Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Can anyone confirm this? graphics have this blurriness to them? or is my Plasma? Bayonetta looked mighty fine so I guess it was the demo graphics,only negative I have to say about it really.
Really liked the mark and execute feature,looks nice and effective,tried the superstealth mode and it was great some parts are heavily shooter influenced but nothing we cant handle,a little shothing rush its ok by me.
Controls seemed fine too,little time to adjust but by my second play I was used to them.
All in all an awesome game.
FROM THE DARKNESS I DRAW MY STRENGTH!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
FROM THE DARKNESS I DRAW MY STRENGTH!!
I have it set at 1080p
EDIT:
Frozpot says that when the game wants you to focus on something else Sam goes out of focus and that is what I was seeing oopss!!
Thanks Froz!!
I feel silly now.
FROM THE DARKNESS I DRAW MY STRENGTH!!
The game looks great graphically and is surprisingly clean imo, all the various post processing effects they got going must be doing the trick. Love the lightning, I think it looks fantastic. The shadows are really well done. I think the textures look great as well.
I especially love how the lighting from the various in environment projected objectives look on Sam and think it gives the game a great visual identity.
All in all, this game kicks ass on my HDTV. The weakest aspects I've seen have been the outdoors washington areas from the trailers. The character models, while nothing overly extraordinary, get the job done, and Sam's model, without a doubt the most important model of all, just looks fantastic. The last known position effect looks great as well. The game is also surprisingly more accomplished in the area of particle effects than I would've expected to have been case.
Generally I've seen a variety of comments on GAF stating how terrible and pixelated this game looks, and I'm just not seeing it at all. They must have terrible televisions, because I don't know how one could come to the conclusion that this game looks bad. Then again, if there's something I'm missing out on that would clue me in as to how terrible the game looks, I'm probably better off not knowing because once you're shown certain things, you can't unsee them and just wish you didn't go searching for the defects in the first place.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
FROM THE DARKNESS I DRAW MY STRENGTH!!
The graphics are also not so great, not that it's very important to me at all as looks always wear off soon anyhow, but the overall style of the game just isn't working for me.
The final game might be a lot different but I'm thinkng this is just a rental for me. Hope I'm wrong.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I.. Hmm.
Thing is I don't actually know what the best angle is with this. I'm a kind of person that will try many different angles and kinda rationalise a lot of design choices and often actually come to terms with what a game is like. Regardless of how I feel about a departure from a previous series entry, if there is something new there to like, I can usually like it taken on those merits instead. I've a very broad taste in games aswell, which also helps I guess, and it's not the end of the world if a game's appeal shifts slightly because there's potentially - and likely - appreciation for that new direction also, stowed away inside my brain somewhere.
It's plain to see that the appeal of this new Splinter Cell isn't that of the old ones. Holding on to that old appeal, all white knucklesy, is forfeit. If you have any preconcieved notions about what this new game is, based on old Splinter Cells, you'll likely just be clinging to a ghost.. You'll be Dr Frankenstein bringing back your loved one in a fucked up, stitched together corpse mishmash of a body that you can't have sex with anyway. It says Splinter Cell on the cover of this, but it has changed so much it won't respond if you tickle it in the usual places.
Ubi are brave. No matter what you think about their direction and their attempts to re-invent their series before they go all Tomb Raider Chronicles (which arguably Double Agent 360 sorta brushed by) they are a ballsy as hell company. What is in here is something deceptively similar looking to a Splinter Cell game, but one that really employs mechanics that are wholly unique and ones that - no matter who you are - you haven't stood before until now. You haven't experimented with them, seen their intricacies, and you haven't made them part of the language with which you communicate with this - or any - game.
And so, because it says Splinter Cell on the cover, because it looks largely like a Splinter Cell game, going into this it's easy to try and apply what you already know. It is similar enough that you can get halfway to using your old tricks, but they are frustratingly only just out of reach because this BUTTON doesn't do what it once did, or this OPTION you had is now replaced with an empty, cold void. It is a jarring experience.
Unlearning Splinter Cell is nigh on key to enjoying this, which effectively does mean an awkward proposition for long term fans. Some will be able to make that transistion and others won't, and somewhere its new angle will win over fans for whom the earlier entries remained inpenetrable and/or decidedly unappealing. Case in point; Prince of Persia '08.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
I believe Ubi even made sure that this game feels self contained enough where playing the earlier games isn't a prerequisite.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I.. Hmm.
Thing is I don't actually know what the best angle is with this. I'm a kind of person that will try many different angles and kinda rationalise a lot of design choices and often actually come to terms with what a game is like. Regardless of how I feel about a departure from a previous series entry, if there is something new there to like, I can usually like it taken on those merits instead. I've a very broad taste in games aswell, which also helps I guess, and it's not the end of the world if a game's appeal shifts slightly because there's potentially - and likely - appreciation for that new direction also, stowed away inside my brain somewhere.
It's plain to see that the appeal of this new Splinter Cell isn't that of the old ones. Holding on to that old appeal, all white knucklesy, is forfeit. If you have any preconcieved notions about what this new game is, based on old Splinter Cells, you'll likely just be clinging to a ghost.. You'll be Dr Frankenstein bringing back your loved one in a fucked up, stitched together corpse mishmash of a body that you can't have sex with anyway. It says Splinter Cell on the cover of this, but it has changed so much it won't respond if you tickle it in the usual places.
Ubi are brave. No matter what you think about their direction and their attempts to re-invent their series before they go all Tomb Raider Chronicles (which arguably Double Agent 360 sorta brushed by) they are a ballsy as hell company. What is in here is something deceptively similar looking to a Splinter Cell game, but one that really employs mechanics that are wholly unique and ones that - no matter who you are - you haven't stood before until now. You haven't experimented with them, seen their intricacies, and you haven't made them part of the language with which you communicate with this - or any - game.
And so, because it says Splinter Cell on the cover, because it looks largely like a Splinter Cell game, going into this it's easy to try and apply what you already know. It is similar enough that you can get halfway to using your old tricks, but they are frustratingly only just out of reach because this BUTTON doesn't do what it once did, or this OPTION you had is now replaced with an empty, cold void. It is a jarring experience.
Unlearning Splinter Cell is nigh on key to enjoying this, which effectively does mean an awkward proposition for long term fans. Some will be able to make that transistion and others won't, and somewhere its new angle will win over fans for whom the earlier entries remained inpenetrable and/or decidedly unappealing. Case in point; Prince of Persia '08.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Mods, stop changing my SIG! I'm going to end up banning you!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
They're obviously infinitely better as a device than a trailer is, especially for mechanics driven games (how do you trailer Tetris?) but if a demo immediately tells all, your game is likely a shallow sugar high. Alex Ward of Criterion once said that unless a game grabs you in 10 minutes it's a bad game. Well he's a stupid stupidface.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
They're obviously infinitely better as a device than a trailer is, especially for mechanics driven games (how do you trailer Tetris?) but if a demo immediately tells all, your game is likely a shallow sugar high. Alex Ward of Criterion once said that unless a game grabs you in 10 minutes it's a bad game. Well he's a stupid stupidface.
A game like Tetris or a racing game you can demo much better for the most part. I just have some level of hope left for SC simply b/c I wasn't very fond of the Bad Company 2 demo or beta, but I ended up loving the final game once I got a better set of weapons and variety of maps etc. So I strongly agree that in many cases, certainly not all, the final game can end up being far better than the demo might have one believe.
Motorstorm is another good example. I remember playing the demo at best buy before I owned a PS3 and was like "this game sucks". But after playing it enough and trying the different tracks it's now one of my favorite arcade racer franchises.
But then I like being a stranger in a game's land, so to speak, humbly learning its intricacies. My very first cup of coffee had my face distorted in absolute disbelief that anyone would willingly pour that atrocious liquid into his or her anticipating gape. Once I learnt to appreciate its flavour however, I'd opened the door to the simple - yet taste-tastic - sensation of having ice cream and coffee. One of life's Crazy Taxi like cycles of seemingly endless enjoyment. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Saying that, the ones that do tend to be gems. Bioshock had me enthralled right from the get-go.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
The same way gameplay elements should offer that friction to stand out and feel great to do, the same way levels should contrast one another and make you anticipate the next, the same way the balance of power and powerlessness should be alternated between just right to give the sense of empowerment meaning.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
http://www.youtube.com/watch?v=mTnZiJ3kmjg&feature...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.gamespot.com/shows/now-playing/?event=n...
About 9 minutes worth. Man, I can't wait.
I really like the look of the level. Fingers crossed that all levels look as nice as the ones seen so far.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th