Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 19 Heures)
Driftwood @reneyvane: on aurait bien voulu mais on a jamais eu de réponse à notre demande de code malgré le formulaire rempli. Même pas un "non désolé", ce qui est toujours très pro comme façon de faire. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Oooh, Profound, isn't it?
What CVG said in their review does not surprise me one bit (at least not the actual content). GT tracks look whacked overall, and while the--premium--car models are damn good, no one can deny the problems surrounding the cars. Anyone who thinks there's no LOD between gameplay and photomode is just being delusional. What exactly are you trying to defend? Keep on posting those GT Prologue shots, maybe it'll magically become reality. I'm sure some other fanboy will come up with comparison shots :| If I cared enough, I could come up with Forza 3 shots that "prove" something ridiculous along those lines, just if I cared enough.
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The second pic has best LOD levels. In game is very low. Photomde was great but still the game is kinda cartoomish
GT5 Monza Italia 458 vs Enzo.
http://www.youtube.com/watch?v=LEekymxNDuI
Now that look real deal ;)
Also the hate the game and standard car is getting is ridiculous TBH in main page there is nice standard car video. In close up, zoomed it is not great though but what about this :http://img29.imageshack.us/img29/5258/realornoti.jpg
That pic looks like it is from car magzine lol not a video game
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They can't do anything if in real life Miata looks like that
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So, my impressions. Car physics are a huge improvement over GTP. The feel and skill required for taking corners is great, they pretty much nailed it imo.
The only real car I can actually compare the physics to is the s2000, which I think feels considerably close. The stock version is pretty fast and precise in cornering, but if you push it too far it spins out with sort of a "twitchy" feel and it's hard to correct just by counter steering. If you counter steer for longer than you should even for a slight second, it'll "twitch" and end up quickly spinning the other way once the tires gain traction. This is pretty much how it happened in GT5, but I've only spun out once so far. Also, I've spun out in the rain with this car in real life and GT5 does a pretty good job in mimicking the difficulty and feel of trying to correct the spin on the SSR7-Wet track. It's sort of a heavy, vibrating feel to the steering where you notice you don't have as much control over your car anymore. There's also a nice camera shake in the cockpit view when cornering at high speeds that adds to the realism. Cars actually feel like they're attached to the road now.
I thought the Kart racing looked lame when they first showed videos. It's actually pretty fun in the game though. Also, rally physics looked bad in videos too, but the actual feeling of driving on gravel or snow is pretty satisfying. Only bad part is the collision physics, which still needs a lot of work.
So far the damage system has been very limited. I heard you unlock more extensive damage as you progress, which is a stupid design choice..
Graphically, there are some nice looking environments imo, much thanks to the lighting, such as Cape Ring, Madrid, Special Stage, Rome, etc. Also, Nurburgring looks awesome, I don't care what anyone says otherwise
Unfortunately, some environments look like total ass, almost last-gen quality stuff (From the tracks I've played, it's Laguna Seca, Deep Forest, Autumn Ring, and Trial Mountain). I have no idea why they would bother to add these tracks knowing how bad they look. There are also V-sync issues that are distracting, and the shadows can be pretty jaggy. It's an awesome looking game when it wants to though. Pretty much like what I did with forza, I'm just going to try to avoid all of the horrible looking tracks whenever I can.
I've already made my peace with the standard cars. I'm just not going to use them. Racing on a track that has standard cars is actually a bit difficult for me to notice though, until I get right up behind them or if I'm using them to race. They definitely aren't meant to be viewed up close, and yes, they all look like trash if you're going to take photomode pics.
Engine sound effects aren't as good as other racing games. Car customization is very limited, but at least it's better than in previous GT games. Jin was right on this one, Racing Modification is only for a small amount of cars.
There are some stupid design decisions too. For instance, you have to rebuy rims each time you want to change wheels.
If I was actually waiting 5+ years for this, I'd probably be disappointed. Glad I didn't care too much for the game until about two years ago. I played prologue and thought the physics sucked. It was a boring driving experience, cars felt floaty like GT traditionally does and I pretty much lost interest in GT5 until there were impressions about their new driving model. Either way, even with the drawbacks I still think the game is worth getting for racing fans since it offers features other console sim racers don't have. Personally, I think the physics are the best as far as console sim racers go. Shift just feels weird. Forza 3, even with great tire physics, has this permanent auto-steer assist so the cars won't spin out as easily, and the cars end up having too much grip. I drove the Zonda R in both games and it's considerably easier to control in Forza 3.
BTW, the actual game car model looks pretty much on par with the photomode counterpart. If there are different LOD in terms of polycount, I can't tell a difference. Replays definitely don't add anything besides motion blur. You can still see the jaggified shadows and aliasing in replays. I'm pretty sure GT5's photomode is similar to PGR4's where the models are in-game, but the considerably higher resolution enhances the look of the lighting, reflections and what not.
Here's an in-game screen someone took by pausing the game like they did with the GT5P pics.
As for the Forza vs GT thing, we can compare pics all days. For instance: http://farm5.static.flickr.com/4131/5193684148_3cb... vs. http://www.jeuxvideo.com/screenshots/images/00025/...
And then, http://h-3.abload.de/img/granturismo5_229641b7dfs....
Both games have their share of shitty looking tracks. I guess it's just up to your personal preference as to which looks better, since both games have their ups and downs.
As for myself, this game is not for me. Some of the physics are probably well done, but there is still a lot more to a game to make it enjoyable.
Also, if you guys watch the vid, They didn't install it, so skip to the 20 minute mark or you'll want to pull you hair out. Of course, the music doesn't stop, which is horrible. Unless you really like jazz...
Oooh, Profound, isn't it?
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They can't do anything if in real life Miata looks like that
Moreover standard car look fine from a distance and some look just as good in other racing games.
http://www.youtube.com/watch?v=4nR8zsr2pU4
http://www.youtube.com/watch?v=ofOKQFOAl74
Of course premiums are a class of its own:
http://img254.imageshack.us/img254/2669/10337959.jpg
http://img593.imageshack.us/img593/6578/5199141082e451c43f78o.jpg
http://img825.imageshack.us/img825/3428/5198549293dfb48afedco.jpg
http://nsa20.casimages.com/img/2010/11/22/10112204...
And the water spray glitches:
http://img14.imageshack.us/img14/4416/dsc001550.pn...
Oh well...
Mods, stop changing my SIG! I'm going to end up banning you!
http://img14.imageshack.us/img14/4416/dsc001550.pn...
Anyway, I just got done with a special event race and there can indeed be 16 premium cars on the track. Here's a photo of the race. You mostly race against 12 AI cars throughout A spec mode though, even on the crappy looking tracks.
http://img14.imageshack.us/img14/7748/autodromonaz...
And for comparison to Jin's standard car pics.
http://img832.imageshack.us/img832/7135/nrburgring...
http://img340.imageshack.us/img340/2070/nrburgring...
Anyway, I'm really liking the photomode. I think I spend a bit too much time in photomode instead of actually racing.
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Anyway, I just got done with a special event race and there can indeed be 16 premium cars on the track. Here's a photo of the race. You mostly race against 12 AI cars throughout A spec mode though, even on the crappy looking tracks.
http://img14.imageshack.us/img14/7748/autodromonaz...
And for comparison to Jin's standard car pics.
Oooh, Profound, isn't it?
Nice pics, vspectra06.
This is America. My president is black and my Lambo is blue.
I want my games room finished now :(
I'm still almost in shock at how the final game turned out. I really never expected this from PD.
PS3 hardware may be long lasting but the architecture is frustratingly backwards. Why I can install a full Xbox 360 game in 10mins and GT5's 5gig install takes six times as long is mind boggling. But that was long gone, and I found 259 more issues. Fun game, poor interface. Overhyped but not terrible if you love these types of games.
And Kenshin, can you loan me a Kinect? I hear you got plenty to spare from inside your BUY.com shopping cart..
Don't you know who I am? I'm the goddamned Banman.
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There are several other aspects of the game that should have been fixed, even more so than the standard cars. But at the end of the day, if you don't like it, don't buy it. There's nothing wrong with that. It seems like you've made up your mind anyway.
Anyways, I haven't played enough GT to say much about specifics. I did a couple of arcade races, and some of the first license tests, went through the car list, etc. I don't have that much time to play during the week, but I'll take revenge over the weekend, and I should have a very good first hand opinion of the game by then.
Just as a quick note, I love Formula 1 and I hated the fact that the F10 was the very first one for the year, yet it's still missing the Marlboro logo which makes it look very awkward. As far as I can remember the car never raced like that, but whatever I can sort of understand the reasons behind this.
Mods, stop changing my SIG! I'm going to end up banning you!
I'm still almost in shock at how the final game turned out. I really never expected this from PD.
I want my games room finished now :(