TheDud @SweeneyTodd: le HDR est souvent "cassé"dans les jeux (exemple recent avec AC black flag ou crimson desert), sur PC tu as la possibilité de le reparer via les RenoDX mod. pas sur console (il y a 5 Heures)
SweeneyTodd Le seul vrai truc relou sur PC (Windows) c'est la gestion du HDR. Je voudrais que ce soit géré automatiquement comme sur console. (il y a 11 Heures)
reneyvane Généralement, plus ton pc est puissant avec des composants récents et plus tu es large en performance pour ne pas être au taquet pour grappiler des Fps en mettant toujours à jour les pilotes. (il y a 1 Jour)
GTB @Flash_Runner: Les manettes ? (il y a 1 Jour)
Blackninja @Flash_Runner: sur PC à l’époque de Skyrim je passais plus temps à modder qu’à jouer 🤪 (il y a 1 Jour)
Flash_Runner la qualité.... ou modifier la colorimétrie et retirer un filtre jaune sur un seul jeu en quelques clic. Et c'est pas sorcier, et c'est clairement un avantage sur PC. En plus des prix et des early. (il y a 1 Jour)
Flash_Runner Les galères avec les pilotes c'est du passé sur PC. Par contre c'est plsu chiant pour les shaders et les manettes ! Mais à côté de ça tu peux te faire une vrai exp personnalisée. Maximiser les fps.... (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 5824 Jours
Inscrit depuis 7479 JoursIMO, Crysis 1/Warhead is great games if your PC can handle it, and it does fill you in with some backstory of the Ceph and all.
If not, just check walkthrough of the cutscenes or something from youtube and get Crysis 2.
Inscrit depuis 6247 JoursIMO, Crysis 1/Warhead is great games if your PC can handle it, and it does fill you in with some backstory of the Ceph and all.
If not, just check walkthrough of the cutscenes or something from youtube and get Crysis 2.
Currently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 7479 JoursWell if you can, go for it.
Inscrit depuis 6936 JoursBut still a great game! Best FPS in years! BTW this game also features Bokeh DoF as seen in the Unreal Engine next gen video, it looks cool but takes at least 10 FPS. You guys should check it out
Inscrit depuis 7017 Joursoverall a half decent FPS and well worth the rental, but not one i expect I'll want to ever play again.
EDIT : also, what is with the suit upgrade that lets you see through enemy cloaking? and costs an absolute shit ton of points to buy? there is only like, what?, 6 enemies that even HAVE cloaking in the entire single player? seems a bit pointless.
Inscrit depuis 7017 Jours
Inscrit depuis 6936 JoursThat night/thunder map with the ceph tentacles everywhere looks so good man!! Unbelievable
Inscrit depuis 7598 JoursZapp Brannigan: If we can hit that bull's eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Inscrit depuis 7017 Joursif there are more clocking ceph on harder difficulties, it would make more sense to buy it, but otherwise it seems like a huge waste of time for the ability to even be in the game. almost as if they planned on having more cloaked ceph, but forgot to add them?
that upper left upgrade column was pretty crappy in general tho. see cloaked enemies, get an audible cue when you're near enemies, and see tracer fire...
Inscrit depuis 6936 Jours; Sys_Spec settings
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
; Sys_Spec Quality settings
q_ShaderGeneral = 4
q_ShaderMetal = 4
q_ShaderGlass = 4
q_ShaderVegetation = 4
q_ShaderIce = 4
q_ShaderTerrain = 4
q_ShaderShadow = 2
q_ShaderFX = 4
q_ShaderPostProcess = 4
q_ShaderHDR = 4
q_ShaderSky = 4
q_Renderer = 4
; Sys_Spec Game Effects Settings
i_lighteffects = 1----------------------------------------------------------------------------------------------------------------------------------------------------------
; Extra Game Effects Settings
g_SkipIntro = 1
g_radialBlur = 1
g_nanoSuitEnableSuitShapeDeformation = 1
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
g_no_secondary_breaking = 0
; Sys_Spec Object Detail Settings
e_ObjQuality = 4
e_ProcVegetation = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 4
e_DecalsOverlapping = 1
e_LodRatio = 100
e_LodMin = 0
e_ViewDistRatioDetail = 200
e_ViewDistRatioVegetation = 200
e_VegetationMinSize = 0
e_ViewDistRatio = 200
e_ViewDistRatioCustom = 200
e_ViewDistRatioLights = 200
e_ViewDistMin = 200
e_MaxViewDistSpecLerp = 1
sys_flash_curve_tess_error = 0.5
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 2.5
es_DebrisLifetimeScale = 3.2
e_OcclusionCullingViewDistRatio = 2
e_Dissolve = 4
ca_AttachmentCullingRation = 400
e_TerrainOcclusionCullingMaist = 300
e_streamCgf = 0
; Sys_Spec Particles Settings
e_ParticlesQuality = 4
e_ParticlesMaxScreenFill = 1024
e_ParticlesMinDrawPixels = 0.25
e_ParticlesObjectCollisions = 4
e_ParticlesPoolSize = 32768
e_ParticlesEmitterPoolSize = 16384
r_UseParticlesHalfRes = 0
e_ParticlesForceAnimBlend =
e_ParticlesForceGI = 1
; sys_spec Physics Settings
e_CullVegActivation = 200
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 24000
es_MaxPhysDist = 400
es_MaxPhysDistInvisible = 5
e_PhysOceanCell = 0.1
e_FoliageWindActivationDist = 10
g_breakage_particles_limit = 640
p_max_object_splashes = 8
v_vehicle_quality = 4
p_max_substeps_large_group = 40
p_num_bodies_large_group = 200
p_gravity_z = -13
p_joint_damage_accum = 6
p_joint_damage_accum_threshold = 0.6
p_num_threads = 6
; sys_spec PostProcessing Settings
r_MotionBlur = 2
r_sunshafts = 1
r_UseEdgeAA = 3
r_colorgrading = 2
r_GlowAnamorphicFlares = 1
r_RainMaxViewDist_Deferred = 200
r_MotionBlurMaxViewDist = 256
r_PostMSAA = 0
r_PostMSAAEdgeFilterNV = 0
r_PostProcessHUD3DCache = 0
r_MotionBlurShutterSpeed = 0.0775
r_HDRBloomMul = 0.7
; sys_spec Shading Settings
sys_spec_Quality = 4
e_SkyUpdateRate = 1
r_DetailNumLayers = 2
r_DetailDistance = 200
r_HDRRendering = 2
r_SSAO = 4
r_SSAOQuality = 3
r_SSAODownscale = 0
r_refraction = 1
sys_flash_edgeaa = 1
e_VegetationUseTerrainColor = 1
e_TerrainAo = 1
e_TerrainNormalMap = 1
e_DynamicLightsMaxEntityLights = 32
r_UsePom = 1
r_EnvTexUpdateInterval = 0.001
r_TexturesFilteringQuality = 0
e_GINumCascades = 3
r_HDRBlueShift = 1.0
r_HDRBrightLevel = 0.55
r_HDRBrightOffset = 4.25
r_HDRBrightThreshold = 8
r_HDRLevel = 5
r_HDROffset = 15
r_EyeAdaptationBase = 0.2
r_EyeAdaptationFactor = 1
e_GI = 1
e_GIMaistance = 200
e_GIAmount = 0.6
; sys_spec Shadows Settings
e_Shadows = 1
r_ShadowBlur = 3
e_ShadowsMaxTexRes = 2048
r_ShadowJittering = 4
e_GsmLodsNum = 5
e_GsmRange = 1
e_ShadowsCastViewDistRatio = 3
e_GsmCache = 0
e_ShadowsResScale = 5.4
; sys_spec Sounds Settings
s_MPEGDecoders = 64
s_Obstruction = 0.5
s_ObstructionAccuracy = 5
s_ObstructionUpdate = 0.05
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
s_ReverbType = 3
; sys_spec Texture Settings
r_TexSkyResolution = 0
r_ImposterRatio = 1
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_DynTexMaxSize = 320
r_TexAtlasSize = 4096
r_DynTexAtlasCloudsMaxSize = 128
r_DynTexAtlasSpritesMaxSize = 128
r_VegetationSpritesTexRes = 256
r_TexMinAnisotropy = 16
; sys_spec Volumetric Effects Settings
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 300
e_Clouds = 1
; sys_spec Water Settings
r_WaterUpdateFactor = 0.0
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth = 30
r_WaterUpdateDistance = 0.0
e_WaterOceanFFT = 1
q_ShaderWater = 4
r_WaterReflectionsMinVisiblePixelsUpdate = 0.010
; Extra Render settings
sys_MaxFPS = 60
sys_physics_CPU = 3
sys_EarlyMovieUpdate = 1
gpu_Particle_Physics = 1
e_LodMax = 0
r_AnisoMin = 16
r_AnisoMax = 16
e_CharLodMin = 0
es_maxphysdistcloth = 200
;r_PostMSAAMode = 2
r_ShadersRemoteCompiler = 0
r_displayInfo = 0
r_BeamsSoftClip = 0
r_TexMaxAnisotropy = 16
r_ColorBits = 32
r_CoronaFade = 0.25
r_DrawNearFoV = 65
r_UseMergedPosts = 3
r_HDRRangeAdaptMax = 1.01
r_HDRRangeAdaptMaxRange = 256
r_HDRGrainAmount = 0.1
r_ShadersUseInstanceLookUpTable = 1
;;;;;;;;;;;;;;;;;;;;;;;;;
; Player / suit movement
;;;;;;;;;;;;;;;;;;;;;;;;;
pl_health.normal_threshold_time_to_regenerateSP = 3
pl_health.normal_regeneration_rateSP = 300
pl_freeFallDeath_fadeTimer = 1
pl_cover_and_lean.num_detection_rays = 20
pl_movement.crouch_SpeedScaleWithoutNanosuit = 1
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale = 1
pl_movement.nonCombat_heavy_weapon_speed_scale = 0.85
pl_movement.nonCombat_heavy_weapon_sprint_scale = 1.35
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale = 0.95
pl_movement.speedScaleWithoutNanosuit = 1.3
pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.9
pl_movement.sprint_timeInAirToStopSprinting = 0.35
pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.95
pl_nano_vision.max_distance_visible = 300
pl_clientInertia = 55
cl_bobHeight = 0.079
cl_bobMaxHeight = 0.099
cl_bobWidth = 0.105
cl_speedToBobFactor = 0.402
cl_bobSprintMultiplier = 1.21
cl_fov=72
pl_movement.power_sprint_targetFov=72
;hud_hide = 1
Inscrit depuis 7371 JoursOooh, Profound, isn't it?
Inscrit depuis 7479 JoursMake sure to make a copy of the file first before you fiddle with it.
Inscrit depuis 7380 JoursOsu! Tatakae! Ouendan 2
Rocktober!
Inscrit depuis 7479 JoursBtw, what do I have to do to remove the motion blur on the weapon when I move around, its really annoying.
Inscrit depuis 7044 Jours
Inscrit depuis 6247 JoursCurrently playing: Bad Company 2(PC), Uncharted 2(PS3), Dead Space (PS3)
Inscrit depuis 6321 Jourshttp://www.msxbox-world.com/xbox360/news/article/1...
Thsi pic is from the mycrysis.com forums member celliott80:
Real Madrid C.F. fan.
Inscrit depuis 7479 JoursMakes me wonder what they have done with the delay they did, game was suppose to be out in the end of 2010 but delayed it to polish it up, sure.
Inscrit depuis 6944 Jours
Inscrit depuis 7017 Jours
Inscrit depuis 7479 JoursAccording to Raptor, that problem he has happened after they patched it on the 360 version, even on Mass Effect 2 on PS3 it happened.
Inscrit depuis 6321 JoursReal Madrid C.F. fan.
Inscrit depuis 7017 Jours
Inscrit depuis 7479 JoursDelete the patch, play it offline so you are not forced to download the patch.
I did that with ME2 on PS3, until Bioware fucking fixes the shit, which I doubt they will care anymore.