Driftwood @reneyvane: non eux ont répondu avec le formulaire, c'est la boîte RP qui gérait le jeu qui n'a pas donné suite. (il y a 1 Jour)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Mods, stop changing my SIG! I'm going to end up banning you!
Korn, I don't think games have to have similar themes to be in competition. I mean Assassins Creed 1.5 and Uncharted 1.5 are coming out tugging for essentially the same audience at that time. AC1.5 is Ubi's own property so they'll obviously want to give that as much space as possible. Especially after last year's Prince of Persia 0.5 being shoved aside in a most peculiar fashion.
GAME had a trade in deal where you could get new Far Cry 1.5 or Prince of Persia 0.5 for ONE used game, which probably speaks volumes about how poorly those ended up selling in those incredibly important first months.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
http://www.worthplaying.com/article.php?sid=65308
http://www.gametrailers.com/player/56232.html?r=1
Prepare To Drop!!
http://www.gametrailers.com/player/56232.html?r=1
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
New TGS 09 Trailer: http://uk.xbox360.ign.com/dor/objects/902601/tom-c...
IGN Hands-On: http://uk.xbox360.ign.com/articles/102/1027524p1.h...
Fisher doesn't mess around.
Even with the option to mark enemies and then kill them in rapid succession, the game can be quite tough. You can only mark so many enemies and the later stages of the game will toss large groups of guards at you simultaneously. What's more, you only get to execute on your marks after you perform a hand-to-hand take down. When the level first opens, you'll have to come up with something cleverer than marking each enemy and then watching them fall. That something will usually involve getting your hands dirty.
Conviction is in the polishing and bug fixing stage now, which means it's getting pretty darn close to being done. That's a fact that was readily apparent in the demo given to me. The visuals look fantastic, straight down to the little open wounds that appear after Fisher interrogated that officer's face into a fender. The sound is mostly complete as well and the bits I heard did a great job setting the mood.
The music and graphics aren't the only great parts about Conviction, of course. I had my doubts going in to the demo -- the Mark and Execute style of gameplay seemed to take a little too much control out of the player's hands. Now that I've gotten my hands on it, I'm a believer. It's a challenge of planning and coordination just to get to the execute phase. Once you get a few slick kills under your belt, you start to see how rewarding the system is. It forces you to play intelligently and then pays back in full the hard work you put into the stalking. Though Fisher is much rougher and brutal in Conviction than in past Splinter Cell games, he's still most comfortable out of sight and out of mind.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Now If Ubisoft can only get their act together and give us another Rainbow Six and Ghost Recon (Atleast we know that one's coming) I will be happy!
"Though I walk through the valley of death I will fear no evil, for I am the evilest motherf*cker in the valley"
"First come smiles, then comes lies. Last is gunfire"
http://tgs.gamespot.com/video/6228955/tom-clancys-...
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Takedown Video Montage - http://xbox360.ign.com/dor/objects/902601/tom-clan...
Prepare To Drop!!
http://tgs.gamespot.com/video/6228955/tom-clancys-...
Gametrailers interview. Lookin' good :D
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
I think i have stood in poo
I think i have stood in poo
http://www.gamespot.com/pc/action/tomclancyssplint...
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
http://www.gamespot.com/pc/action/tomclancyssplint...
Prepare To Drop!!
http://www.gametrailers.com/video/tgs-09-splinter-...