reneyvane Returnal/Saros, c'est des AAA d'un genre assez rare, plus que dans vendre beaucoup, ça permet de donner à la console une image polyvalente autant Hardcore-gaming et familialle. (il y a 43 minutes)
Driftwood @reneyvane: si Saros coûte moins cher, c'est aussi parce que c'est un plus petit studio de 70 personnes. (il y a 1 Heure)
reneyvane Quelqu'un qui achète beaucoup de jeux PS5 par an et à confiance dans de grandes licences, le lecteur BR est vite amortit. J'ai payé Saros 62e Fdpin alors que je ne dépasse rarement 50/55e Fdpin. (il y a 2 Heures)
reneyvane C'est pas le même budget pour les mêmes jeux sur un an, de tout acheter sur le PSN voir en plus un peu après la sortie et tout acheter en physique+précommande. (il y a 2 Heures)
GTB @Driftwood: Ah mais pour moi un Saros vaut le même prix qu'un RE9. Je vois pas ce que l'approche rogue change à ça. (il y a 2 Heures)
Driftwood c'est surtout l'absence de démo pour tous qui est incompréhensible. Saros est moins niche que l'était Returnal, et Saros est une production plus ambitieuse que Hades et ne peut pas être vendu 25€. (il y a 3 Heures)
Driftwood @GTB: bien sûr que je préférerais que les jeux soient moins chers, mais j'ai largement dépassé le temps de jeu fait sur Requiem dans Saros et pour moi, il ne vaut pas moins. (il y a 3 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

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Inscrit depuis 7496 JoursI am focusing alot on destruction! That fire and lightning!
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Inscrit depuis 6884 JoursHit detection needs to be a little better, but I've found that a lot of my attacks have good feedback on them - and the finishing moves are sweeeeeet (only in 1st person though, in 3rd person it's like a copy and paste from Fallout... even the weird 'jackpot' sound is there).
Saying that, I find that I'm constantly switching between melee, magic and archery. This game gives you so many options in combat that I feel obliged to utilise most of them.
Inscrit depuis 6665 JoursI said it much earlier in this thread, the reason why I think there is a lack of hit reaction is because if you have to do it for enemies then you have to do it for the player, the game would just turn into a staggering match. I find it annoying enough when I get slowed down by mage wielding frost spells and can't close the gap to melee range how much more when archers can stop me every few feet and take me down. Sounds more like a Dark Souls kind of gameplay which I'd like kept out of my ES as much as possible.
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Inscrit depuis 6957 JoursI said it much earlier in this thread, the reason why I think there is a lack of hit reaction is because if you have to do it for enemies then you have to do it for the player, the game would just turn into a staggering match. I find it annoying enough when I get slowed down by mage wielding frost spells and can't close the gap to melee range how much more when archers can stop me every few feet and take me down. Sounds more like a Dark Souls kind of gameplay which I'd like kept out of my ES as much as possible.
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Inscrit depuis 7419 JoursBut as I said, I knew this from the getgo, but I kept thinking maybe in the full game it will be different once you level up enough and add perks enough to make the combat good.
Thing is I still got my old shield/weapon build save so I went back to it to check some perks and get those higher perks that does 40%+ damages and see if anythings different.
One thing I noticed is the only way to stagger enemies, or see them flinch during combat is power attacks and nothing more. Too be thats pure shit in ANY melee based combat no matter what genre it is.
I said it much earlier in this thread, the reason why I think there is a lack of hit reaction is because if you have to do it for enemies then you have to do it for the player, the game would just turn into a staggering match. I find it annoying enough when I get slowed down by mage wielding frost spells and can't close the gap to melee range how much more when archers can stop me every few feet and take me down. Sounds more like a Dark Souls kind of gameplay which I'd like kept out of my ES as much as possible.
I would love it if the game was much more tactical stagger combat were blocking AND if they added counter attack into it so its more realistic and fair to both players and the enemies (depending on level and perks of course).
Sure kind of like Dark Souls but not as limited were stamina decreases even on the normal attacks thats dumb decision. It may fit the Souls challenge formula but not otherwise.
And I also agree, the finisher (damn random, happens mostly during staggered enemies but even so its random) is great, in first person. Third person is shit lol
Inscrit depuis 7553 JoursI cant wait for Kingdom of Amalur to come in February, seems to be my type of RPG.
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Inscrit depuis 7419 JoursLike I said, I do have my old shield/weapon warrior build save left and my mage, so I am going back and forth between the two for different styles I guess.
I am gonna play warrior more and add every perk possible to one handed weapons and max it out hope it gets better from there, but I doubt it.
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Bayonetta is one of them :)
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Inscrit depuis 6884 JoursSo while you're saying that it makes specialisation even more important than ever before, I still think the option of being an all-rounder is a lot more feasible than ever before. Even with the perks I'm distributing them evenly towards 4 or 5 skill sets and it's serving me very well indeed.