reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 2 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
"Although the main career will still present an overview of 200 events, season mode boils these down to three at any moment, populating your calendar with events based on your preferences, performance, what you've raced in the past and which cars you buy, and then feeding these through to you as necessary. As for variety, we're told to expect oval racing for the first time, as well as drifting and drag racing."
This is a god-sent. So pretty much we get to pick from three events that will be given to us depending on previous choices and cars we buy. Much needed thing to be honest. This, combined with the rewind feature is going to bring so much life back to this game it's not even funny. There was nothing more frustrating in Forza 2 race, 8 laps, I dominate the race, but end up crashing BADLY in the last lap--with simulation damage, and I have to start over.
I just couldn't stand that. Massive frustration, and I don't have the time to replay another 20 minutes of the same knowing it can happen again (and it did at times). Funny thing though, the career setup is pretty much what PGR4 did, and the rewind came from GRID. So they are taking what they like from other games, which is the right thing to do IMO as it improves this game.
As for drifting, I'm just hoping the physics aren't dumbed down like GT is doing. Forza has all the necessary physics for a drift mode, all they need to add is some sort of scoring system, and leave the physics alone!
By the way, I just noticed they have a really expensive collectors edition going for $80. I wouldn't like seeing "exclusive" tracks for the collectors edition. Cars are fine, but tracks are elementary to the game, so they better not rip us off like that.
Mods, stop changing my SIG! I'm going to end up banning you!
Mods, stop changing my SIG! I'm going to end up banning you!
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
BTW, I looked for info on the limited edition and it seems like no rip-offs will be included in the package. So you'll get some cars, a keychain, exclusive access to whatever....but nothing important. No tracks.
Mods, stop changing my SIG! I'm going to end up banning you!
Real life cars always reflect everything unless the paint is matte or dirty. It's functioning like a mirror and you wouldn't doubt that a mirror doesn't reflect on certain angles. It just doesn't make sense.
http://www.lotustalk.com/forums/attachments/f3/685...
Notice the intense reflections to the side of the car but the front bumper is pretty much just the color.
BTW, the new e92 pics looks awesome.
http://www.youtube.com/watch?v=TQV3CE6brFA
http://www.youtube.com/watch?v=TQV3CE6brFA
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
60/12 = 5. So on average....somehow....these guys came out with 5 tracks out of 1 actual.
So now that the marketing number is 100+ tracks, divide by 5 we get 20 actual. A decent number if true. An 8 track increase.
Mods, stop changing my SIG! I'm going to end up banning you!
Also some people on gaf have said that not every track runs at a solid 60fps yet so I guess that means they obviously have more optimizing to do. Supposedly demo at E3 is one month old code as well.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
<7e9b>http://www.lotustalk.com/forums/attachments/f3/685...7e9b>
Notice the intense reflections to the side of the car but the front bumper is pretty much just the color.
Basically a metallic paint has two layers relevant for the reflections. The one underneath with the actual colour and another on top of it, the clear lacquer. The only layer doing the reflections is the one on top (it's behaving like glass, the one underneath just diffuses the light). The reflections are always there, the only limitation to that is the human eye/camera.
I'm trying to do an analogy: When you're sitting in a train at daytime the sun shining brightly you'll see hardly any reflections in the windows, at night you do. The reflections were always there they don't just disappear at day time. What happened is that your eye adjusted to the brightness of the sun light and the reflections were just too dark to notice.
So what does it mean for a racing game? Well, the illuminance of the paint underneath plays a big role in whenever you'll see the reflection or not. Not only that but the illuminance of the entire image/frame determines whenever you'll see it. When you take off some of the limitations you end up having something like this:
http://www.flickr.com/photos/manurs/3510232429/
Now onto Forza 3. A lot of people may have not noticed that they've improved on the reflections department a lot and the results are quite good I might add.
http://images.gamersyde.com/gallery/public/10651/1...
There are many pics that show the improvements but I've chosen this one since it demonstrates how the brightness of the paint changes the reflection details (since we have the same lighting for both cars). GT5 seems to be very similar in that department, but with a much steeper decline of detail (at least on the bright cars it seems).
Or maybe 2 drives at once in a Raid 0 configuration. Pipe dream I know :(
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
Next Gen racers will be downright legendary.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.
pssh! more like electronic g
HDR rendering differs from game to game... which is evidence enough that your lighting model can still implement this technique and look pretty unnatural.
How your iris adapts to different light levels is a key to accurately emulating natural light in a videogame too, which is why many games attempt to do just that. But this is a retarded discussion. The light model in FM2 isn't very natural looking at all.. and just because it uses HDR doesn't mean that it is.
Who cares anyway? The game looks great.. and it looks worlds better than FM2.