Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Next final fantasy, bring back towns please and enough with corridors!
All in all, very recommended to all :)
But yes i want a sequal, mainly because it means i will get a next instalment faster than usual :D
I think i have stood in poo
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
lol
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I also had trouble with the controls when I started out too, but with a small bit of programming, its managed to become second nature.
If this were meant to be a much more fast paced shooter and not a stealth, I'd probably have a few issues with the context sensitive prompts for jumping onto or over a specific object or climbing up or down a specific object. But even then, there's something that excites me about the challange of trying to manage the situation and navigate the environment when you do get spotted. I'll agree with another thing, and it's something I pointed out in my first impression of the demo, that the shooting is much improved in this game over previous Splinter Cell titles. However, while much improved, it hasn't been improved to such a degree that you can literally take control of a situation like one could in a Halo, Uncharted, Gears of War or Call of Duty title. And some may disagree, but I think that's done on purpose.
Why would I say something like that? I think, even if this game doesn't end up living up to the standard that many believe it should in comparison to previous splinter cell games, that Ubisoft are very sensitive to the fact that their game -- while it may have guns and guns obviously play a role in the game -- is still not a shooter but a stealth title first, and I think taking that into consideration -- as well as weaknesses from the previous games -- they sought to make the player more capable, without also making them much too deadly that it's a slap in the face to the game that they're trying to make in the first place. I like that you press down the right analog stick to aim properly, and I like that if you attempt to move too quickly while doing so, your level of preciseness decreases significantly.
Now, naturally, some might think the slap in the face has already been delivered with mark and execute, but I wouldn't entirely say that it is the case due to how it's controlled. It doesn't matter if you use mark and execute to take out 1, 2 or 3 people, the moment you use it, it's gone until you perform another hand to hand takedown, which in a lot of cases may not work out quite like some hope, especially on the realistic difficulty. It isn't impossible to get that other hand to hand takedown, but the possibility of death is unquestionably higher.
On realistic, it even seems that damage sustained takes quite a while to recover. I knew that you died quicker, but I really saw on a more crazy attempt that after all the shots I had sustained, I was still weakened for a pretty damn long time.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
"Bob Loblaw Lobs Law Bomb"
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
Ubisoft is actually catering to my financial needs.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
lol
I think i have stood in poo
Ubisoft is actually catering to my financial needs.
I do agree with you for the most part though, I'm definitely digging this direction Ubi have taken with Conviction. One thing I am disappointed with is that the visuals aren't as consistent as I expected. The game can look amazing at times, but it can also look a little underwhelming wih the main problem area's being the characters and aliasing issue's.
Reminder to self: Don't judge visuals based on 640x360 videos, They can be very deceiving...
"Bob Loblaw Lobs Law Bomb"
http://www.youtube.com/profile?user=JatoNL
http://www.myspace.com/jatonl
I agree with you on the inconsistent look, however, there are parts of the game that really do look to be lacking in quality compared to some other parts. There are times when they fairly cleverly mask whatever weaknesses there may be, but then there are other less convincing visual moments for the game. An example in my view of their successful masking of weaknesses is the outdoors section in the demo. You can obviously see that there are some questionable aspects of the scene, but I thought they did a nice enough job of dressing that up that I can come away with a positive view of the scene as a whole.
The parts where they don't do such a good job, I think, are areas that were not in the demo, but show up in the video you see immediately after completing the demo or they show up in the Conviction Story Trailer. The outdoors daytime areas are pretty rough around the edges, to say the least. For a game that has, for the most part, great lighting, I feel, the scene I've seen from this game with the helicopter spotlight looks pretty awkward. I've also never sat well with that scene of Sam using that knife to pin the guard's hand into what looks like a tree stump, if I remember. It just looks awkward right as Sam sticks the knife in there, there may even be some terrible clipping taking place.
So, in a nutshell, the characters aren't anything to brag about, but they're at least acceptable by a certain degree for me. The aliasing, and I hope it stays this way, has thus far seemed almost a non-issue for me. I really hope it remains this way, because aliasing when it's really bad pisses me off. My biggest visual gripe about the game is how on one end they can seemingly pack the hell out of an environment with various objects witg solid lighting and have it look great, and then at other times seems like the environment just didn't get enough artistic attention. Mostly judging from what I saw on videos though, the demo itself was fine for me. Also, one of the more obvious signs that the demo may be a bit dated is that Sam is seen saying stuff in Ubi's video walkthrough and the story trailer when interrogating that guy in the bathroom that he clearly doesn't do in this demo.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
http://www.industrygamers.com/news/splinter-cell-c...
Splinter Cell games of old haven't been too hard, at least in my opinion, they've been too trial and error. That undermines the role that they are trying to put the player in in the first place, the role of a badass spy. A badass spy should be able to hold his own impressively in a gun fight when things go bad.
I like that he mentions the trial and error part of this entire thing. Sam can't be a complete sitting duck should he get spotted. Sam has to be capable of being more lethal. You shouldn't have to be forced to use stealth, you should want to use stealth. In pushing the series forward there has to be an acknowledgement of what the series hasn't always handled as well as it could have. Stealth in Conviction -- or what I have seen of Stealth in Conviction -- feels more exciting because it isn't all over if I make a miscalculation. In Splinter Cell of old, a lot of times you had stealth before the alerting of enemies and that was basically it. You get spotted in some cases in old Splinter Cell titles, and you're as good as dead.
Now I believe in Conviction you have stealth before being spotted and stealth after you've been spotted You can right the ship as it were. There was an aspect of the series prior to Conviction that had never felt as if it were fully realized, the more deadlier skills in the spy's arsenal. There is no longer just strategy in stealth, but also now strategy in removing obstacles to successful stealth however you wish to pursue it. There is now much better strategy to reacquiring stealth after stealth has been compromised. But it doesn't really end there. There are new elements to stealth now after being detected because it becomes even more challenging against far more alert enemies who are more aggressive, more randomized it seems in their search patterns, from my experience, and better peripheral vision.
You also know that part where you see three guards in the lower part of the warehouse and there's that spinning thing that is creating alternating shadows? I was able to hit LT and do a quick roll through the exposed light and the into the shadow managing to keep myself undetectable by either of the three guards. This is something I thought was totally impossible in all of my original playthroughs.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Check out this video from awhile back. Does the level Sam is playing on look familiar to anyone?
It's exactly the stuff from the demo, except there are very noticeable differences. Did they change it all since this video, or is the stuff in the demo altered or old?
There is more architecture around, there are more guards in your way preventing you from entering the warehouse, there is another interrogation. The pathway to the warehouse is noticeably longer. The scientist is not where she is in the demo, she's right in that very room where you take out the last 3 guards.
Hmm... and I feel a bit silly; I've yet to attempt marking with the sticky cam. It seems like common sense, but I didn't know it was possible.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
i'd asume that video is how it really plays. becasue from what i've heard, the demo takes place some way into the game, and there wouldnt be a tutorial at that point if that was the case.
here's hoping that old footage is what this scene really turns out like because it look infinately better.
The demo was fairly brief. It's possible that they cut out quite a bit of content, and I guess I can't really blame them. You don't want people getting too big a simple of your product without having to purchase it.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.amazon.com/gp/bestsellers/videogames/re...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.gametrailers.com/video/behind-closed-sp...
** Yes We CAN!! **
http://www.gamersyde.com/news_splinter_cell_convic...
FROM THE DARKNESS I DRAW MY STRENGTH!!
Prepare To Drop!!
It's probably a bit too early to be saying something like this, especially since all I've been playing is a demo, but it really does seem to me like just this demo -- if you take advantage of and exhaust all possible options available to you -- even ones you may not realize are there yet, and i just found a couple new ones tonight myself -- is a better example of stealth gameplay done right than the old splinter cell titles.
I don't feel as much like I'm memorizing levels with not much room for experimentation with regards to other paths to success. It now feels like I have a larger variety of options at my disposal, even if a lot of the illusion of that being the case is helped by Sam being more deadly before or after you get spotted. At this point, I honestly can't even imagine a Splinter Cell game without mark and execute or last known position.
4 new things i learned/tried in the demo today.
#1 The lower part of the warehouse after you see the scientist getting roughed up, the very first encounter with 3 enemies talking, I had no idea from down where they were, you could jump up onto the pathway above without climbing the pole.
#2 Mark and Execute doesn't just work with guns, it also works with getting the drop on a guy with death from above, even if there isn't necessarily a prompt telling you that you can perform a death from above takedown. I always thought that to perform such a thing you had to line yourself up with the guy perfectly, but that isn't always the case. In some cases Sam will intelligently finesse his jump or adjust his positioning to where the closest enemy is.
#3 Made the entire downstairs warehouse area into one gigantic shadow, all of it. Was really cool moving through that stalking the hell out of the enemies and watching how they tried to adjust to it. At one point, doubt this will happen often, they even converged on the only light source present, which was that spinning fan, until I took that out with my portable emp. Didn't require the emp for anything else though, since I took out every other light source with my pistol.
#4 Sam has a context sensitive no button press required intelligent peak when he's standing over and looking down onto something. That may seem insignificant, but the camera work is fantastic when it engages. I can see that being pretty damn helpful with regards to getting good looks at things. His character model even has specific animations for when he's doing this. It caught me by surprise when he did it. It's similar to what guards do when they are using their flashlights to search down in the pits.
Can't wait to get my hands on this thing.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th