The Elder Scrolls V: Skyrim

IRAIPT0IR
IRAIPT0IR
Inscrit depuis 5724 Jours
Very nice indeed!!
En réponse à

Real Madrid C.F. fan.

blmbox
blmbox
Inscrit depuis 6348 Jours
Started another playthrough on Oblivion - maybe my fourth or fifth? - in preparation for Skyrim.

I forgot how wonderful it is. Well, I didn't forget, but it's always nice to be reminded.
En réponse à
blmbox
blmbox
Inscrit depuis 6348 Jours
Special Edition Podcast: Todd Howard Skyrim Q&A:

http://www.gameinformer.com/b/podcasts/archive/201...

Just started listening to it. The music at the beginning still gives me tingles!
En réponse à
Sephiriah
Sephiriah
Inscrit depuis 6129 Jours
Posté par blmbox
Special Edition Podcast: Todd Howard Skyrim Q&A:

http://www.gameinformer.com/b/podcasts/archive/201...

Just started listening to it. The music at the beginning still gives me tingles!
Skyrim's intro music is so raw but beautiful. Fits the game perfectly.

Bethseda are great at matching music to their games IMHO.

Still gives me tingles too =)
En réponse à
blmbox
blmbox
Inscrit depuis 6348 Jours
Really interesting discussion, and some intriguing points raised. I'll try and list the main ones for those who don't want to listen to the podcast (it is a whopping 60 minutes after all, but I'm so excited about this game that I wanted to listen to it all). Anyway...
- No spears (NOOOOOOOO!)

- Perks don't exactly work like they do in Fallout 3; they act more like skill trees under specific aspects of combat. For example, the different combat skills will be divided into one-handed, two-handed and archery. Under each of these you will be able to upgrade with the various perks, which seem to be weapon-specific - swords, maces, axes etc. They want your levelling experience and skillset to feel more progressive than they have in previous games.

- There are a whopping 280 perks so far in the game, and even if you max out your character's level, you will have still only acquired around 50 perks.

- They're not quite sure what direction they're going in with mounts at this moment in time. They liked having them in Oblivion, and feel as though the world will feel too strange without horses for example, but didn't particularly like the feel of them in the previous game - especially after seeing what games like Red Dead have done with them. In other words, they're still deciding on how they will function and the extent to which you will use them. Todd felt that in the last game they felt like 'battlefield jeeps' as opposed to an animal you were riding.

- Another thing which is being played around with but may not make the cut, is the ability to transform into other forms - such as a werewolf. Todd states that they have experience with doing such things in previous games and are looking into the possibility, currently playing around with it. So yeah, could well be, but if it doesn't make the game's experience a better one then they won't be in.

- They're ecstatic with how the magic functions in the game, both from a visual and gameplay perspective. They're not quite sure how spellcrafting will be implemented, but there will definitely be crafting in the game. The crafting will be talked about at a later date; it's all in the game but will see a few changes prior to release.

- Companions will be in the game, but they will function differently to Fallout. They're going for a huge number of companions, but acknowledge that they will have to sacrifice personality to accomodate that.

- Dragons will be the enemy you'll fear most in this game. Knowing the significance of their inclusion and how they wanted them to function, they got a team of their best people to work specifically on them for about 2 years, and the results are staggering. They can nosedive, march around on the ground, breathe fire through streets and generally terrorise the cities. Not only can they make the encounters with them random, but they can even have multiple dragons in one position. Sounds like they're really proud of what they've achieved with dragons in this game. You will not be able to mount a dragon however, as it simply isn't in conjunction with the direction they've taken them in for Skyrim.

- Skyrim will be similar to F3 in the sense that its personality/identity will flourish. The six (?) regions in the game will feel completely different and unique from one another, and the culture of its people will be heavily evident. Ruins actually feel ancient, for example, and it won't feel like all the buildings were built at the same time 'like an amusement park' - as was the case in Oblivion.

- Size-wise, it's about as big as Oblivion, but the mountainous structure of Skyrim makes it seem larger.

- They're trying to make the game as HUD-less as possible; it will come and go as needed, in other words. The health bar will not appear unless it is being affected, for example.

- They're really proud of the face system in this game. Rather than choose a race and a class, you will simply choose your race and then have various customisation options. Instead of having lots of sliders, you will have preset facial features that you can edit in terms of size and position etc. They feel this is a much better way of crafting your character's appearance, and that each race will really feel different from one another.

- The Radiant Story, in short, conditionalises the various quests you can undertake. Todd was quick to emphasise that the main plot and certain quests are still hand-crafted, but that RS simply adds a heavy layer of dynamic to many of them.

- A little bit was talked about how the PC version will differ from the consoles, but the main message from it seemed to be that they're aiming to make the differences the same as for all their other games (e.g. higher-res textures on PC).

- They're 'very confident' about the 11-11-11 release date, and Todd states that they don't usually specify a release date when they announce their games - and wouldn't have done unless they were confident about meeting it. In other words, they're not anticipating any delays.

- Factions will definitely return, but will be talked about later. It'll be different than what they've done before, although some old factions will be returning.

- Your character will start in a prison again. Todd said that it's partly because of tradition (been like it since Arena), and partly because it helps you develop your own character's backstory right at the beginning of the game; you give your own reason for why your character is in prison.

- They're not necessarily aiming towards a particular ESRB rating, but they're assuming that it will be M (mature).

- Achievements/trophies will be balanced between specific quest lines and gameplay stuff.

- He doubts that there will be Kinect or Move support, and 3D support is highly unlikely. He did say that they could consider Kinect/Move support, but he would be 'surprised', as they're just trying to focus on the main game.

- Your character does not know that he is Dragonborn at the beginning of the game, but an event involving a dragon occurs to reveal it to him. The Greybeards, who live up on the world and are 'Masters of the Voice', find out about this fairly quickly and shout 'Dovahkin' (Dragonborn) into the wind, which rumbles through the entire region (the mountains shake etc.) and gets to you. You will then have to walk up the 7,000 steps to meet them - and yes, there WILL actually be 7,000 steps!

- Levels work like in Oblivion, in the sense that there is a theoretical max level, but no ACTUAL max level (I think?). The big difference they've made with Skyrim is that you level a lot faster due to the perks they have in place - which Todd says makes it more fun. They do talk about it as a 1-50 game, but the max level isn't actually coded in.

- Gameplay footage may not be too far off (little teaser there).
Man, that's a lot of points. Hype level increases with every passing second.
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
Sounds great!

The customization sounds like Dragon Age and Mass Effect, not bad.

Definitely one of my most interested titles to look forward to.
En réponse à
Frozpot
Frozpot
Inscrit depuis 6775 Jours
You should be able to morph into a Dragon later on. Not only would it make travel faster, but... Dragon Sky Battles(tm)! and Terrorizing Cities(tm)!!!
En réponse à

Oooh, Profound, isn't it?

Slabs
Slabs
Inscrit depuis 7047 Jours
Posté par Frozpot
You should be able to morph into a Dragon later on. Not only would it make travel faster, but... Dragon Sky Battles(tm)! and Terrorizing Cities(tm)!!!
Divinity 2 lets you do just that! I don't think it would suit the Elder Scrolls 'verse like they say, maybe be able to call in a dragon buddy with your dragon blood dragon powers dragon dragon. Dragon?
En réponse à
blmbox
blmbox
Inscrit depuis 6348 Jours
Mehrunes Dragon! Wait, what?

Nah, I think the only extent of a 'dragon buddy' will be in the form of these Dragon Shouts - which do admittedly sound very cool.

Also, I only heard the feature Game Informer did on sound in Skyrim today, even though it was posted a while back. Did anyone catch the video where Max von Sydow records a soliloquy for his character Esbern, which will be in the game? What a magnificant voice he has.

http://www.youtube.com/watch?v=gbuQSGe8LS0&feature... (from 31 secs)
En réponse à
FireWire - IEEE 1394
FireWire
Inscrit depuis 7017 Jours
Posté par blmbox
Mehrunes Dragon!
It's Mehrunes Dagon.

En réponse à

"First come smiles, then comes lies. Last is gunfire"

blmbox
blmbox
Inscrit depuis 6348 Jours
I know... I was trying to make a joke. Thanks for ruining it, sheesh! :P
En réponse à
FireWire - IEEE 1394
FireWire
Inscrit depuis 7017 Jours
Posté par blmbox
I know... I was trying to make a joke. Thanks for ruining it, sheesh! :P
I'll ruin it further;

Mehrunes Dagon's Dragon?
En réponse à

"First come smiles, then comes lies. Last is gunfire"

blmbox
blmbox
Inscrit depuis 6348 Jours
En réponse à
sanex
Inscrit depuis 5204 Jours
Sweet!!
En réponse à
Frozpot
Frozpot
Inscrit depuis 6775 Jours
So, I watched that Youtube video and then clicked on this other video. Best. Song.Ever. Lmao...
http://www.youtube.com/watch?v=lRMQuY559ww&feature...
En réponse à

Oooh, Profound, isn't it?

Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
Posté par Frozpot
So, I watched that Youtube video and then clicked on this other video. Best. Song.Ever. Lmao...
http://www.youtube.com/watch?v=lRMQuY559ww&feature...
LOL he speaks the truth!
En réponse à
Frozpot
Frozpot
Inscrit depuis 6775 Jours
Lol, it's amazing how much he says with just one 'lil phrase...
En réponse à

Oooh, Profound, isn't it?

dcdelgado
dcdelgado
Inscrit depuis 6877 Jours
Posté par blmbox
Really interesting discussion, and some intriguing points raised. I'll try and list the main ones for those who don't want to listen to the podcast (it is a whopping 60 minutes after all, but I'm so excited about this game that I wanted to listen to it all). Anyway...
- No spears (NOOOOOOOO!)

- Perks don't exactly work like they do in Fallout 3; they act more like skill trees under specific aspects of combat. For example, the different combat skills will be divided into one-handed, two-handed and archery. Under each of these you will be able to upgrade with the various perks, which seem to be weapon-specific - swords, maces, axes etc. They want your levelling experience and skillset to feel more progressive than they have in previous games.

- There are a whopping 280 perks so far in the game, and even if you max out your character's level, you will have still only acquired around 50 perks.

- They're not quite sure what direction they're going in with mounts at this moment in time. They liked having them in Oblivion, and feel as though the world will feel too strange without horses for example, but didn't particularly like the feel of them in the previous game - especially after seeing what games like Red Dead have done with them. In other words, they're still deciding on how they will function and the extent to which you will use them. Todd felt that in the last game they felt like 'battlefield jeeps' as opposed to an animal you were riding.

- Another thing which is being played around with but may not make the cut, is the ability to transform into other forms - such as a werewolf. Todd states that they have experience with doing such things in previous games and are looking into the possibility, currently playing around with it. So yeah, could well be, but if it doesn't make the game's experience a better one then they won't be in.

- They're ecstatic with how the magic functions in the game, both from a visual and gameplay perspective. They're not quite sure how spellcrafting will be implemented, but there will definitely be crafting in the game. The crafting will be talked about at a later date; it's all in the game but will see a few changes prior to release.

- Companions will be in the game, but they will function differently to Fallout. They're going for a huge number of companions, but acknowledge that they will have to sacrifice personality to accomodate that.

- Dragons will be the enemy you'll fear most in this game. Knowing the significance of their inclusion and how they wanted them to function, they got a team of their best people to work specifically on them for about 2 years, and the results are staggering. They can nosedive, march around on the ground, breathe fire through streets and generally terrorise the cities. Not only can they make the encounters with them random, but they can even have multiple dragons in one position. Sounds like they're really proud of what they've achieved with dragons in this game. You will not be able to mount a dragon however, as it simply isn't in conjunction with the direction they've taken them in for Skyrim.

- Skyrim will be similar to F3 in the sense that its personality/identity will flourish. The six (?) regions in the game will feel completely different and unique from one another, and the culture of its people will be heavily evident. Ruins actually feel ancient, for example, and it won't feel like all the buildings were built at the same time 'like an amusement park' - as was the case in Oblivion.

- Size-wise, it's about as big as Oblivion, but the mountainous structure of Skyrim makes it seem larger.

- They're trying to make the game as HUD-less as possible; it will come and go as needed, in other words. The health bar will not appear unless it is being affected, for example.

- They're really proud of the face system in this game. Rather than choose a race and a class, you will simply choose your race and then have various customisation options. Instead of having lots of sliders, you will have preset facial features that you can edit in terms of size and position etc. They feel this is a much better way of crafting your character's appearance, and that each race will really feel different from one another.

- The Radiant Story, in short, conditionalises the various quests you can undertake. Todd was quick to emphasise that the main plot and certain quests are still hand-crafted, but that RS simply adds a heavy layer of dynamic to many of them.

- A little bit was talked about how the PC version will differ from the consoles, but the main message from it seemed to be that they're aiming to make the differences the same as for all their other games (e.g. higher-res textures on PC).

- They're 'very confident' about the 11-11-11 release date, and Todd states that they don't usually specify a release date when they announce their games - and wouldn't have done unless they were confident about meeting it. In other words, they're not anticipating any delays.

- Factions will definitely return, but will be talked about later. It'll be different than what they've done before, although some old factions will be returning.

- Your character will start in a prison again. Todd said that it's partly because of tradition (been like it since Arena), and partly because it helps you develop your own character's backstory right at the beginning of the game; you give your own reason for why your character is in prison.

- They're not necessarily aiming towards a particular ESRB rating, but they're assuming that it will be M (mature).

- Achievements/trophies will be balanced between specific quest lines and gameplay stuff.

- He doubts that there will be Kinect or Move support, and 3D support is highly unlikely. He did say that they could consider Kinect/Move support, but he would be 'surprised', as they're just trying to focus on the main game.

- Your character does not know that he is Dragonborn at the beginning of the game, but an event involving a dragon occurs to reveal it to him. The Greybeards, who live up on the world and are 'Masters of the Voice', find out about this fairly quickly and shout 'Dovahkin' (Dragonborn) into the wind, which rumbles through the entire region (the mountains shake etc.) and gets to you. You will then have to walk up the 7,000 steps to meet them - and yes, there WILL actually be 7,000 steps!

- Levels work like in Oblivion, in the sense that there is a theoretical max level, but no ACTUAL max level (I think?). The big difference they've made with Skyrim is that you level a lot faster due to the perks they have in place - which Todd says makes it more fun. They do talk about it as a 1-50 game, but the max level isn't actually coded in.

- Gameplay footage may not be too far off (little teaser there).
Man, that's a lot of points. Hype level increases with every passing second.
Excellent stuff!!
En réponse à

** Yes We CAN!! **

Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
I was thinking of how Skyrim could be like with proper animations and epicness, I thought of this old "project", awesome.

http://www.youtube.com/watch?v=tetmePKeZKE
En réponse à
blmbox
blmbox
Inscrit depuis 6348 Jours
I followed Offset very closely ever since it first saw the light of day. Shame it got canned...

I do think Skyrim will be great animation-wise though; they're fully aware that they need improving, plus they've hired new people specifically for it. It's obviously going to be something that people will want to see as soon as possible, but it's not something I'm personally that worried about really.
En réponse à
Sath - Missed the<br>hay
Sath
Inscrit depuis 6883 Jours
Unfortunetly it did get cancelled, such potential :(

I really do hope animations are great this time, then i means I can play it in third person and first person, switch it up alittle, probably more 3rd person.
En réponse à
blmbox
blmbox
Inscrit depuis 6348 Jours
The core of the experience will still be in 1st person though.
En réponse à
ManThatYouFear
ManThatYouFear
Inscrit depuis 6960 Jours
wonder if BC will ever get started again... sorry not on topic i know :)
En réponse à

PSN:ManThatYouFear
Santa better bring me what i want...

blmbox
blmbox
Inscrit depuis 6348 Jours
BC?
En réponse à
Slabs
Slabs
Inscrit depuis 7047 Jours
Posté par blmbox
BC?
Lionhead game with cavemen and dinosaurs.
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