Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
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Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
We're all hoping we'll like the game, I guess that in a way puts us all on the same page.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
I think you're being really nitpicky.
In a sense, you were left begging for Halo, a franchise that shouldn't at all be having problems in these areas, to draw some positive influence from what the Modern Warfare games do right. In COD4, you had a more limited scope of a war than anything going on in Halo 3, still come off seeming many more times epic and exciting, and a big reason for that is there was a massive quality gap between the two games and a lot of that had to do with the production values.
So, in short, Reach seems like it's headed in the direction where Halo is finally being treated like the proper killer app franchise that it is. There's really no reason it should've felt so behind other titles in the genre, when it's one of the biggest franchises out there and pulls in more money than just about any other.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
To me, Halo 3 still represents the best of the Xbox. It's the complete package. Is the campaign perfect? Far from it, but it's still the most feature rich experience on the platform. It's Xbox Live's killer app, just like Halo 2 was. From co-op, to forge, to the epic online experience in general, Halo 3 can't really be beat (still).
I thought there was pageyness, but there's isn't. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Miranda and Johnson's death were also so badly hammed up that they should've been left alive solely for the sake of dying a proper death in a future continuation of the Chief's side of the story. But that's just my opinion on what I saw. Even Halo 2 in a lot of cases stomps Halo 3 into the ground. The more fun to play game was surely Halo 3, but the better presented game, I thought, was Halo 2 by a country mile.
Oh yea, I'll never question the overall package and it being worth the money, but I'm purely speaking in regards to the SP campaign, which is what I care the most about in a Halo title for the most part. I didn't like how a lot of the cutscenes were handled for an Xbox 360 title, and not just any Xbox 360 title, Halo, the game that was supposedly suppose to "finish the fight"
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I think a lot of people will like what they see.
http://www.neogaf.com/forum/showpost.php?p=1927350...
•Allows dramatically expanded number of enemies, light sources and other details
•Described as "imposter tech"
•Level of Detail (LOD) system allows building of bigger and more populated spaces for exploration
•Distant objects are rendered at low poly with cheaper shaders, ie "imposters"
•Imposter look great at distance and detail increases the closer you get to them
•Less chance of pop-up and stippling as environmental geometry, plants, buildings, enemies or anything else can be placed into the visual field at the same extreme distances without profound hit to system performance
•At extreme close range items can be rendered with incredible detail, ie, a wall was shown from inches away with tiny rivet features in the metal popped on the screen with perfect clarity
•Imposter system indirectly frees up memory which can be devoted to other technical aspects
•Lighting being one of those aspects
•From Halo 3's 3 or 4 light sources, Reach's engine presents 20 to 40 dynamic lights at the same time
•Weapon effects benefit greatly from the improved lighting, ie Plasma bolts moving across the screen with their own independent light source, casting colour and shadow across the environment
•More improved lighting examples, a Warthog gun firing at a wall with hundred of real sparks flying from the stone, the particles interact not just with the wall geometry, but with it's normal map additionally, the particles scatter down onto a nearby vehicle and react with its curves and lines, the sparks bounce and flow along the tiny textured surface
•New weather system bringing rain to many missions, adding to the atmosphere
•The sky is no longer a sky-box like past Halo games, it's a true space in the overall environment, ie a ship descends from orbit and towards you, you can watch it make the full descent as a real object would fall
•Motion capture heavily implemented, a majority of the cut-scenes based on captured actions
•On-screen characters exhibit an animation technique known as variable gait blending, when a character changes speed, ie walking to running and vice versa, the animation of walking blends seamlessly into running and then sprinting, also, when turning on a pivot, players no longer stay still and magically turn in a circle, they realistically move around the pivot with their bodies and lifting their feet in reaction
•Bungie hired company Image Metrics to aid with human faces, which now appear dramatically more lifelike than Halo's traditional potato faces
This guy's statement is 100% true. Can't wait for Bungie to upload them, I want to make one my pc background.
When you look at the scans straight from the magazine (what I'm doing right now), they look SUPERB and damn near close to the VGA trailer, especially the picture of the AR being fired in FP view.
Oh and if this amounts to anything: If what I'm seeing from that AR-in-first-person-view picture is correct, then the AR's clip has been reduced from 32 to 28.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
** Yes We CAN!! **
It's a start though, but I'd rather 80 :p
DLC is the work of the Devil
Prepare To Drop!!
I think you're being really nitpicky.
Oooh, Profound, isn't it?
Ah well. Minor gripe. Probably won't even really notice while playing.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
http://twitter.com/deftangel
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Actually, according to the details in the mag, it's most likely the communicationis platform that connects Reach to the rest of the UNSC. I have a suspicious feeling that we'll spot that highly advanced black sphere probe that was talked about in Halo : Ghosts of Onyx. It's a probe so advanced that it contains the ability to traverse slipspace as far and as fast as any UNSC ship.
Also, seeing as how you'll be seeing things descend from way up in the air, I don't know how big a concern the draw distance will be. Man, hopefully the Gameinformer update will be really good tomorrow.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I'd wait to see a bit more media before jumping to that conclusion.
http://twitter.com/deftangel
** Yes We CAN!! **
http://twitter.com/deftangel
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
http://twitter.com/deftangel
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th