Driftwood @TheDud: pourquoi tu ne peux pas commenter là-bas ? Rage 2 je n'y ai pas trop joué donc pas certain. Soit c'est bien Ratchet, soit un autre jeu m'échappe. :) (il y a 23 Heures)
TheDud @Drift, je peux pas commenter sous la video d'Horizon Lego mais la bombe qui rapproche les ennemis c est dans Rage 2 ;) (enfin à mon avis c est à ça que tu pensais) (il y a 1 Jour)
reneyvane @CraCra: Les clés pour le test qui sont distribués différemment, la version Gog day-one, on est cmairement sur une exclu Xbox/PC, très différente du traitement habituel de ce que signe MS. (il y a 1 Jour)
CraCra @reneyvane: bah oui juste exclu console, justement téléchargé le jeu hier 146Go (il y a 1 Jour)
Driftwood @face2papalocust: ça n'arirvera probablement jamais. :/ (il y a 1 Jour)
face2papalocust @CraCra: Oui je sais justement j'attends que ça se normalise pour tout les jeux peu importe l'éditeur ou la plateforme. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Prepare To Drop!!
El perro, el perro es mi corazón
El gato, el gato, el gato es no bueno
Cilantro es cantante
Cilantro es muy famoso
Cilantro es el hombre con el queso del diablo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
The digital destination will inform fans of the latest Halo news and activities, and grant access to content ranging from podcasts, trailers and screenshots, to exclusive video footage you won’t find anywhere else. It will also provide a new challenge for Halo gamers with a career system and player rankings tied to both in-game and out-of-game accomplishments related to Halo.
Halo Waypoint will host a preview of the recently announced Halo Legends anime series this autumn. Additionally, Waypoint will debut several behind-the-scenes videos that chronicle the making of Halo Legends.
Prepare To Drop!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
http://www.figureprints.com/Movie.aspx
It's really cool, and now I don't understand how there isn't some sort of service where you can send them your own model, and they build it for you. I'm sure they would put limitations on the model, but then that's why other companies--or the very own company--would create a model based on info/media you give them.
Mods, stop changing my SIG! I'm going to end up banning you!
There would be nothing to stop Bungie from attempting the same thing with your Halo charcter in a saved film technically. Sure the customisation aspect is dramatically diminished but it'd be cool.
I got a talented friend of mine to make a model for my best mate a couple of years ago;-
http://www.thedarkpower.com/php/halo.php
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Prepare To Drop!!
http://www.bungie.net/News/content.aspx?type=topne...
it also now in Live too
Metroid Prime / Shenmue / Mass Effect / Super Mario Galaxy / Eternal Darkness / Legacy of Kain / Tomb Raider / Final Fantasy Fan
http://www.bungie.net/News/content.aspx?type=topne...
it also now in Live too
Metroid Prime / Shenmue / Mass Effect / Super Mario Galaxy / Eternal Darkness / Legacy of Kain / Tomb Raider / Final Fantasy Fan
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
http://www.bungie.net/News/content.aspx?type=topne...
it also now in Live too
Prepare To Drop!!
Band myspace = http://www.myspace.com/skipcanyon
or maybe it was part of the deal, if they wanted his voice, his face had to be in there too.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Band myspace = http://www.myspace.com/skipcanyon
Your shield no longer replenishes. Instead you have a health and a stamina bar and you will need to find vending machines around the New Mombasa wasteland that deliver the health packs required to keep your fight from being final.
There are four other ODSTs in your initial squad that have landed around the city and this cast of characters creates a lot more banter (think those early scenes from Aliens) and personality in the cut-scenes than with the previous games.
The world is completely open and non-linear. You have a map which identifies key points of interest which you can set waypoints at in order to find your way. A compass sits at the top of the screen to show which direction you are heading in, and the location and distance of important landmarks.
Four player co-op does exist, but it is unclear as to whether the four of you will drop in at the same location, or will be positioned in different spots around the city. Curtis talked about the benefits of setting up ambushes by putting a waypoint on the map and getting each player to converge on that position. What does this suggest?
The story is described as something of a whodunit – a mystery game. Your ultimate goal is to work out what happened to the other ODSTs that got separated from you during the landing. You will find objects about the town that, when interacted with, will instigate flashback missions where you play the story of the ODST to which the object belonged. Slowly you will unravel the full story. How this will work in co-op mode is possibly the bigger mystery though – if one person finds an object, do you all warp into a flashback level?
There's more...
Your helmet has an interesting vision mode which changes your view and the visuals into a bizarre cross between Ghost Recon Advanced Warrior and something cel-shaded. It cuts out some of the clutter and throws coloured borders around elements of the environment, including enemies, to reveal their purpose. Think of it like the scanner from Condemned, which shows up clues in florescent blue so you know you need to interact with it
The cut-scenes look ace. They really look a step-up, and they occur not just in-between levels, but are instigated in-game. So if you see an object on the ground and interact with it, a cinematic will show your character bending over and picking it up.
No sign of dual-wielding. In fact the rookie you play holds many of his weapons with both hands.
Covenant troops will still use equipment on you. One enemy dropped a bubble shield when under heavy fire with our ‘Halo 1 throwback’ pistol. No sign of campaign equipment for you, however.
The game appeared to be playing on normal Xbox machines, not debuggers. As in it was not code, it was final discs. As in the game is Gold and ready to go.
There you have it guys, everything we managed to divulge from last night’s brief playing experience. We’re particularly interested by the decision to include a health system. Halo’s regenerating shield was something of a landmark feature in FPS gaming, and to ditch it could have a kneejerk affect on hardcore fans. We can only hope that the full campaign experience is so heavily tiered towards stealth and tactics that the need to think about your health really works hand-in-hand with the gameplay. Certainly this is going to be a far different Halo experience to anything we have seen yet.
Prepare To Drop!!