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Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
When all think alike, no one is thinking very much.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Plus, that night level is clearly an homage to Truth & Reconcilliation, my favorite all time level in all games. <3
BTW why no one was complaing about environments in the trailer? They (envs in screens and in the trailer) look the same to me.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Can't wait to get more insight into how things are progressing :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Mods, stop changing my SIG! I'm going to end up banning you!
http://www.digitalbreed.com/wp-content/uploads/200...
If you can't tell how much it adds to an environment I think you are crazy.
Mods, stop changing my SIG! I'm going to end up banning you!
And I imagine they will add some crates/grass etc., look for pre-alpha Halo 3 screens, there was none of that stuff there but there was plenty in the final game.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
"Bob Loblaw Lobs Law Bomb"
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
Come on Bungie gives some shots from your latest build already.
** Yes We CAN!! **
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
That said, whilst I'd still be surprised to see any SP in the beta, there is no smoke without fire so I guess it can't be completely ruled out.
All this bitching about big "empty" environments yet
a) Bungie deliberately attempting to replicate the exploration / large level feel from the first Halo (you know, after changing it in the sequels) is being completely ignored.
b) Nobody seems to have found a current generation game yet that renders combat on the same scale proposed (i.e. peaks at 40 enemies or 20 vehicles)
Seeing as these are so obviously terrible then, it should be trivial for the detractors to compile a list of ten games that have better environmental design/art and comprise combat of say, half the number of combatants.
http://twitter.com/deftangel
Pwn'd by Phaethon360.
All this bitching about big "empty" environments yet
a) Bungie deliberately attempting to replicate the exploration / large level feel from the first Halo (you know, after changing it in the sequels) is being completely ignored.
b) Nobody seems to have found a current generation game yet that renders combat on the same scale proposed (i.e. peaks at 40 enemies or 20 vehicles)
Seeing as these are so obviously terrible then, it should be trivial for the detractors to compile a list of ten games that have better environmental design/art and comprise combat of say, half the number of combatants.
** Yes We CAN!! **
That said, whilst I'd still be surprised to see any SP in the beta, there is no smoke without fire so I guess it can't be completely ruled out.
Guys working on a game don't have fresh eyes and are married to their concepts and frequently don't take criticism well.
A lot of internal suits don't have a clue. Period.
A lot of developers frankly suck at games (we party game with a couple of them regularly and we regularly trash them--and both are excellent developers) so internal feedback can be hit and miss.
Friends are never a good source of feedback.
"Fans of special standing" who are emotionally attached to the products, defensive of all their moves, and are essentially secondary mouth pieces in the market aren't giving it a critical look.
The "test groups" often include demographic targeting that is not representative of core gamers. Read up on the Halo 3 MS lab tests and a lot of the feedback they talk about is targeted at non-core gamers.
Even journalists can be hard to get quality feedback. You have the fan journalists and the haters, and then the reality sinks in they aren't game designers anyhow and present a pretty jaded audience.
So here is the best reason to get feedback from the general public who will buy your game: They are the ones who will be playing Halo Reach (2010 release) in 2013. They are the ones who are the true viral marketers. And ultimately it is THEIR opinion that matters. Allowing non-gamers to decide what real gamers like or think needs changed is arrogant. That is condescending!
And I am not talking out my ass. Bad Company 2 had and has internal testing on a MASSIVE scale. DICE knows the routine and they are constantly testing and balancing their game.
That didn't stop them from making what seemed like HUNDREDS of fine tuned tweaks from the BFBC2 PS3 beta. While Bungie can surely create a good, balanced, and engaging SP product without testing with the general public, there are some reasons to engage them. Gamers are your best critics and ultimately they are the ONLY critics that matter.
All this bitching about big "empty" environments yet
a) Bungie deliberately attempting to replicate the exploration / large level feel from the first Halo (you know, after changing it in the sequels) is being completely ignored.
b) Nobody seems to have found a current generation game yet that renders combat on the same scale proposed (i.e. peaks at 40 enemies or 20 vehicles)
2. (re: a) So "exploring" is synonymous to empty worlds?
3. (re: b) I already mentioned MW2. The White House stage has a huge amount of characters.
And I noticed you said "proposed." We will see if we are talking about "40 people in a general battle sequence" ala FireFight or "40 baddied that can all be viewed at one time." Based on our past discussions I know you felt Halo 3 had huge epic battles so we have a different definition. I don't think Halo 3 had as big of battles as some hyped before release on forums. There were less than a handful of scenes with the 20ish or so AI in immediate player "contact and engagement" and there were the scarab scenes. Halo 3 also had enough marines that seemed to dilute the battlefield size. Halo 3 has some great AI and 3 or 4 brutes could be tough, but it didn't replicate the theme of a universal war or the Halo 3 montage. Doesn't make it a bad game, but definitely didn't have scenes with 20 guys shooting at YOU at once. Games like Battlefield have always felt like much larger skirmishes. (Not an exact parallel of AI versus Humans, but hopefully you can see what I am trying to communicate: the urgency of getting to points and defense and the intensity of the engagement is far different).
If we cannot even agree on the above then there is no point even discussing the issue with you. Since 2007 we have seen a lot of games released that have upped the rendering threshhold--games that include all sorts of extensive physics, destruction, animation, etc. MW1 had a ton of detail and AA in 2007. Besides MW, WaW, MW2, Gears 2, Killzone, Uncharted, etc you have games like Bad Company with large sandboxes with massive world deformation.
Maybe our mixed messages can be summed up by this: On B3D people are saying they want to take away some enemy AI and get prettier pixels because the game looks bare and falls short of other AAA games. My retort: Gameplay > Graphics. Bungie, by going with 4 player coop in large levels full of enemy AI and vehicles, needs to make compromises.
But you are taking offense at my comments about graphics. A game could have boring graphics, even subpar for what they are doing (e.g. large areas), and I could still comment objectively on the graphics while still defending the approach. As it stands I don't see many screenshots that will hold 40 enemies + 20 vehicles, those scenes have a lot of objects in the near background obscuring a long draw distance so there is no reason not for more detail.
So I find it hilarious the different reactions to the SAME comments from the Halofans and the graphicwhores (B3D).
Pwn'd by Phaethon360.
Pwn'd by Phaethon360.
I've yet to see any proof that the environment or architecture from the trailer is all that different from what we've seen during these screens. If you're referring to that field of grass in the beginning, then I'd point out to you the fact that even Halo 3 multiplayer had things like that. I wouldn't remotely expect decent grass to not be present in Halo Reach, since Reach seems to obviously be doing just about everything better than Halo 3.
Another thing that some don't seem to understand, is that not every aspect of every wide open outdoors location needs to have grass, but I do see where people are coming from. It's not so much, "dude, where's the damn grass", it's just that some feel that the environments aren't artistically coming together in the fashion they would've liked. But then it's suppose to be a pre-alpha build before Thanksgiving, so perhaps the environment will be filled out with various decorators to give the appearance of a more lively environment.
One of the bigger reasons why I won't necessarily doubt that the environments in the game will look great is that Bungie are treating the Planet Reach itself like it's own character, at least that is what they said. They come off as taking that very serious. They want to show us some of the ambient life of the Planet and Reach in general in all it's glory so that there is a feeling of loss come the end game when it's destroyed. What I'm personally interested in seeing, is just how much work gets put into the environment compared to the character and weapon models, which look great. Hell, even the vehicles look way better than I would expect.
Also, that Halo fans don't care about great graphics stuff is rubbish and it always has been, in my eyes. There are those who are willing to make just about any excuse for Halo, because it's Halo (I've seen plenty of fanboys like that on Bungie.net, they all say the Modern Warfare games suck) and then there are those that respect what Halo does with regards to features and gameplay, but still would very much like if it looked better visually, considering it's such a mega important franchise and all.
On Beyond3D, from reading's Acert's posts, you get the impression that he values gameplay and features much more over the graphics of the game, but then oddly enough -- although not really very surprising at all -- seems to get some kind of enjoyment out of pointing out how terrible he thinks the graphics are over here. If I ever felt the urge to pat Acert on the back for whatever reason, I'm afraid there wouldn't be much room left for that since he already regularly attempts to pat himself on his own back plenty enough already :P
I'm expecting a great looking game here, but I won't make excuses for it if it falls way short of an impressive looking title. It's like I've said on Bungie.net, if people want a more visually impressive Halo, be prepared to say good bye to 2 or 4 player splitscreen play, 4 player co-op over xbox live, full recordings of gameplay, and be ready to sacrifice a number of other things with regards to the sheer size of battles along with the enemy AI. Now, I'd be more than willing to sacrifice about 90% of this stuff (I honestly think most of them exist purely to just to be able to "hey look, we have this feature too" It's exactly why I won't be the least bit surprised if this is sporting Natal functionality as well, but somehow I don't get the feeling that the people that complain as much as they usually do about Halo's graphics, would be so forgiving or understanding of Bungie axeing some of those features. Suddenly they would be let down for different reasons, even if features get axed that they never used :)
Vspectra just pulled out the biggest Halo bullshot ever conceived. That bottom screenshot is NOT what Halo 3 looks like, not in the least :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
What's this blur beneath the enemy on the left? http://www.gamereactor.se/media/15/gamereactorspel...
Surely it couldn't be the graphics engine doing it.
Aside from the super AA, these Reach screenshots, as far as textures and resolution are concerned, look legit. In fact, some would tell you that they don't look very impressive at all, aside from the model improvements.
In fact, I expect the final game to look better than these screens. I've seen real Halo 3 bullshots before, these Reach screens, however, look like a much more honest impression of what the game actually looks like currently, or at least pre - thanksgiving. You think these are Reach bullshots? Mark my words, we haven't seen Reach bullshots just yet lol. Eventually later this year we'll see screens that look so good and won't be at all representative of the final game, but these sure as hell aren't them, besides the AA.
vspectra that blur is bungie wanting to purposely hide an unrevealed feature in the game :) The same exact blur is in gameinformer magazine's depiction of that same screen. Bungie doesn't want to reveal something yet.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
.
Focus groups and labs are with members of the public, of all abilities and experience. They are consumers. Yes, that might include "non-gamers" as the MGS videos allude to but it is by no means restricted to them. MGS do an absolute ton of this stuff so all I was re-iterating was that they get plenty of feedback from real consumers already, mitigating the need to do a public beta of SP.
The BFBC2 beta is MP, as will be at least, the Reach one. Getting public feedback is good! There is a slim possibility there might be an SP beta of Reach, for reasons we both understand but still consider unlikely. We aren't disagreeing.
As far as the screens you said;-
What you said was 'we're all just fans so will just accept anything and we fear change'. I can quite assure you I'm not offended but it's hardly the friendliest thing I've read on a video game discussion board.
Lets talk about the game shall we?
2. (re: a) So "exploring" is synonymous to empty worlds?
3. (re: b) I already mentioned MW2. The White House stage has a huge amount of characters.
Halo is a bit more open-ended, supports four player co-op and has stronger AI. I've not played gotten to the White House scene in MW2 on my second playthrough yet so haven't had a chance to check it out again. Is it 40 enemies? I'm not sure but I'm going to have another look.
Neither of these games let you explore those environments and the jury is out as to how many enemies they throw in. My point was that current generation games that render combat on an extended scale are few and far between. Battlefield: Bad Company had huge maps and lots going on but suffered from a poor draw distance, everything was in the mist! On the other hand, they also had a large destructible element though nothing like as complex as AI, saved films or four player co-op.
Different games doing different things. Neither of these approaches are wrong. I'm just not seeing a whole bunch of games that are attempting to do larger scale combat on large maps looking dramatically better. Even taking all of the games you mention, we've got a handful of games that do somethings better and others worse or not at all.
That's why I find it difficult to agree that these screens are "horrible". Yes, I'm a fan of the art but considering what they are designed to do and what has been confirmed thus far (i.e. definitely improved models, animation and AA) I think suggesting they are amongst the worse on the console is a bit of a stretch. No more, no less.
http://twitter.com/deftangel
Halo, however, while there's surely more than a bit of those cases where the developer wants you to experience it as they set it up, the nature of combat is such that things are far more unpredictable and random, which is a great deal of what makes Halo so fun. It really does feel different each time. Then there is the amount of freedom you have to approach combat, due to the size of the sandbox and all the stuff going on. MW2 and Uncharted 2 do a fantastic job of giving the player the impression that much more is going on than is truly the case, but it's mostly smoke and mirrors. In Halo it's all real.
I expect Halo Reach to be more scripted than previous Halo games, though, solely because I think it can be used to pretty amazing effect in a Halo title while still maintaining Halo gameplay. I can't find a single game this gen that is designed like Halo is designed while sporting 4 player co-op/split-screen and recordable gameplay.
Forgot about Rage from ID Software, that may be the only game that truly touches on Halo territory in regards to wide open areas and enemies
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th