Optimusv2
Optimusv2
Since 6898 Days
Every single spartan also appeared to have unique walking animations.

They all struck me as having distinguishing characteristics.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

szaromir
szaromir
Since 6763 Days
This is a gif I meant to post in my last message:
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

TheFuriousOne
TheFuriousOne
Since 7005 Days
Thanks glad you like them!

Faces are animated very well far far better than Halo ODST lol. Skin still looks like metal. The animation for physical movement has always been top notch in Halo!

BTW for those interested in the Halo story, what was originally suspected to be a typo in the press release we are indeed going to play as a Spartan III.
In reply to

(F-1) Graphic Artist 360style.net
The Don Barracuda

Optimusv2
Optimusv2
Since 6898 Days
That was confirmed the moment that Spartan said he thought nobody survived Pegasi.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Schmooboo
Schmooboo
Since 6563 Days
this game has me hyped, time to buy my 3rd x360... :(
but wow does this look good, halo has the best AI of any action shooter i played, so ill have to get another bloody xbox that will crap on me, again, fucking MS.
back to the game, a spartan 3, ahh geez, id rather take ODST, the spartan 3s were meant for suicidal missions, theyre no match for a spartan 2

so far i think i read all the halo books. fall of reach is the best by far IMO
In reply to

When all think alike, no one is thinking very much.

szaromir
szaromir
Since 6763 Days
Posted by Schmooboo
back to the game, a spartan 3, ahh geez, id rather take ODST, the spartan 3s were meant for suicidal missions, theyre no match for a spartan 2
They're still faaar superior to ODSTs and they weren't just meant for suicidal missions, in fact I think both Alpha and Beta companies had several successful missions before the final one.
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

Optimusv2
Optimusv2
Since 6898 Days
Yea, a Spartan III would stomp an ODST.

Don't underestimate the Spartans IIIs too much, they were on the whole inferior to the Spartan IIs, but there were some true gems amongst their ranks, ones that would surely make any Spartan II proud, and sure enough they managed to impress one of the best of the Spartan IIs, someone that was even apparently better than the Chief himself, Kurt.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

GrimThorne
GrimThorne
Since 6878 Days
Posted by TheFuriousOne
I'm all for my grittyness, and darker vibe to halo, this is something I really liked in ODST.
Yeah, just as long as they aren't giving us ODST with Spartans.
In reply to
dcdelgado
dcdelgado
Since 6866 Days
Bungie update:

http://www.bungie.net/News/content.aspx?type=topne...
Q: So what’s the deal, is this trailer “real” or not?

A: The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).

Q: Awesome, so this is what the final game will look like?

A: This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixles) present in what you’re watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)

Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
In reply to

** Yes We CAN!! **

deftangel - Hot stuff!
deftangel
Since 6874 Days
DC beat me to it lol :)

Again before we go mad though, cutscenes produced in engine will look better than gameplay produced in engine. However, it's great to see that AA is definitely going to be better.
In reply to

XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM

icemanufc
Since 5672 Days
Posted by dcdelgado
Bungie update:

http://www.bungie.net/News/content.aspx?type=topne...
Q: So what’s the deal, is this trailer “real” or not?

A: The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).

Q: Awesome, so this is what the final game will look like?

A: This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixles) present in what you’re watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)

Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
Excellent, as i said i have no doubt that Bungie will get close to the quality of the trailer come release next fall, cant wait :)
In reply to
blmbox
blmbox
Since 6337 Days
Well, at least we know the graphics will be top-notch. Now I wanna know more about the gameplay (whilst still drooling over those graphics).
In reply to
Optimusv2
Optimusv2
Since 6898 Days
MORE FROM CAMPAIGN in just a few weeks!?

This early? Seems Bungie feels pretty damn good about what they got :D
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Optimusv2
Optimusv2
Since 6898 Days
Oh, and hell yea on the confirmation of the game's visuals! Sounds to me like those awesome models aren't going anywhere. I pray they don't lose any of the cool shadowing, shader, lighting work either :)

They even gave further official confirmation of a Spartan III.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

blmbox
blmbox
Since 6337 Days
Well they said that the only major difference will be in the AA, and I (want to) believe them.
In reply to
Optimusv2
Optimusv2
Since 6898 Days
Well, perhaps it will be the most noticeable thing, but sure enough, I won't be surprised if those shadows are toned down some. I pray they can achieve it at a solid clip in real-time though.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Optimusv2
Optimusv2
Since 6898 Days
They claim the assets are straight game assets, as in gameplay assets, and based on the leaks, I believe them.

The warthog with the extra details is definitely in there and I assume those Spartan models, even if some of the most minor of details aren't present during actual gameplay, will be present and accounted for during actual gameplay as well.

This isn't the first time that Bungie has said that this is the bar they are aiming for in the final game, they said the exact same thing with that Halo 3 vidoc, but we never saw anything quite as significant from Halo 3's reveal as we saw from Reach's and on top of that, they are apparently showing more from Reach's campaign in a few weeks.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

GrimThorne
GrimThorne
Since 6878 Days
Posted by dcdelgado
Bungie update:

http://www.bungie.net/News/content.aspx?type=topne...
Q: So what’s the deal, is this trailer “real” or not?

A: The Halo: Reach trailer was produced directly in our new game engine using real game assets. Because the game is still in the midst of development, which means things like framerate are still in flux, we do something called a “frame dump” that lets us spit out the content, frame by frame, and then compile it back as the video you all saw on Saturday. We can actually run this same cinematic right now, within the latest game build, but it’s not always at the consistent smooth framerate of the final game (yet).

Q: Awesome, so this is what the final game will look like?

A: This trailer absolutely represents our visual bar for the final game and is near identical to what you’ll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of “jaggies” or edges of pixles) present in what you’re watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme “AA” in the trailer was due to the “frame dump” mentioned above.)

Suffice it to say we’re really excited about the technological and artistic advancements we’re making with Reach and you’ll see more from the campaign in just a few weeks.
This is what I wanted to hear, that this is what they're striving for with the final build. Now show us some damn gameplay and Bungie will have me completely on board. And by that I mean don't just give us ODST with Spartans, give us a new gaming experience. I'm not going to post a laundry list for Reach, there are enough of those all over the place, but I think everyone gets the general idea. We want Bungie to take some risks, give us more options (like 3 weapons) and ratchet up the intensity.
In reply to
szaromir
szaromir
Since 6763 Days
Posted by blmbox
Well they said that the only major difference will be in the AA, and I (want to) believe them.
You can bet texture filtering will be worse as well. But since they promised that texture quality will be significantly better than in Halo 3, I have no worries about Reach's grapgics anymore.

Though if you think about it, it's only reasonable that a sequel to a game that brought around $0.5B* in revenues pushes the technical envelope on its platform.
*my guesstimation
I won't be surprised if those shadows are toned down some
Apparently Bungie made some serious research into shadow rendering and I hope they'll be the same in the final game.:)
Don't underestimate the Spartans IIIs too much, they were on the whole inferior to the Spartan IIs, but there were some true gems amongst their ranks, ones that would surely make any Spartan II proud, and sure enough they managed to impress one of the best of the Spartan IIs, someone that was even apparently better than the Chief himself, Kurt.
SpartanIIIs underwent pretty much the same training and genetic enhancements as Spartan IIs. The main difference is that they were a normal armor rather than an exoskeleton like Mjolnir and Spartan IIs were apparantly chosen from humanity's most promising children, while the selection for S3 program was more random. But I think if S-IIIs were given a Mjolnir (and apparently the team on Reach wears that), the end result for Covenant opponents would be the same :P
In reply to

"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

GrimThorne
GrimThorne
Since 6878 Days
Posted by szaromir
SpartanIIIs underwent pretty much the same training and genetic enhancements as Spartan IIs. The main difference is that they were a normal armor rather than an exoskeleton like Mjolnir and Spartan IIs were apparantly chosen from humanity's most promising children, while the selection for S3 program was more random. But I think if S-IIIs were given a Mjolnir (and apparently the team on Reach wears that), the end result for Covenant opponents would be the same :P
If memory recalls, each suit of Mjolnir armor is equipped with a damn fusion reactor, you can imagine the costs if it was ever extended to the Spartan III program.
In reply to
Optimusv2
Optimusv2
Since 6898 Days
Yea, a massive difference is the Mjolnir armor that the Spartan IIs wear and I think the success rate of the augmentation process had been significantly improved as of the Spartan III program, but the Spartan IIs were on chosen from a much more strict pool of genetically superior children.

I've just gotten up to Chapter 11 in Reach and, man, the Chief is such an amazing leader. He started out pretty self serving and super competitive, only concerned with the fact that he had won and pretty much nothing else, but Mendez really got through to him, making him realize that it didn't matter that he came in first, because his team came in last. At just the age of 9, the way the Chief took charge during that extraction point mission with all 75 kids including himself taking out those much bigger and stronger soldiers that were guarding the Pelican they needed to make their escape was impressive. It would've been careless to just up and assume that they were going to help them, so it was pretty smart how he came up with a plan to test what their intentions were.

He even found a way around what Mendez had told them, that whoever was the last person to the extraction point, had to be left behind. He completely disregarded that order and was going to make sure nobody was left behind and that he himself was the last person to get on the Pelican once all 74 kids had got on, ready to receive whatever punishment. He was also pretty smart to avoid directly contacting Mendez, knowing he'd probably get the order that someone had to be left behind, instead he got in contact with the Reach AI that auto piloted the Pelican back to base.

Book is pretty awesome thus far. I didn't know that the Chief was the very first personally scouted test subject by Dr. Halsey and Keyes. Guess that's a sign of how impressive he was.

The latest group of Spartan IIIs that even the Spartan IIs never got underwent a genetic enhancement that was strictly forbidden by ONI and I believe by the UNSC as a whole. They had some augmentation done to, in certain conditions, bring out the less sophisticated and animal characteristics of the human brain, which would cause them to lose themselves and be able to rampage and fight on even with the most severe of injuries.

I think Kurt was the one who approved it because he hadn't the stomac to see anymore of the Spartan IIIs under his command die.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Optimusv2
Optimusv2
Since 6898 Days
Ultimately, it will come down to just how capable is Bungie's new real-time engine after all the optimizations they do to it.

We clearly see what it's capable of looking like, but I wonder just how much of this they can actually pull off in 100% real-time. I mean, based on what we've seen thus far this gen, there is no reason why they shouldn't be able to achieve a lot of what we saw in the cutscenes, and the game is just about a year away, so would they really show what was supposed to be an actual cutscene from the game, then have the final be drastically different in more ways than one?

We all know the actual gameplay doesn't have to look quite as incredible as that cutscene, but why shouldn't the cutscene look about as good only with more obvious signs of aliasing, and perhaps even slightly lowered texture resolution (if they have to go there), maybe even a cutdown on the quality of the shadows. I guess if they wanted to maintain all of the things I mentioned, besides the AA quality of course, which is impossible, they could try to lower the impressiveness of some of the models while trying to keep all the rest as good as it was in the trailer? Although, it would be tough to stomach the loss of those insane looking models. When I look at those models, I remember back when I was a kid and liked to play with action figures. Do want :)
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

dcdelgado
dcdelgado
Since 6866 Days
Well if they say they are running that same cutscene now in the latest game build and all they get is some frame drops, then i am confident that the final games cutscenes should end up close to that one, in-game gameplay will be toned down but should still be a large leap from Halo3.

Check out this website - http://nikon.bungie.org/misc/cutscenes/

it has all the cutscenes from Halo 1 to 3 and from ODST, this New Engine is really leaps ahead of H3 and ODST.
In reply to

** Yes We CAN!! **

Optimusv2
Optimusv2
Since 6898 Days
Awesome! Thanks for that site.
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

Optimusv2
Optimusv2
Since 6898 Days
If you guys haven't heard the obviously Halo Reach music in the Bungie podcast, listen to it now :)

It kicks in at 2:48. Sooo awesome...

http://downloads.bungie.net/podcasts/Bungie_Podcas...

:o
In reply to

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of the greatest books ever.

pssh! more like electronic g

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