reneyvane Une nouvelle rumeur fait le buzz sur l'annonce de quelque chose autours de Bloodborne début décembre 2024 ? (il y a 7 Heures)
CraCra X (il y a 10 Heures)
CraCra Je me demande si je vais pas offrir des faut diplômes Américain pour les fêtes ^^ ca claque sur un mur LOL (il y a 14 Heures)
reneyvane Fans de TheWitcher3 sur pc ? Le mod "The Witcher 3 HD Reworked Project NextGen Edition" est disponible sur Nexusmods (12.8Go), loin d'améliorer que les textures, les modèles 3D (PNJ/Objet) ... (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
Mystisism(sp) will NOT be missed.
Armor Degradation will NOT be missed.
And I don't see why a game breaking spell being taken out is so bad?
P.S. Calling it Oblivion 2.0 is a bit of a stretch, especially when your only regarding ONE feature, when the rest of the game looks completely different.
And KORN, what was that about 1 piece armour? Do you not have to collect the set now? If so that blows too...
Only one I can think of is robes, and thats pretty much a given.
Also, the Preview someone posted in the last page? How come no one is talking about how Werewolves are confirmed?
Streamlining in Bioware games is very disappointing though, as there's no exploration you're only left with very poor combat, some dialogues and very light RPG elements. In case of Bioware, I consider Baldur's Gate 1/2 their best game, in case of Bethesda - Fallout 3.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
Only one I can think of is robes, and thats pretty much a given.
Only one I can think of is robes, and thats pretty much a given.
Also, the Preview someone posted in the last page? How come no one is talking about how Werewolves are confirmed?
and i will miss all of those things you listed.
as i said, it's oblivion 2.0 in the sense it's dumbing things down AGAIN, make people thinking about less and less. just like oblivion dumbed thing down compared to morrowind. it's only a critisism if you feel it's true. i do, and thus it's a shitty decision. but it seems to be the case with a lot of games nowadays. "screw depth, lets just get more people playing it"
i can accept poor combat, but dont take away options and depth.
Chanticleer Hegemony
and i will miss all of those things you listed.
as i said, it's oblivion 2.0 in the sense it's dumbing things down AGAIN, make people thinking about less and less. just like oblivion dumbed thing down compared to morrowind. it's only a critisism if you feel it's true. i do, and thus it's a shitty decision. but it seems to be the case with a lot of games nowadays. "screw depth, lets just get more people playing it"
i can accept poor combat, but dont take away options and depth.
A line should be drawn between Tediousness and Depth, and to me, they have opted for the latter. Crafting > Armor/Weap degradation.
Calling it Oblivion 2.0 still doesn't make sense, try harder. Your saying it's a 2.0 because, what, they are removing skills like Oblivion did? I can see where people might say NV was Fallout 3 2.0, due to the same engne/controls/interface, but your really clutching at straws with the TES series, because they always build from the ground up with their games.
And finally, taking out mysticism was a good move. I don't know if you know this, but all the (useful) spells from mysticism have been plopped into other magic catagories. They have just taken away a pretty useless skill, in order to streamline the game. I don't see how that merits dirty underwear on your part.
P.S. I don't know why your acting negative and critisizing the game at every turn, we all know your going to get it anyway.
and i will miss all of those things you listed.
as i said, it's oblivion 2.0 in the sense it's dumbing things down AGAIN, make people thinking about less and less. just like oblivion dumbed thing down compared to morrowind. it's only a critisism if you feel it's true. i do, and thus it's a shitty decision. but it seems to be the case with a lot of games nowadays. "screw depth, lets just get more people playing it"
i can accept poor combat, but dont take away options and depth.
Oooh, Profound, isn't it?
That said, only having whole sets of armor rather than sepparate pieces...doesn't matter much to me tbh. I usually just want a full set anyway :P Might drag the abuse of enchanting down a bit as well, so that you cant have 100% chameleon with a set of armor :)
Chanticleer Hegemony
A line should be drawn between Tediousness and Depth, and to me, they have opted for the latter. Crafting > Armor/Weap degradation.
Calling it Oblivion 2.0 still doesn't make sense, try harder. Your saying it's a 2.0 because, what, they are removing skills like Oblivion did? I can see where people might say NV was Fallout 3 2.0, due to the same engne/controls/interface, but your really clutching at straws with the TES series, because they always build from the ground up with their games.
And finally, taking out mysticism was a good move. I don't know if you know this, but all the (useful) spells from mysticism have been plopped into other magic catagories. They have just taken away a pretty useless skill, in order to streamline the game. I don't see how that merits dirty underwear on your part.
P.S. I don't know why your acting negative and critisizing the game at every turn, we all know your going to get it anyway.
The 2.0 still doesn't make sense, probably just some terrible word choice on your part.
And finally, Bethesda probably know what they are doing when it comes to removing spell making, maybe they realised how gamebreaking it was. The game has a lot of depth, they are just trying to innovate, so that the game isn't the exact same was the previous one. I don't see why you need to bawl your eyes out over it.
The 2.0 still doesn't make sense, probably just some terrible word choice on your part.
And finally, Bethesda probably know what they are doing when it comes to removing spell making, maybe they realised how gamebreaking it was. The game has a lot of depth, they are just trying to innovate, so that the game isn't the exact same was the previous one. I don't see why you need to bawl your eyes out over it.
Chanticleer Hegemony
;)
A spell crafting system is just as vital to a game of this type as archery, swordplay or alchemy. People dont have to use it if they dont wish, but dont remove it entirely and give people who do want it the finger. And certainly dont try to justify such ommisions as being 'innovative'...because we all know that is just complete BS.
It's the same with weapon degredation. It should at least be an option in the same way squad control was an option in mass effect or dragon age. There for people who want it and find value in it, but can be turned off for those that dont. Dont just remove it completely and act like you're doing the entire fanbase a favour. A bladed weapon should need repairs with use, crossbows and bows should need strings re-tightening or parts replaced. I AT LEAST expected a combination repair system ala fallout, or the ability to break items down to parts for later armour and weapon repairs ala two worlds. But no, just cut it entirely so people have to think even less about what they're doing.
I think the shitty decisions are shitty. Simple as that really, not sure what else to say....
Prepare To Drop!!
They removed TWO features, and you are comparing the best running candidate of GOTY to Call of Duty?
Get over it.
I can understand people criticising the game for certain gameplay mechanics, but I think it's harsh to put a mark against them for simply removing things to make the game more accessible whilst maintaining the same depth.
Depth is too general a term maybe.
I mean some people like to play a game on hardcore mode: You need to eat, sleep, maximum carry weight, you can bleed to death..
And others enjoy it more without these options that might frustrate them. Why not have these things as optional stuff that people can turn on or off (or different difficulty settings, but I think customization shouldn't be limited)...
"First come smiles, then comes lies. Last is gunfire"
The more easy and accessable the more for me lol