reneyvane Une nouvelle rumeur fait le buzz sur l'annonce de quelque chose autours de Bloodborne début décembre 2024 ? (il y a 5 Heures)
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CraCra Je me demande si je vais pas offrir des faut diplômes Américain pour les fêtes ^^ ca claque sur un mur LOL (il y a 12 Heures)
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You could even weave it into the crafting system... =(
You could even weave it into the crafting system... =(
Conservative estimates suggest there'll be upwards of 300 hours of gaming ahead for those jumping into Skyrim, so it's only fitting we take the time to consider the land you'll be spending the next six months exploring.
Five years on and Cyrodiil is still one of the best worlds in gaming. From cities to hamlets, marshland to open plains, secret forests to snow-capped mountains, it packed hundreds of hours' worth of new sights into one sprawling, streaming environment. And, frankly, it pales next to Skyrim.
The game, set in Tamriel's titular northern province, is considerably smaller than both Cyrodiil and Morrowind, but what we've lost in acreage we're seeing balanced out in rich detail. Naturally there are plenty of craggy peaks to scale (in a nice touch the weather grows worse the higher you climb - you'll be trudging through full-on blizzards at the highest points) but variation comes in the form of parched plains, weathered towns and packed, dense forests.
There's no one-for-one Imperial City equivalent. Skyrim instead has five major hubs dotted about its landscape: central city Whiterun, which has an unfortunate witch problem; wealthy northern stop-off Winterhold; the port of Solitude; the old capital Windhelm, near the border to Morrowind; and Markath Side to the far west of the map, where people study the art of the Voice.
Plenty of other towns and smaller settlements prevent the land from being too barren: in all likelihood, most people won't manage to see everything the game has to offer.
http://www.computerandvideogames.com/318715/previe...
Prepare To Drop!!
A prefered option would be to include both the smithing and the degredation systems into the gameplay, have it so if your weapon breaks it breaks into the component pieces you need to smith it in the first place minus say one piece and then have them smith it back together using the crafting system and have to smith a new replacement part for the piece that broke.
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Prepare To Drop!!
Really, Korn?
... Really?
Really, Korn?
... Really?
Chanticleer Hegemony
@ magido - read above
Chanticleer Hegemony
(god damn i hate the chiclet keyboard on my laptop, i miss key strokes all the bloody time)
Chanticleer Hegemony
(god damn i hate the chiclet keyboard on my laptop, i miss key strokes all the bloody time)
(god damn i hate the chiclet keyboard on my laptop, i miss key strokes all the bloody time)