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Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I think many of the gripes against MW2 are actually quite valid. I really enjoy the game and play it instead of CoD4 simply b/c i played CoD4 to death and World at War and MW2 are something new, which is always nice to have a change of pace, even if it isn't perfect.
But some of the perks, like the extended melee perk is just total BS. Is it game-killing? Hell no. Not unless you are one of the babies who gets way too pissed about that stuff. But it DOES take the fun level down a couple notches when you pump and clip of sub machine into someone's chest but they get the kill b/c they are started the knifing animation from a quite unrealistic distance away. It's mostly stupid players' fault for not using RPGs properly, but the chopper gunner stuff can make many matches turn into a nuke-over way too fast.
It's all a mattter of taste and level of patience I guess. Do I think the game deserves to be criticized for it's flaws? Yes for sure. But I also think it should be pretty clear that it gets a TON of it's shit from people due to how popular it is and how much people loved CoD4. Uncharted 2 was so very far from perfect, but it got far more praise and way less crap b/c it wasn't so wildly popular and hyped. If Uncharted 2 started selling on the level of CoD 4, I pretty much guarantee that uncharted 3 would be greeted with shit ton of hate, much like you pointed out about Halo and GTA. Also, I'm just using U2 as an example since it's such a darling this year, especially for the fanboys. (i love it too).
But as much as I agree with those who complain about the game's shortcomings, I think that the amount of hate the game gets is almost childish and that while not as good as CoD4 in many ways, it's still FAR superior to 99% of the shooters on the market today. Does the game live up to it's older brother? no. But is the game better than almost any other shooter out there in terms of overall fun level and addiction level? Most would have to say yes going by hours spent playing online. Or at least that's how I see it.
Say what you want, if the game was as overrated or trash as much as the haters say, it wouldn't be getting so many hours online this long after it's release.
I think many of the gripes against MW2 are actually quite valid. I really enjoy the game and play it instead of CoD4 simply b/c i played CoD4 to death and World at War and MW2 are something new, which is always nice to have a change of pace, even if it isn't perfect.
But some of the perks, like the extended melee perk is just total BS. Is it game-killing? Hell no. Not unless you are one of the babies who gets way too pissed about that stuff. But it DOES take the fun level down a couple notches when you pump and clip of sub machine into someone's chest but they get the kill b/c they are started the knifing animation from a quite unrealistic distance away. It's mostly stupid players' fault for not using RPGs properly, but the chopper gunner stuff can make many matches turn into a nuke-over way too fast.
It's all a mattter of taste and level of patience I guess. Do I think the game deserves to be criticized for it's flaws? Yes for sure. But I also think it should be pretty clear that it gets a TON of it's shit from people due to how popular it is and how much people loved CoD4. Uncharted 2 was so very far from perfect, but it got far more praise and way less crap b/c it wasn't so wildly popular and hyped. If Uncharted 2 started selling on the level of CoD 4, I pretty much guarantee that uncharted 3 would be greeted with shit ton of hate, much like you pointed out about Halo and GTA. Also, I'm just using U2 as an example since it's such a darling this year, especially for the fanboys. (i love it too).
But as much as I agree with those who complain about the game's shortcomings, I think that the amount of hate the game gets is almost childish and that while not as good as CoD4 in many ways, it's still FAR superior to 99% of the shooters on the market today. Does the game live up to it's older brother? no. But is the game better than almost any other shooter out there in terms of overall fun level and addiction level? Most would have to say yes going by hours spent playing online. Or at least that's how I see it.
Say what you want, if the game was as overrated or trash as much as the haters say, it wouldn't be getting so many hours online this long after it's release.
Oooh, Profound, isn't it?
Sorry, to be so sarcastic/annoying about it but after being ridiculed for my criticism I can't help it.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
But I also think that those who hate the game so much are simply a very vocal minority as I know a ton of people who really like the game despite how easy it is to exploit the game's design choices.
But there is no doubt that this game could/should have been way fucking better.
I've recently switched back to a normalish set-up because (i've completed the challenges :P) I missed the actual shooting part of the game, and being able to shoot down choppers and harriers with my cold-blooded Stinger.
I mean, I LIKE MW2, its just there are so many glitches and exploits and super annoying perk combos (remember that marathon, light weight, commando+flare combo? OH GOD!) that it kinda drags and makes me mad sometimes. It needs some serious fixing up and rebalancing to be fun long-term.
Ignorance is the true enemy of all things.
Suhweet!
I've tried some Demolition and that's actually a lot of fun. I don't get that many kills (streaks are as low as possible) but I'm easily the most valuable player defusing and setting up bombs as well as circling the enemy respawn once a bomb is planted. Very few players actually switch their kits for other gametypes and flanking the enemies with my speed class is a walk in a park.
Negative XP
http://uk.xbox360.ign.com/articles/106/1061810p1.h...
I'm very curious to see how treyarch responds to the MW2 gripes and how they do killstreaks in the next game.
I'm very curious to see how treyarch responds to the MW2 gripes and how they do killstreaks in the next game.
- The entire Perk system
- The entire weapon unlock system
- The entire weapon upgrade system
- The entire kill streak system
- The shooting through walls (I'm sorry but pistols cannot shoot through concrete)
Then redesigned the map layouts and weapon damage to make them actually balanced.
- The entire Perk system
- The entire weapon unlock system
- The entire weapon upgrade system
- The entire kill streak system
- The shooting through walls (I'm sorry but pistols cannot shoot through concrete)
Then redesigned the map layouts and weapon damage to make them actually balanced.
"First come smiles, then comes lies. Last is gunfire"
- The entire Perk system
- The entire weapon unlock system
- The entire weapon upgrade system
- The entire kill streak system
- The shooting through walls (I'm sorry but pistols cannot shoot through concrete)
Then redesigned the map layouts and weapon damage to make them actually balanced.
I don't get too worked up over what's realistic in an arcade game anyway, but MP5's are 9mm guns, using the same (?) ammunition as the M9 sidearm, so if one can penetrate walls naturally the other can as well. Cinder blocks aren't hard cover, and they aren't solid concrete either.
What you just described, when you take away the comments about penetration, is basically promod. They did remove the hit blip when you tag someone through a wall though, and there's no red dot on the radar when an enemy fires, making walling people a lot more difficult by comparison. I actually don't mind the default radar, and frankly promod has bounced back and forth on the issue several times, but UAV and (now) heartbeat sensors are basically glorified wallhacks ;)
The result is that my whole game revolves around countering the broken mechanics in this game with "legal" means by either playing real cheap or very defensively (because I'm busy shooting down all the air support). When we win the game in the end by a small margin it was because of ME, yet the stats don't show it. We won a game of domination with a 200-198 score (we were behind 30-40 points the entire match) because in the last 5 minutes I shot down 2 Harriers, a Chopper and a Chopper Gunner and stole a care package from the other team that netted me a carpet bomb on their camping spot. The end result was a 12-7 game while most of my team just went for kills and I ended up somewhere at the bottom of the score list.
How is that? You put incredibly strong air support into the game and people get shit when they take it down? This is such a joke. It's supposed to be a team game and yet you get more points and get placed higher on the scoreboard if you go just for kills in an objective game. There is no sense of accomplishment at all, that's why no one uses stingers.
I hope the BC2 demo comes out soon. One of the most satisfying things you can do in any FPS is capturing an infested point with 2-3 other guys while supporting them as a medic. And in the end you get placed at the top of the scoreboard, not at the bottom.
Zapp Brannigan: If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate.
Just now I tried to get into a game with a friend and we didn't manage to have a single match together despite trying for at least an hour. The amount of shit I have to put up with this game right now far outweighs any joy I could have had if it was working properly.
It served its purpose almost though. It was just there to tide me over till BFBC2
it's times like these i wish i actually sold games on. or that i stuck with my gut feeling and rented the damn thing in the first place
Oooh, Profound, isn't it?