CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 2 Jours)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 3 Jours)
reneyvane disait clairement que la Xbox était > et + facile à programmer. Le portage PS2 de DOA2 Dreamcast était critiqué & il travaillait à l'époque à réssuciter sur PS2, Ninja-Gaiden, qui deviendra exclu xbox (il y a 4 Jours)
reneyvane A l'époque du lancement de la xbox1, la TeamNinja n'était pas les seuls au Japon à développé de l'exclusif pour la machine mais les autres se gardaient bien de commenter ou prendre partis. Lui ... (il y a 4 Jours)
GTB @face2papalocust: Il a fait des jeux excellents et avait son caractère, mais il a aussi eut une sale affaire (dont on aura jamais le fin mot). (il y a 6 Jours)
face2papalocust Il était tellement classe. (il y a 1 Semaine)
davton @face2papalocust: oui c'était une interview de Snoopers, c'était pour Ninja Gaiden 2 il me semble (il y a 1 Semaine)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7215 JoursI expect great tracks from the game :)
Inscrit depuis 6680 JoursObviously that's a wonderful thing. The music looks set to be excellent.
Inscrit depuis 6876 JoursBethesda’s solution is a new two-handed combat system that allows players to equip any weapon or spell to either one of their character’s free hands. This flexible platform opens up countless play styles – dual wielding, two-handed weapons, the classic sword and shield combo, ranged weapons, or even equipping two different spells. Switching between loadouts on the fly is made easier thanks to a new quick-select menu that allows you to “bookmark” all of your favorite spells, shouts, and weapons for easy access.
In Oblivion spells were cast with a face button, which allowed you to equip traditional weapons for melee combat and deftly cast spells between swings. By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts. The ability to equip two different spells on your left and right hand raises the question – can you combine more than one spell? “We're not talking about that,” Howard says with a smile. “We're not sure. We'd like to; it'd be awesome.”
As in Oblivion, you can zoom to aim, and the longer you keep the bow drawn the more powerful your shot will be. Unlike Oblivion, the arrows now violently impact enemies with a satisfying thud. To keep players from coasting through the world plucking enemies from afar, Bethesda has significantly altered the arrow economy to make them a valuable but limited option. You won't be rolling into combat stacked with 50 Daedric arrows anymore. Though you don't have much defense when using the bow and arrow, if an enemy gets too close for comfort you can still execute a bash move, which knocks your foe off balance and gives you time to create distance between you and your target.
http://www.youtube.com/user/XXUrukHaiPT
Inscrit depuis 7215 JoursSounds great though :)
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Inscrit depuis 7292 JoursPSN:ManThatYouFear
Santa better bring me what i want...
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Inscrit depuis 6057 JoursI want a wallpaper too damn it.
>Really love the art going on there.
Real Madrid C.F. fan.
Inscrit depuis 6674 JoursChanticleer Hegemony
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Inscrit depuis 7349 Jours"First come smiles, then comes lies. Last is gunfire"
Inscrit depuis 7215 Jourshttp://www.gameinformer.com/b/news/archive/2011/01...
- All ten races are back
- Each race has been upgraded to be distinguishable from the others
- Skyrim's style is described by Bethesda as "epic reality"
- Players will have a lot more customization options when they create a character, including scars and war paint
- Creatures are no longer randomly inserted into the world like in Oblivion, every creature is at a certain place for a reason. Creatures also have different behaviors.
Nords, fantastic approach.
Going for that norse art style, I love it so much, thats the same approach LOTR has which is my absolutely favorite of all time.
Good to hear the face customization is getting an overhaul, which is great, hopefully its not as limited as Mass Effect and its more like Dragon Age.
These guys worked on Fallout 3 and New Vegas, so I hope they have tons of various beardstyles, they better have the Gordon Freeman style in it :)
I cant wait to see the first gameplay footage, I am so excited for it.
Inscrit depuis 6674 JoursChanticleer Hegemony
Inscrit depuis 7215 JoursOblivion was decent, but I give the edge to Mass Effect when it comes to customization.
When you wanted a beard in Oblivion you have to change color saturation on the skin to have that ugly stubble, made the skin look way too dark and red with some black in there LOL
I just hope they have learned alot from Fallout 3 which was pretty good.
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Inscrit depuis 6876 Jourshttp://www.youtube.com/user/XXUrukHaiPT
Inscrit depuis 7108 JoursOooh, Profound, isn't it?
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Inscrit depuis 6680 Jourshttp://www.gameinformer.com/games/the_elder_scroll...
Every time another aspect of Skyrim is revealed, my expectations rise. It sounds like my perfect game.
Inscrit depuis 7209 Jours** Yes We CAN!! **
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