Splinter Cell Conviction Thread!

IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5721 Jours
Played the demo and I dont know yet what to think about it yet,while I like it gameplay wise there is something about the graphics fidelity that bothered me,it looks like blurry or if my eyes were too tired or something.

Can anyone confirm this? graphics have this blurriness to them? or is my Plasma? Bayonetta looked mighty fine so I guess it was the demo graphics,only negative I have to say about it really.

Really liked the mark and execute feature,looks nice and effective,tried the superstealth mode and it was great some parts are heavily shooter influenced but nothing we cant handle,a little shothing rush its ok by me.

Controls seemed fine too,little time to adjust but by my second play I was used to them.

All in all an awesome game.
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Graphics look great to me, some of the best on the system, but that's just my opinion, of course.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

blmbox
blmbox
Inscrit depuis 6345 Jours
Yeah, the graphics weren't blurry at all for me. Even on my sub-par TV - my HD one is at uni - it looks fantastic.
En réponse à
IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5721 Jours
mmmmmhhhh then my HDTV sucks :(
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

blmbox
blmbox
Inscrit depuis 6345 Jours
Hmm. Maybe your resolution isn't high enough on your settings.
En réponse à
IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5721 Jours
Will try again tonight and I will make a more accurate desciption of where this happens.

I have it set at 1080p

EDIT:

Frozpot says that when the game wants you to focus on something else Sam goes out of focus and that is what I was seeing oopss!!

Thanks Froz!!

I feel silly now.
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
The game is sub HD, forgot what reso, using only 2xAA, but it sure as hell could've fooled me.

The game looks great graphically and is surprisingly clean imo, all the various post processing effects they got going must be doing the trick. Love the lightning, I think it looks fantastic. The shadows are really well done. I think the textures look great as well.

I especially love how the lighting from the various in environment projected objectives look on Sam and think it gives the game a great visual identity.

All in all, this game kicks ass on my HDTV. The weakest aspects I've seen have been the outdoors washington areas from the trailers. The character models, while nothing overly extraordinary, get the job done, and Sam's model, without a doubt the most important model of all, just looks fantastic. The last known position effect looks great as well. The game is also surprisingly more accomplished in the area of particle effects than I would've expected to have been case.

Generally I've seen a variety of comments on GAF stating how terrible and pixelated this game looks, and I'm just not seeing it at all. They must have terrible televisions, because I don't know how one could come to the conclusion that this game looks bad. Then again, if there's something I'm missing out on that would clue me in as to how terrible the game looks, I'm probably better off not knowing because once you're shown certain things, you can't unsee them and just wish you didn't go searching for the defects in the first place.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5721 Jours
The game loos incredible as far as I can see in my plasma,that little out of focus took me by surprise that is all.
En réponse à

FROM THE DARKNESS I DRAW MY STRENGTH!!

Nietzsche
Nietzsche
Inscrit depuis 6366 Jours
Played the demo a couple more times. I just can't get too into the damn thing. I loved chaos theory, but this game just isn't rubbing me the right way at all so far.

The graphics are also not so great, not that it's very important to me at all as looks always wear off soon anyhow, but the overall style of the game just isn't working for me.

The final game might be a lot different but I'm thinkng this is just a rental for me. Hope I'm wrong.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Yea, it may not be for everyone. I'd just recommend experimenting with different ways to play and see how you like it then. Aside from that, if it still isn't doing it for ya, then I'd say play it safe and go for the rent.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
It's.. Yeah.

I.. Hmm.

Thing is I don't actually know what the best angle is with this. I'm a kind of person that will try many different angles and kinda rationalise a lot of design choices and often actually come to terms with what a game is like. Regardless of how I feel about a departure from a previous series entry, if there is something new there to like, I can usually like it taken on those merits instead. I've a very broad taste in games aswell, which also helps I guess, and it's not the end of the world if a game's appeal shifts slightly because there's potentially - and likely - appreciation for that new direction also, stowed away inside my brain somewhere.

It's plain to see that the appeal of this new Splinter Cell isn't that of the old ones. Holding on to that old appeal, all white knucklesy, is forfeit. If you have any preconcieved notions about what this new game is, based on old Splinter Cells, you'll likely just be clinging to a ghost.. You'll be Dr Frankenstein bringing back your loved one in a fucked up, stitched together corpse mishmash of a body that you can't have sex with anyway. It says Splinter Cell on the cover of this, but it has changed so much it won't respond if you tickle it in the usual places.

Ubi are brave. No matter what you think about their direction and their attempts to re-invent their series before they go all Tomb Raider Chronicles (which arguably Double Agent 360 sorta brushed by) they are a ballsy as hell company. What is in here is something deceptively similar looking to a Splinter Cell game, but one that really employs mechanics that are wholly unique and ones that - no matter who you are - you haven't stood before until now. You haven't experimented with them, seen their intricacies, and you haven't made them part of the language with which you communicate with this - or any - game.

And so, because it says Splinter Cell on the cover, because it looks largely like a Splinter Cell game, going into this it's easy to try and apply what you already know. It is similar enough that you can get halfway to using your old tricks, but they are frustratingly only just out of reach because this BUTTON doesn't do what it once did, or this OPTION you had is now replaced with an empty, cold void. It is a jarring experience.

Unlearning Splinter Cell is nigh on key to enjoying this, which effectively does mean an awkward proposition for long term fans. Some will be able to make that transistion and others won't, and somewhere its new angle will win over fans for whom the earlier entries remained inpenetrable and/or decidedly unappealing. Case in point; Prince of Persia '08.
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Well said, I'm basically approaching this game with a clean slate altogether.

I believe Ubi even made sure that this game feels self contained enough where playing the earlier games isn't a prerequisite.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Nietzsche
Nietzsche
Inscrit depuis 6366 Jours
Posté par SimonM7
It's.. Yeah.

I.. Hmm.

Thing is I don't actually know what the best angle is with this. I'm a kind of person that will try many different angles and kinda rationalise a lot of design choices and often actually come to terms with what a game is like. Regardless of how I feel about a departure from a previous series entry, if there is something new there to like, I can usually like it taken on those merits instead. I've a very broad taste in games aswell, which also helps I guess, and it's not the end of the world if a game's appeal shifts slightly because there's potentially - and likely - appreciation for that new direction also, stowed away inside my brain somewhere.

It's plain to see that the appeal of this new Splinter Cell isn't that of the old ones. Holding on to that old appeal, all white knucklesy, is forfeit. If you have any preconcieved notions about what this new game is, based on old Splinter Cells, you'll likely just be clinging to a ghost.. You'll be Dr Frankenstein bringing back your loved one in a fucked up, stitched together corpse mishmash of a body that you can't have sex with anyway. It says Splinter Cell on the cover of this, but it has changed so much it won't respond if you tickle it in the usual places.

Ubi are brave. No matter what you think about their direction and their attempts to re-invent their series before they go all Tomb Raider Chronicles (which arguably Double Agent 360 sorta brushed by) they are a ballsy as hell company. What is in here is something deceptively similar looking to a Splinter Cell game, but one that really employs mechanics that are wholly unique and ones that - no matter who you are - you haven't stood before until now. You haven't experimented with them, seen their intricacies, and you haven't made them part of the language with which you communicate with this - or any - game.

And so, because it says Splinter Cell on the cover, because it looks largely like a Splinter Cell game, going into this it's easy to try and apply what you already know. It is similar enough that you can get halfway to using your old tricks, but they are frustratingly only just out of reach because this BUTTON doesn't do what it once did, or this OPTION you had is now replaced with an empty, cold void. It is a jarring experience.

Unlearning Splinter Cell is nigh on key to enjoying this, which effectively does mean an awkward proposition for long term fans. Some will be able to make that transistion and others won't, and somewhere its new angle will win over fans for whom the earlier entries remained inpenetrable and/or decidedly unappealing. Case in point; Prince of Persia '08.
Well that sure was one elaborate fucking way of saying that lol. But good point, I certainly see where you are coming from. I think it's just not for me, but we all know demos aren't always a good representation of the final product.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Posté par Nietzsche
Well that sure was one elaborate fucking way of saying that lol. But good point, I certainly see where you are coming from. I think it's just not for me, but we all know demos aren't always a good representation of the final product.
That's true, also when you get a chance to play more than just a disconnected demo level along with a greater helping of the game's Singleplayer, you may come to a different, or at least, more accurate conclusion of the game and what it has to offer.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

LEBATO - IS WRONG
LEBATO
Inscrit depuis 7135 Jours
Posté par Nietzsche
Well that sure was one elaborate fucking way of saying that lol. But good point, I certainly see where you are coming from. I think it's just not for me, but we all know demos aren't always a good representation of the final product.
I think that 99% of the time, demos are pretty much exactly like the actual game. That excuse really sucks, it always does.
En réponse à

Mods, stop changing my SIG! I'm going to end up banning you!

Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Well, yea, that's surely true, but perhaps actually seeing the full range of missions and getting the opportunity to do all the various things that the game may entail, like the upgrading of weapons and seeing how the story plays out may manage to rub him in a more favorable manner.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
If an hour, or less, of your game is telling of the entire product, that's just sad. I fully agree that demos are rarely, if ever, a good representation of a game's appeal.

They're obviously infinitely better as a device than a trailer is, especially for mechanics driven games (how do you trailer Tetris?) but if a demo immediately tells all, your game is likely a shallow sugar high. Alex Ward of Criterion once said that unless a game grabs you in 10 minutes it's a bad game. Well he's a stupid stupidface.
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

Nietzsche
Nietzsche
Inscrit depuis 6366 Jours
Posté par SimonM7
If an hour, or less, of your game is telling of the entire product, that's just sad. I fully agree that demos are rarely, if ever, a good representation of a game's appeal.

They're obviously infinitely better as a device than a trailer is, especially for mechanics driven games (how do you trailer Tetris?) but if a demo immediately tells all, your game is likely a shallow sugar high. Alex Ward of Criterion once said that unless a game grabs you in 10 minutes it's a bad game. Well he's a stupid stupidface.
I have to agree with this to a large extent. A demo of Darksiders fromt the first 10 minutes would make me think the game sucked, but I ended up LOVING that game to death. Or even take Halo CE, one of my fav shooters of all time. If you just took a demo from the Library level I'd be like "meh", but the game as a whole took the genre on consoles to a whole new level, and created a phenomenon.

A game like Tetris or a racing game you can demo much better for the most part. I just have some level of hope left for SC simply b/c I wasn't very fond of the Bad Company 2 demo or beta, but I ended up loving the final game once I got a better set of weapons and variety of maps etc. So I strongly agree that in many cases, certainly not all, the final game can end up being far better than the demo might have one believe.

Motorstorm is another good example. I remember playing the demo at best buy before I owned a PS3 and was like "this game sucks". But after playing it enough and trying the different tracks it's now one of my favorite arcade racer franchises.
En réponse à
SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
It's just this "love at first sight" notion that seems to penetrate a lot of people's beliefs in what games are like. I mean sure, there are cases where your affinity for something perfectly embraces what plays out before you in a brief taste of a game - very much like a tetris block that fits into your own blocky frame - but that doesn't lend the opposite much meaning.

But then I like being a stranger in a game's land, so to speak, humbly learning its intricacies. My very first cup of coffee had my face distorted in absolute disbelief that anyone would willingly pour that atrocious liquid into his or her anticipating gape. Once I learnt to appreciate its flavour however, I'd opened the door to the simple - yet taste-tastic - sensation of having ice cream and coffee. One of life's Crazy Taxi like cycles of seemingly endless enjoyment. :)
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

blmbox
blmbox
Inscrit depuis 6345 Jours
Posté par SimonM7
Alex Ward of Criterion once said that unless a game grabs you in 10 minutes it's a bad game. Well he's a stupid stupidface.
This has increasingly become the case for me. Take the latest game of mine, Dragon Age: Origins; for the first 45 minutes all I kept thinking was how terrible it was, but from that point on I fell in love with it. So no, a game shouldn't have to grab your attention immediately in order to avoid being branded a 'bad' game.

Saying that, the ones that do tend to be gems. Bioshock had me enthralled right from the get-go.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Coffee and Ice Cream? Is that what gets served at starrbuxx and various other places? I've never tried any of those things. I've never even tasted coffee once my entire life.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

SimonM7 - The other mod's bitch
SimonM7
Inscrit depuis 7037 Jours
Well, any vanilla ice cream works. And I prefer black coffee with it. It makes for this awesome contrasting thing where you sip some coffee, eat some ice cream, sip some coffee, eat some ice cream. Both setting up one another and bringing out the best feature of their respective flavour.

The same way gameplay elements should offer that friction to stand out and feel great to do, the same way levels should contrast one another and make you anticipate the next, the same way the balance of power and powerlessness should be alternated between just right to give the sense of empowerment meaning.
En réponse à

http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Twitter: @simonlundmark
Mode-7 on Twitter: @Mode_7updates

Ronsauce
Ronsauce
Inscrit depuis 6999 Jours
Posté par Optimusv2
I've never even tasted coffee once my entire life.
I find it definitely works better as a smell than a taste...though I do enjoy some things with coffee in the name...like Coffee Crisp and coffee cake.
En réponse à

Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.

Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Splinter Cell Conviction Launch Trailer!

http://www.youtube.com/watch?v=mTnZiJ3kmjg&feature...
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 6906 Jours
Gamespot SP Walkthrough video that I didn't see before. It's the second level of the game according to the Ubisoft dev.

http://www.gamespot.com/shows/now-playing/?event=n...

About 9 minutes worth. Man, I can't wait.

I really like the look of the level. Fingers crossed that all levels look as nice as the ones seen so far.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

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