysDist = 400
es_MaxPhysDistInvisible = 5
e_PhysOceanCell = 0.1
e_FoliageWindActivationDist = 10
g_breakage_particles_limit = 640
p_max_object_splashes = 8
v_vehicle_quality = 4
p_max_substeps_large_group = 40
p_num_bodies_large_group = 200
p_gravity_z = -13
p_joint_damage_accum = 6
p_joint_damage_accum_threshold = 0.6
p_num_threads = 6

; sys_spec PostProcessing Settings
r_MotionBlur = 2
r_sunshafts = 1
r_UseEdgeAA = 3
r_colorgrading = 2
r_GlowAnamorphicFlares = 1
r_RainMaxViewDist_Deferred = 200
r_MotionBlurMaxViewDist = 256
r_PostMSAA = 0
r_PostMSAAEdgeFilterNV = 0
r_PostProcessHUD3DCache = 0
r_MotionBlurShutterSpeed = 0.0775
r_HDRBloomMul = 0.7

; sys_spec Shading Settings
sys_spec_Quality = 4
e_SkyUpdateRate = 1
r_DetailNumLayers = 2
r_DetailDistance = 200
r_HDRRendering = 2
r_SSAO = 4
r_SSAOQuality = 3
r_SSAODownscale = 0
r_refraction = 1
sys_flash_edgeaa = 1
e_VegetationUseTerrainColor = 1
e_TerrainAo = 1
e_TerrainNormalMap = 1
e_DynamicLightsMaxEntityLights = 32
r_UsePom = 1
r_EnvTexUpdateInterval = 0.001
r_TexturesFilteringQuality = 0
e_GINumCascades = 3
r_HDRBlueShift = 1.0
r_HDRBrightLevel = 0.55
r_HDRBrightOffset = 4.25
r_HDRBrightThreshold = 8
r_HDRLevel = 5
r_HDROffset = 15
r_EyeAdaptationBase = 0.2
r_EyeAdaptationFactor = 1
e_GI = 1
e_GIMaistance = 200
e_GIAmount = 0.6

; sys_spec Shadows Settings
e_Shadows = 1
r_ShadowBlur = 3
e_ShadowsMaxTexRes = 2048
r_ShadowJittering = 4
e_GsmLodsNum = 5
e_GsmRange = 1
e_ShadowsCastViewDistRatio = 3
e_GsmCache = 0
e_ShadowsResScale = 5.4

; sys_spec Sounds Settings
s_MPEGDecoders = 64
s_Obstruction = 0.5
s_ObstructionAccuracy = 5
s_ObstructionUpdate = 0.05
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 3

; sys_spec Texture Settings
r_TexSkyResolution = 0
r_ImposterRatio = 1
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 320
r_TexAtlasSize = 4096
r_DynTexAtlasCloudsMaxSize = 128
r_DynTexAtlasSpritesMaxSize = 128
r_VegetationSpritesTexRes = 256
r_TexMinAnisotropy = 16

; sys_spec Volumetric Effects Settings
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 300
e_Clouds = 1

; sys_spec Water Settings
r_WaterUpdateFactor = 0.0
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth = 30
r_WaterUpdateDistance = 0.0
e_WaterOceanFFT = 1
q_ShaderWater = 4
r_WaterReflectionsMinVisiblePixelsUpdate = 0.010

; Extra Render settings
sys_MaxFPS = 60
sys_physics_CPU = 3
sys_EarlyMovieUpdate = 1
gpu_Particle_Physics = 1
e_LodMax = 0
r_AnisoMin = 16
r_AnisoMax = 16
e_CharLodMin = 0
es_maxphysdistcloth = 200
;r_PostMSAAMode = 2
r_ShadersRemoteCompiler = 0
r_displayInfo = 0
r_BeamsSoftClip = 0
r_TexMaxAnisotropy = 16
r_ColorBits = 32
r_CoronaFade = 0.25
r_DrawNearFoV = 65
r_UseMergedPosts = 3
r_HDRRangeAdaptMax = 1.01
r_HDRRangeAdaptMaxRange = 256
r_HDRGrainAmount = 0.1
r_ShadersUseInstanceLookUpTable = 1


;;;;;;;;;;;;;;;;;;;;;;;;;
; Player / suit movement
;;;;;;;;;;;;;;;;;;;;;;;;;

pl_health.normal_threshold_time_to_regenerateSP = 3
pl_health.normal_regeneration_rateSP = 300
pl_freeFallDeath_fadeTimer = 1
pl_cover_and_lean.num_detection_rays = 20
pl_movement.crouch_SpeedScaleWithoutNanosuit = 1
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale = 1
pl_movement.nonCombat_heavy_weapon_speed_scale = 0.85
pl_movement.nonCombat_heavy_weapon_sprint_scale = 1.35
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale = 0.95
pl_movement.speedScaleWithoutNanosuit = 1.3
pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.9
pl_movement.sprint_timeInAirToStopSprinting = 0.35
pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.95
pl_nano_vision.max_distance_visible = 300
pl_clientInertia = 55
cl_bobHeight = 0.079
cl_bobMaxHeight = 0.099
cl_bobWidth = 0.105
cl_speedToBobFactor = 0.402
cl_bobSprintMultiplier = 1.21

cl_fov=72
pl_movement.power_sprint_targetFov=72
;hud_hide = 1
En réponse à
Frozpot
Frozpot
Inscrit depuis 6763 Jours
Cool. So uh, how do you do that?
En réponse à

Oooh, Profound, isn't it?

Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
I am guessing you edit your "system.cfg" and delete the existing one and copy-and-paste the entire code in there.
Make sure to make a copy of the file first before you fiddle with it.
En réponse à
Isomac
Isomac
Inscrit depuis 6772 Jours
autoexec.cfg. It's in the Crysis 2 folder if it isn't you just create it with notepad or something.
En réponse à

Osu! Tatakae! Ouendan 2
Rocktober!

Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
Posté par Isomac
autoexec.cfg. It's in the Crysis 2 folder if it isn't you just create it with notepad or something.
But isnt the same thing? I read it doesnt matter if its autoexec or system.cfg.

Btw, what do I have to do to remove the motion blur on the weapon when I move around, its really annoying.
En réponse à
mt_sabao
mt_sabao
Inscrit depuis 6436 Jours
Managed to play for an hour or so, looks amazing indeed, but what the hell is up with the body physics and animations?! It's borderline pathetic! Through a grenade to a bunch of foes, and see them flying off at 1000km/h, no acceleration, ridiculous. Also, shoot enemies at close distance and observe all kinds of weird physics (?) behavior. Very very distracting.
En réponse à
scoobs0688
scoobs0688
Inscrit depuis 5639 Jours
Glitchy game is glitchy. They released a patch today to address some problems
En réponse à

Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)

IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5713 Jours
I will stop to play the game because I have now a graphical glitch that looks horrible, WTF, first glitch I get and it had to be this one, oh man :(

http://www.msxbox-world.com/xbox360/news/article/1...

Thsi pic is from the mycrysis.com forums member celliott80:
En réponse à

Real Madrid C.F. fan.

Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
Ouch, the game has graphical issues as well, like lighting flickers, smoke looks like big pixels...etc. they need to release a huge patch to fix alot of stuff for the game.
Makes me wonder what they have done with the delay they did, game was suppose to be out in the end of 2010 but delayed it to polish it up, sure.
En réponse à
blmbox
blmbox
Inscrit depuis 6336 Jours
Do any developers actually test games before they release them anymore? Doesn't seem like it, with all the painfully obvious bugs/glitches that pop up in so many today.
En réponse à
KORNdog
KORNdog
Inscrit depuis 6409 Jours
Posté par blmbox
Do any developers actually test games before they release them anymore? Doesn't seem like it, with all the painfully obvious bugs/glitches that pop up in so many today.
why bother when you can just patch it later, or in the case of games like fable 3, not even do that.
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
Posté par KORNdog
why bother when you can just patch it later, or in the case of games like fable 3, not even do that.
Why patch it when the patch will even screw up the game even more.

According to Raptor, that problem he has happened after they patched it on the 360 version, even on Mass Effect 2 on PS3 it happened.
En réponse à
IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5713 Jours
I didnt had that stupid graphics bug prior to patch.
En réponse à

Real Madrid C.F. fan.

KORNdog
KORNdog
Inscrit depuis 6409 Jours
Posté par IRAIPT0IR
I didnt had that stupid graphics bug prior to patch.
couldn't you delete the patch then? fix the problem?
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6871 Jours
Posté par KORNdog
couldn't you delete the patch then? fix the problem?
Thats what I said as well.

Delete the patch, play it offline so you are not forced to download the patch.

I did that with ME2 on PS3, until Bioware fucking fixes the shit, which I doubt they will care anymore.
En réponse à
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