Forza Motorsport 3 : Thread

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
From Eurogamer, a bit on how the career works.

"Although the main career will still present an overview of 200 events, season mode boils these down to three at any moment, populating your calendar with events based on your preferences, performance, what you've raced in the past and which cars you buy, and then feeding these through to you as necessary. As for variety, we're told to expect oval racing for the first time, as well as drifting and drag racing."

This is a god-sent. So pretty much we get to pick from three events that will be given to us depending on previous choices and cars we buy. Much needed thing to be honest. This, combined with the rewind feature is going to bring so much life back to this game it's not even funny. There was nothing more frustrating in Forza 2 race, 8 laps, I dominate the race, but end up crashing BADLY in the last lap--with simulation damage, and I have to start over.

I just couldn't stand that. Massive frustration, and I don't have the time to replay another 20 minutes of the same knowing it can happen again (and it did at times). Funny thing though, the career setup is pretty much what PGR4 did, and the rewind came from GRID. So they are taking what they like from other games, which is the right thing to do IMO as it improves this game.

As for drifting, I'm just hoping the physics aren't dumbed down like GT is doing. Forza has all the necessary physics for a drift mode, all they need to add is some sort of scoring system, and leave the physics alone!

By the way, I just noticed they have a really expensive collectors edition going for $80. I wouldn't like seeing "exclusive" tracks for the collectors edition. Cars are fine, but tracks are elementary to the game, so they better not rip us off like that.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Posté par Milhouse
lol! The overall polys of a PGR4 car might be higher than of Forza 2, because of the interiors, but car bodys looks definitly more real/detailed. Also lighting/reflections are better. PGR4 reflections are really bad, beause they are not distorted by the cars surface. Instead it's just a simple overlay that looks like a movie or somthing.
Milhouse? Ok, we'll leave it at that....You are right.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Jin187
Jin187
Inscrit depuis 6760 Jours
Posté par LEBATO
Cars are fine, but tracks are elementary to the game, so they better not rip us off like that.
Is 115 tracks not enough?
En réponse à
Eddy186
Eddy186
Inscrit depuis 6962 Jours
This thread is starting to remind a lot of the old forza 2 thread.
En réponse à
Jin187
Jin187
Inscrit depuis 6760 Jours
Posté par Eddy186
This thread is starting to remind a lot of the old forza 2 thread.
Lol, its got a long way to go, that must have been the biggest thread ever on gamersyde
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par Jin187
Lol, its got a long way to go, that must have been the biggest thread ever on gamersyde
This thread will never become nearly as pitiful as the Forza 2 thread was.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Posté par Jin187
Is 115 tracks not enough?
Dude, you can't fall for that bloated number.

BTW, I looked for info on the limited edition and it seems like no rip-offs will be included in the package. So you'll get some cars, a keychain, exclusive access to whatever....but nothing important. No tracks.
Posté par Optimusv2
This thread will never become nearly as pitiful as the Forza 2 thread was.
True, it's simply impossible because at least now we all agree that this game looks awesome.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Eddy186
This thread is starting to remind a lot of the old forza 2 thread.
Seriously.. I stopped following the conversation. When new details pop up though.. my interest is instantly re-established.
En réponse à
vspectra06
vspectra06
Inscrit depuis 7722 Jours
Posté par Milhouse
HDR means High Dynamic Range and the effect HDR represents its definitly a real world effect.
I know what HDR is. HDR itself isn't real, it's just a technique to create a wider range of intensity levels for use in photos or computer graphics and it doesn't accurately represent how our eyes adjust to light.
Posté par Milhouse
Whatever we are talking, fact is that _no_ car in GT5P provides reflections that comes close to them of Forza 2.
And all I said was that the reflection mapping in Forza 2 was still unrealistic.
Posté par Viginti_Tres
vspectra, both pics aren't a good example. The first has obviously diffused light sources all around it to illuminate it. The second is over exposed/saturated.

Real life cars always reflect everything unless the paint is matte or dirty. It's functioning like a mirror and you wouldn't doubt that a mirror doesn't reflect on certain angles. It just doesn't make sense.
The material used for cars isn't going to act like a mirror that reflects everything regardless of distance.

http://www.lotustalk.com/forums/attachments/f3/685...

Notice the intense reflections to the side of the car but the front bumper is pretty much just the color.
Posté par Optimusv2
Yea vspectra you gotta watch more vids. Bumpers absolutely do still come off.
Yeah, some of the latest vids are starting to show more damage effects. Looks like it takes a lot more to lose bumpers, good thing too because the bumpers came off way to easily in Forza 2.

BTW, the new e92 pics looks awesome.
En réponse à
Jin187
Jin187
Inscrit depuis 6760 Jours
Posté par LEBATO
Dude, you can't fall for that bloated number.
Yeah but think about it, even with 3 variations of every location (which i seriously doubt), there are still almost 40 which is alot more than the original 12.
En réponse à
Jin187
Jin187
Inscrit depuis 6760 Jours
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par Jin187
Wonder how much that costs :)
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

rjcc
rjcc
Inscrit depuis 7033 Jours
Posté par Optimusv2
This thread will never become nearly as pitiful as the Forza 2 thread was.
ahh, the good old days
En réponse à
LEBATO - IS WRONG
LEBATO
Inscrit depuis 7138 Jours
Posté par Jin187
Yeah but think about it, even with 3 variations of every location (which i seriously doubt), there are still almost 40 which is alot more than the original 12.
No. The marketing number for FM2 was "more than 60" tracks. So let's keep it at 60.

60/12 = 5. So on average....somehow....these guys came out with 5 tracks out of 1 actual.

So now that the marketing number is 100+ tracks, divide by 5 we get 20 actual. A decent number if true. An 8 track increase.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Eddy186
Eddy186
Inscrit depuis 6962 Jours
I'm glad they are going for two disks, I just want to know how much space is used on the second disk.(ugh, why do I keep spelling disk wrong)
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par Eddy186
I'm glad they are going for two disks, I just want to know how much space is used on the second disk.(ugh, why do I keep spelling disk wrong)
Probably thinking of another word really close to that one.

Also some people on gaf have said that not every track runs at a solid 60fps yet so I guess that means they obviously have more optimizing to do. Supposedly demo at E3 is one month old code as well.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Viginti_Tres
Viginti_Tres
Inscrit depuis 6518 Jours
Posté par vspectra06
The material used for cars isn't going to act like a mirror that reflects everything regardless of distance.

<7e9b>http://www.lotustalk.com/forums/attachments/f3/685...

Notice the intense reflections to the side of the car but the front bumper is pretty much just the color.
Ok, let's make it more indepth. :)

Basically a metallic paint has two layers relevant for the reflections. The one underneath with the actual colour and another on top of it, the clear lacquer. The only layer doing the reflections is the one on top (it's behaving like glass, the one underneath just diffuses the light). The reflections are always there, the only limitation to that is the human eye/camera.

I'm trying to do an analogy: When you're sitting in a train at daytime the sun shining brightly you'll see hardly any reflections in the windows, at night you do. The reflections were always there they don't just disappear at day time. What happened is that your eye adjusted to the brightness of the sun light and the reflections were just too dark to notice.

So what does it mean for a racing game? Well, the illuminance of the paint underneath plays a big role in whenever you'll see the reflection or not. Not only that but the illuminance of the entire image/frame determines whenever you'll see it. When you take off some of the limitations you end up having something like this:

http://www.flickr.com/photos/manurs/3510232429/


Now onto Forza 3. A lot of people may have not noticed that they've improved on the reflections department a lot and the results are quite good I might add.

http://images.gamersyde.com/gallery/public/10651/1...

There are many pics that show the improvements but I've chosen this one since it demonstrates how the brightness of the paint changes the reflection details (since we have the same lighting for both cars). GT5 seems to be very similar in that department, but with a much steeper decline of detail (at least on the bright cars it seems).
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Eddy186
I'm glad they are going for two disks, I just want to know how much space is used on the second disk.(ugh, why do I keep spelling disk wrong)
Disk isn't really technically wrong.. nor is disc in this case.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Microsoft will definitely have to save gamers the trouble for their next gen console. Just toss a 160GB SATA 3.0GB/s drive in there or something :D

Or maybe 2 drives at once in a Raid 0 configuration. Pipe dream I know :(
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Optimusv2
Or maybe 2 drives at once in a Raid 0 configuration. Pipe dream I know :(
Total overkill.. but if we're going for pipe dreams, a large SSD would be much better.
En réponse à
Eddy186
Eddy186
Inscrit depuis 6962 Jours
Posté par GriftGFX
Total overkill.. but if we're going for pipe dreams, a large SSD would be much better.
The price on those went down quite a bit, still a little expensive. Was planning on getting one but then I decided to get more ram instead.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Eddy186
The price on those went down quite a bit, still a little expensive. Was planning on getting one but then I decided to get more ram instead.
Yea.. not to get too OT but I really want one. I might just get a 128GB SSD and just store my games on there. The thought of virtually eliminating access time and reducing the hell out of load times makes me giddy.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6908 Jours
Posté par GriftGFX
Total overkill.. but if we're going for pipe dreams, a large SSD would be much better.
Imagine an SSD and taking into consideration that the next console GPUs are almost guaranteed to be DX11 capable. I just go nuts thinking of what developers would achieve. Total gaming heaven.

Next Gen racers will be downright legendary.
En réponse à

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Milhouse
Inscrit depuis 6421 Jours
Posté par vspectra06
I know what HDR is. HDR itself isn't real, it's just a technique to create a wider range of intensity levels for use in photos or computer graphics and it doesn't accurately represent how our eyes adjust to light.
HDR is just a technique that is capable to store the full range of intensitiy that you can see in nature, but many output devices aren't capable to show HDR. HDR has nothing to do with how your eyes adjust to light.
En réponse à
GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7016 Jours
Posté par Milhouse
HDR is just a technique that is capable to store the full range of intensitiy that you can see in nature, but many output devices aren't capable to show HDR. HDR has nothing to do with how your eyes adjust to light.
HDR is a technique whose purpose in videogames is to simulate a more realistic range... as seen naturally... but just implementing HDR does not automatically make a game look natural. The human eye is capable of distinguishing a contrast ratio of more than one million to one.. attempting to replicated that is far from a perfect science.

HDR rendering differs from game to game... which is evidence enough that your lighting model can still implement this technique and look pretty unnatural.

How your iris adapts to different light levels is a key to accurately emulating natural light in a videogame too, which is why many games attempt to do just that. But this is a retarded discussion. The light model in FM2 isn't very natural looking at all.. and just because it uses HDR doesn't mean that it is.

Who cares anyway? The game looks great.. and it looks worlds better than FM2.
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